My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Guards
Giant Snowball
Bats Goblin Gang Guards
Zap
Bats Goblin Gang Firecracker Guards
Barbarian Barrel
Goblin Gang Firecracker Wizard Guards
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Guards
Earthquake
Goblin Gang Firecracker Guards
Arrows
Bats Goblin Gang Firecracker Guards
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Wizard Guards
Fireball
Goblin Gang Firecracker Wizard
Poison
Bats Goblin Gang Firecracker Wizard Guards
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Guards Mini P.E.K.K.A Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mini P.E.K.K.A
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Goblin Gang Firecracker Wizard Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Guards
Mega Knight
Bats Firecracker Mini P.E.K.K.A Wizard
Golden Knight

Defense Synergies 0 16

Bats
Firecracker Mini P.E.K.K.A Mega Knight Golden Knight
Goblin Gang
Firecracker Mini P.E.K.K.A Guards
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Guards Mega Knight Golden Knight
Mini P.E.K.K.A
Bats Goblin Gang Firecracker Wizard Guards
Wizard
Mini P.E.K.K.A Guards Mega Knight Golden Knight
Guards
Goblin Gang Firecracker Mini P.E.K.K.A Wizard
Mega Knight
Bats Firecracker Wizard
Golden Knight
Bats Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Golden Knight
Mini P.E.K.K.A Bats Goblin Gang Firecracker Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A Bats Goblin Gang Firecracker Guards Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang Bats Firecracker Guards Mega Knight
Bats Goblin Gang Firecracker Wizard
Mega Knight Golden Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Guards Firecracker Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Guards Firecracker Wizard Mega Knight
Bats Goblin Gang Firecracker Wizard
Mini P.E.K.K.A Mega Knight Bats Goblin Gang Wizard Guards
Wizard Mega Knight Bats Goblin Gang Firecracker Mini P.E.K.K.A Guards Golden Knight
Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Goblin Gang Firecracker Mini P.E.K.K.A
Mega Knight Bats Goblin Gang Firecracker Wizard Guards Golden Knight
Wizard Bats Firecracker Guards Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Guards Mega Knight
Goblin Gang Firecracker Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Guards Mega Knight Bats Mini P.E.K.K.A Golden Knight
Goblin Gang Mini P.E.K.K.A Guards Mega Knight Bats
Goblin Gang Mini P.E.K.K.A Guards Mega Knight
Firecracker Wizard Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Guards Bats
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A
Goblin Gang Guards
Mega Knight Bats Mini P.E.K.K.A Guards Golden Knight
Mega Knight Guards
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard Guards Golden Knight
Wizard Firecracker Mega Knight
Goblin Gang Guards Bats Firecracker Mini P.E.K.K.A Golden Knight
Bats Mega Knight Firecracker Mini P.E.K.K.A Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Golden Knight
Firecracker Golden Knight
Firecracker Guards
Wizard Firecracker Mega Knight
Firecracker Wizard Bats
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Golden Knight
Bats Goblin Gang Mini P.E.K.K.A Guards
Firecracker Wizard Golden Knight
Firecracker Wizard
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Wizard Golden Knight
Firecracker Wizard Mega Knight
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard Mega Knight Golden Knight
Mega Knight
Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Golden Knight
Wizard Mega Knight Golden Knight
Firecracker Golden Knight
Bats Firecracker Wizard
Bats Firecracker Wizard Guards
Mini P.E.K.K.A
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Bats Goblin Gang Guards
Firecracker Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Bats Goblin Gang Firecracker Guards Golden Knight
Firecracker Bats
Firecracker Mega Knight Golden Knight
Firecracker Wizard Mega Knight

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