My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Dart Goblin P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang Dart Goblin
Zap
Bats Goblin Gang Firecracker Royal Giant Dart Goblin
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin Wizard
The Log
Goblin Gang Firecracker Royal Giant Dart Goblin
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker Dart Goblin
Royal Delivery
Bats Goblin Gang Firecracker Dart Goblin Wizard P.E.K.K.A
Fireball
Goblin Gang Firecracker Dart Goblin Wizard
Poison
Bats Goblin Gang Firecracker Dart Goblin Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Dart Goblin Wizard Royal Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Dart Goblin

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Firecracker P.E.K.K.A
Goblin Gang
Firecracker Royal Giant Dart Goblin P.E.K.K.A
Firecracker
Royal Giant Bats Goblin Gang Dart Goblin P.E.K.K.A Mega Knight
Royal Giant
Bats Firecracker Dart Goblin Goblin Gang Wizard
Dart Goblin
Royal Giant Goblin Gang Firecracker P.E.K.K.A Mega Knight
Wizard
Royal Giant P.E.K.K.A Mega Knight
P.E.K.K.A
Bats Goblin Gang Firecracker Dart Goblin Wizard
Mega Knight
Bats Firecracker Dart Goblin Wizard

Defense Synergies 0 14

Bats
Firecracker Dart Goblin P.E.K.K.A Mega Knight
Goblin Gang
Firecracker Dart Goblin P.E.K.K.A
Firecracker
Bats Goblin Gang Dart Goblin P.E.K.K.A Mega Knight
Royal Giant
Dart Goblin
Bats Goblin Gang Firecracker P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Bats Goblin Gang Firecracker Dart Goblin Wizard
Mega Knight
Bats Firecracker Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Wizard
P.E.K.K.A Bats Goblin Gang Firecracker Dart Goblin Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bats Dart Goblin
P.E.K.K.A Bats Goblin Gang Firecracker Dart Goblin Mega Knight
Firecracker P.E.K.K.A Mega Knight
Goblin Gang Bats Firecracker Dart Goblin Mega Knight
Bats Dart Goblin Goblin Gang Firecracker Wizard
Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Dart Goblin Mega Knight
Bats Goblin Gang Dart Goblin Firecracker Wizard Mega Knight
Bats Goblin Gang Firecracker Dart Goblin Wizard
P.E.K.K.A Mega Knight Bats Goblin Gang Wizard
Wizard Mega Knight Bats Goblin Gang Firecracker Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Goblin Gang Firecracker P.E.K.K.A
Mega Knight Bats Goblin Gang Firecracker Dart Goblin Wizard
Wizard Bats Firecracker Dart Goblin Mega Knight
P.E.K.K.A Dart Goblin
Goblin Gang Wizard Mega Knight Bats Firecracker Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight P.E.K.K.A
Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bats
Goblin Gang P.E.K.K.A Mega Knight Bats
P.E.K.K.A Goblin Gang Mega Knight
Firecracker Wizard Bats Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bats Firecracker
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Mega Knight Bats Dart Goblin
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Firecracker Dart Goblin Mega Knight
Goblin Gang Bats Firecracker Dart Goblin P.E.K.K.A
Bats Mega Knight Firecracker Dart Goblin Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin
Wizard Firecracker Mega Knight
Firecracker Wizard Bats Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Bats Goblin Gang
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard Mega Knight
Bats
Firecracker Dart Goblin Wizard Mega Knight
Firecracker Dart Goblin Wizard Mega Knight
Mega Knight
Wizard
Firecracker Wizard Mega Knight
Firecracker Dart Goblin Wizard
Wizard Mega Knight
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Wizard
Bats Firecracker Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker Wizard
Bats Goblin Gang Dart Goblin
Firecracker Dart Goblin Wizard
Goblin Gang Firecracker Dart Goblin Wizard Mega Knight
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin P.E.K.K.A Mega Knight
Bats Goblin Gang Firecracker Dart Goblin
Firecracker Bats Dart Goblin
Firecracker Dart Goblin Mega Knight
P.E.K.K.A
Firecracker Dart Goblin Wizard Mega Knight

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