My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Elixir Golem Valkyrie Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elixir Golem Skeleton King
Giant Snowball
Bats Goblin Gang Skeleton King
Zap
Bats Goblin Gang Firecracker Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Tesla Elixir Golem Valkyrie Skeleton King
The Log
Goblin Gang Firecracker Elixir Golem Skeleton King
Earthquake
Goblin Gang Firecracker Tesla Elixir Golem Skeleton King
Arrows
Bats Goblin Gang Firecracker Skeleton King
Royal Delivery
Bats Goblin Gang Firecracker Elixir Golem Valkyrie Skeleton King
Fireball
Goblin Gang Firecracker Tesla Elixir Golem Skeleton King
Poison
Bats Goblin Gang Firecracker Elixir Golem Skeleton King
Lightning
Tesla Valkyrie Skeleton King
Rocket
Valkyrie Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Firecracker Elixir Golem Tesla Valkyrie Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Elixir Golem Skeleton King
Goblin Gang
Firecracker Elixir Golem Valkyrie Skeleton King
Firecracker
Elixir Golem Bats Goblin Gang Valkyrie
Tesla
Elixir Golem
Firecracker Bats Goblin Gang The Log
Valkyrie
Bats Goblin Gang Firecracker
The Log
Elixir Golem
Skeleton King
Bats Goblin Gang

Defense Synergies 4 11

Bats
Firecracker Tesla Valkyrie The Log Skeleton King
Goblin Gang
Tesla Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Bats Goblin Gang Tesla
Tesla
Goblin Gang The Log Bats Firecracker Valkyrie
Elixir Golem
Valkyrie
Firecracker Bats Goblin Gang Tesla The Log
The Log
Firecracker Tesla Bats Goblin Gang Valkyrie
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie The Log
Bats Goblin Gang Firecracker Tesla Valkyrie The Log
Goblin Gang Tesla Bats Valkyrie
Tesla Bats Goblin Gang Firecracker Valkyrie Skeleton King
Firecracker Valkyrie The Log
Goblin Gang The Log Bats Firecracker Tesla Valkyrie
Bats Tesla Goblin Gang Firecracker
Tesla Valkyrie The Log
Tesla Goblin Gang Skeleton King
Goblin Gang Firecracker Tesla Valkyrie
Bats Goblin Gang Valkyrie Firecracker Tesla The Log Skeleton King
Tesla Bats Goblin Gang Firecracker
Tesla Bats Goblin Gang Valkyrie The Log
Valkyrie Bats Goblin Gang Firecracker Tesla The Log Skeleton King
Goblin Gang Tesla Skeleton King
Goblin Gang Tesla The Log
Tesla Bats Goblin Gang Firecracker Valkyrie
Tesla Bats Goblin Gang Firecracker Valkyrie The Log
Valkyrie The Log Bats Firecracker Tesla
Tesla
Goblin Gang Valkyrie Bats Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tesla
Goblin Gang Firecracker Tesla Valkyrie The Log
Goblin Gang Bats Valkyrie The Log
Goblin Gang Valkyrie Bats Tesla The Log
Goblin Gang Tesla Valkyrie
Firecracker Bats Goblin Gang Tesla
Goblin Gang Bats Tesla Valkyrie
Tesla Valkyrie
Bats Firecracker Valkyrie The Log
Goblin Gang Tesla
Bats Tesla Valkyrie
Valkyrie The Log
Goblin Gang Tesla Valkyrie Skeleton King
Firecracker Tesla Valkyrie
Goblin Gang Tesla Bats Firecracker Valkyrie The Log Skeleton King
Bats Valkyrie Firecracker Tesla The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Goblin Gang
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log
Firecracker
Firecracker The Log
Bats Goblin Gang
Firecracker
The Log
Goblin Gang Firecracker Valkyrie
The Log Firecracker Skeleton King
Firecracker
Bats Goblin Gang Firecracker The Log Skeleton King
Firecracker Bats
Firecracker The Log
Firecracker

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