My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Ice Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians
The Log
Goblin Gang Firecracker Royal Giant Elite Barbarians
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Elite Barbarians
Fireball
Goblin Gang Firecracker Elite Barbarians
Poison
Bats Goblin Gang Firecracker
Lightning
Elite Barbarians Ice Golem
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Goblin Gang Firecracker Royal Giant Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Goblin Gang

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Ice Golem Mega Knight Firecracker Elite Barbarians
Goblin Gang
Ice Golem Firecracker Royal Giant
Firecracker
Royal Giant Bats Goblin Gang Elite Barbarians Ice Golem Mega Knight
Royal Giant
Bats Firecracker Goblin Gang Elite Barbarians Ice Golem The Log
Elite Barbarians
Bats Firecracker Royal Giant Ice Golem The Log Mega Knight
Ice Golem
Bats Goblin Gang Firecracker Royal Giant Elite Barbarians
The Log
Royal Giant Elite Barbarians Mega Knight
Mega Knight
Bats Firecracker Elite Barbarians The Log

Defense Synergies 2 14

Bats
Firecracker Ice Golem The Log Mega Knight
Goblin Gang
Firecracker Ice Golem The Log
Firecracker
Ice Golem The Log Bats Goblin Gang Mega Knight
Royal Giant
Elite Barbarians
Ice Golem The Log Mega Knight
Ice Golem
Firecracker Bats Goblin Gang Elite Barbarians The Log Mega Knight
The Log
Firecracker Bats Goblin Gang Elite Barbarians Ice Golem Mega Knight
Mega Knight
Bats Firecracker Elite Barbarians Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem The Log
Elite Barbarians Bats Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Mega Knight Bats Elite Barbarians
Elite Barbarians Bats Goblin Gang Firecracker Mega Knight
Firecracker Elite Barbarians The Log Mega Knight
Goblin Gang The Log Bats Firecracker Mega Knight
Bats Goblin Gang Firecracker
Ice Golem The Log Mega Knight
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Ice Golem Mega Knight
Bats Goblin Gang Firecracker Ice Golem The Log Mega Knight
Bats Goblin Gang Firecracker
Mega Knight Bats Goblin Gang Elite Barbarians The Log
Mega Knight Bats Goblin Gang Firecracker The Log
Elite Barbarians Goblin Gang Mega Knight
Goblin Gang Elite Barbarians The Log Mega Knight
Mega Knight Bats Goblin Gang Firecracker Elite Barbarians
Mega Knight Bats Goblin Gang Firecracker Elite Barbarians The Log
The Log Bats Firecracker Ice Golem Mega Knight
Elite Barbarians
Goblin Gang Mega Knight Bats Firecracker Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Ice Golem
Goblin Gang Firecracker Elite Barbarians Ice Golem The Log Mega Knight
Goblin Gang Mega Knight Bats Elite Barbarians Ice Golem The Log
Goblin Gang Mega Knight Bats Elite Barbarians Ice Golem The Log
Goblin Gang Elite Barbarians Mega Knight
Firecracker Bats Goblin Gang Ice Golem
Goblin Gang Bats Elite Barbarians Ice Golem
Mega Knight Elite Barbarians
Mega Knight Bats Firecracker Elite Barbarians Ice Golem The Log
Goblin Gang
Mega Knight Bats Elite Barbarians
Mega Knight Elite Barbarians The Log
Elite Barbarians Mega Knight Goblin Gang Ice Golem
Firecracker Mega Knight
Goblin Gang Elite Barbarians Bats Firecracker Ice Golem The Log
Bats Mega Knight Firecracker Elite Barbarians Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log
Firecracker The Log
The Log
Firecracker Ice Golem The Log
Firecracker The Log Mega Knight
Firecracker Bats Ice Golem
Firecracker The Log
The Log Firecracker Ice Golem
The Log Firecracker
Bats Goblin Gang Elite Barbarians
Firecracker The Log
Firecracker
Firecracker Elite Barbarians Ice Golem The Log
Firecracker
Firecracker Elite Barbarians Ice Golem The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker Ice Golem The Log Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Elite Barbarians Bats Firecracker Ice Golem
Bats Firecracker
Elite Barbarians
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Goblin Gang
Firecracker
The Log
Goblin Gang Firecracker Mega Knight
The Log Firecracker Ice Golem
Firecracker Elite Barbarians Mega Knight
Bats Goblin Gang Firecracker Elite Barbarians The Log
Firecracker Bats
Firecracker The Log Mega Knight
Firecracker Mega Knight

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