My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Suspicious Bush Princess Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel Princess
Zap
Bats Goblin Gang Firecracker Goblin Barrel Princess
Barbarian Barrel
Goblin Gang Firecracker Goblin Barrel Princess
The Log
Goblin Gang Firecracker Suspicious Bush Goblin Barrel Princess
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Bats Goblin Gang Firecracker Suspicious Bush Goblin Barrel Princess
Royal Delivery
Bats Goblin Gang Firecracker Goblin Barrel Princess
Fireball
Goblin Gang Firecracker Suspicious Bush Goblin Barrel Princess
Poison
Bats Goblin Gang Firecracker Suspicious Bush Princess
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Suspicious Bush Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Suspicious Bush Goblin Gang Firecracker Goblin Barrel Princess Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Suspicious Bush Goblin Gang Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel
Goblin Gang
Goblin Barrel Firecracker Princess
Firecracker
Bats Goblin Gang Goblin Barrel Princess Mega Knight
Suspicious Bush
Goblin Barrel
Goblin Gang Bats Firecracker Princess Mega Knight
Princess
Goblin Gang Firecracker Goblin Barrel Mega Knight
Mega Knight
Bats Firecracker Goblin Barrel Princess
Goblinstein

Defense Synergies 0 7

Bats
Firecracker Mega Knight
Goblin Gang
Firecracker Princess
Firecracker
Bats Goblin Gang Princess Mega Knight
Suspicious Bush
Goblin Barrel
Princess
Goblin Gang Firecracker Mega Knight
Mega Knight
Bats Firecracker Princess
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats
Bats Goblin Gang Firecracker Mega Knight
Firecracker Princess Mega Knight
Goblin Gang Bats Firecracker Mega Knight
Bats Goblin Gang Firecracker Princess
Mega Knight
Goblin Gang Princess
Goblin Gang Firecracker Mega Knight
Bats Goblin Gang Firecracker Princess Mega Knight
Bats Goblin Gang Firecracker Princess
Mega Knight Bats Goblin Gang
Mega Knight Bats Goblin Gang Firecracker Princess
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Bats Goblin Gang Firecracker
Mega Knight Bats Goblin Gang Firecracker
Bats Firecracker Princess Mega Knight
Goblin Gang Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight
Firecracker Bats Goblin Gang Princess
Goblin Gang Bats
Mega Knight
Mega Knight Bats Firecracker
Goblin Gang
Mega Knight Bats
Mega Knight
Mega Knight Goblin Gang
Firecracker Princess Mega Knight
Goblin Gang Bats Firecracker
Bats Mega Knight Firecracker Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess
Firecracker
Firecracker Mega Knight
Firecracker Bats Princess
Firecracker Princess
Firecracker Princess
Firecracker
Bats Goblin Gang
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess Firecracker
Firecracker Princess
Firecracker Princess Mega Knight
Bats
Firecracker Princess Mega Knight
Firecracker Princess Mega Knight
Mega Knight
Princess
Firecracker Princess Mega Knight
Firecracker Princess
Princess Mega Knight
Firecracker
Bats Firecracker Princess
Bats Firecracker
Mega Knight
Firecracker Princess
Mega Knight
Firecracker Princess
Bats Goblin Gang Princess
Firecracker Princess
Goblin Gang Firecracker Princess Mega Knight
Firecracker Princess
Firecracker Mega Knight
Bats Goblin Gang Firecracker Princess
Firecracker Bats Princess
Firecracker Princess Mega Knight
Firecracker Mega Knight

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