My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Wizard
The Log
Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball
Goblin Gang Firecracker Wizard
Poison
Bats Goblin Gang Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Firecracker Mini P.E.K.K.A Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Firecracker

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A P.E.K.K.A
Goblin Gang
Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Bats Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Bats Goblin Gang Firecracker Wizard Lightning The Log
Wizard
Mini P.E.K.K.A P.E.K.K.A
Lightning
Mini P.E.K.K.A
P.E.K.K.A
Bats Goblin Gang Firecracker Wizard The Log
The Log
Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 3 14

Bats
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Goblin Gang
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Firecracker
The Log Bats Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Goblin Gang Firecracker Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
Lightning
The Log
P.E.K.K.A
The Log Bats Goblin Gang Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang Wizard Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang Firecracker The Log
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Lightning
Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang Firecracker
Lightning Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Goblin Gang The Log Bats Firecracker
Bats Lightning Goblin Gang Firecracker Wizard
Lightning P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A
Bats Goblin Gang Firecracker Wizard The Log
Bats Goblin Gang Firecracker Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang Wizard Lightning The Log
Wizard Bats Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Lightning P.E.K.K.A The Log
Wizard Bats Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A
Bats Goblin Gang Firecracker Wizard The Log
Wizard The Log Bats Firecracker
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Wizard Bats Firecracker Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Firecracker Mini P.E.K.K.A Wizard Lightning The Log
Goblin Gang P.E.K.K.A Bats Mini P.E.K.K.A Lightning The Log
Goblin Gang Mini P.E.K.K.A Lightning P.E.K.K.A Bats The Log
P.E.K.K.A Goblin Gang Mini P.E.K.K.A
Firecracker Wizard Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Lightning
Mini P.E.K.K.A P.E.K.K.A
Lightning P.E.K.K.A Bats Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Mini P.E.K.K.A
Lightning P.E.K.K.A The Log
Mini P.E.K.K.A Lightning P.E.K.K.A Goblin Gang Wizard
Wizard Firecracker
Goblin Gang Bats Firecracker Mini P.E.K.K.A Lightning P.E.K.K.A The Log
Bats Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log
Firecracker The Log
Lightning The Log
Lightning Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Bats
Firecracker Wizard The Log
The Log Firecracker Wizard Lightning
The Log Firecracker Wizard Lightning
Lightning Bats Goblin Gang Mini P.E.K.K.A
Firecracker Lightning Wizard The Log
Lightning Firecracker Wizard
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker Wizard The Log
Lightning Firecracker Wizard The Log
Lightning
Bats Mini P.E.K.K.A Lightning
Lightning Firecracker Mini P.E.K.K.A Wizard The Log
Lightning Firecracker Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning The Log
Firecracker The Log Wizard
Firecracker The Log Wizard Lightning
Lightning Wizard The Log
Lightning Firecracker The Log
Lightning Bats Firecracker Wizard
Lightning Bats Firecracker Wizard
Lightning Mini P.E.K.K.A
Lightning Wizard The Log
Lightning Firecracker
P.E.K.K.A
Firecracker Wizard Lightning The Log
Lightning Bats Goblin Gang
Lightning Firecracker Wizard
The Log
Lightning Goblin Gang Firecracker Mini P.E.K.K.A Wizard
The Log Firecracker Wizard Lightning
Lightning
Firecracker P.E.K.K.A
Bats Goblin Gang Firecracker Lightning The Log
Firecracker Bats Lightning
Lightning Firecracker The Log
P.E.K.K.A
Lightning Firecracker Wizard

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