My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers
Giant Snowball
Bats Goblin Gang Wall Breakers
Zap
Bats Goblin Gang Firecracker Wall Breakers
Barbarian Barrel
Goblin Gang Firecracker Tesla Wall Breakers
The Log
Goblin Gang Firecracker Wall Breakers
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Bats Goblin Gang Firecracker Wall Breakers
Royal Delivery
Bats Goblin Gang Firecracker Wall Breakers
Fireball
Goblin Gang Firecracker Tesla Wall Breakers
Poison
Bats Goblin Gang Firecracker
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Goblin Gang Firecracker Tesla Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Goblin Gang

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Wall Breakers
Goblin Gang
Firecracker
Firecracker
Bats Goblin Gang Wall Breakers Mega Knight
Tesla
Fireball
Wall Breakers The Log Mega Knight
Wall Breakers
Bats Firecracker Fireball The Log Mega Knight
The Log
Fireball Wall Breakers Mega Knight
Mega Knight
Bats Firecracker Fireball Wall Breakers The Log

Defense Synergies 4 11

Bats
Firecracker Tesla The Log Mega Knight
Goblin Gang
Tesla Firecracker The Log
Firecracker
The Log Bats Goblin Gang Tesla Mega Knight
Tesla
Goblin Gang The Log Bats Firecracker Fireball
Fireball
The Log Tesla Mega Knight
Wall Breakers
The Log
Firecracker Tesla Fireball Bats Goblin Gang Mega Knight
Mega Knight
Bats Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log
Bats Goblin Gang Firecracker Tesla The Log Mega Knight
Goblin Gang Tesla Mega Knight Bats
Tesla Bats Goblin Gang Firecracker Mega Knight
Firecracker Fireball The Log Mega Knight
Goblin Gang Fireball The Log Bats Firecracker Tesla Mega Knight
Bats Tesla Goblin Gang Firecracker Fireball
Tesla Fireball The Log Mega Knight
Tesla Goblin Gang
Goblin Gang Firecracker Tesla Mega Knight
Bats Goblin Gang Firecracker Tesla Fireball The Log Mega Knight
Tesla Bats Goblin Gang Firecracker Fireball
Tesla Mega Knight Bats Goblin Gang Fireball The Log
Fireball Mega Knight Bats Goblin Gang Firecracker Tesla The Log
Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Fireball The Log Mega Knight
Tesla Mega Knight Bats Goblin Gang Firecracker Fireball
Tesla Fireball Mega Knight Bats Goblin Gang Firecracker The Log
The Log Bats Firecracker Tesla Fireball Mega Knight
Tesla
Goblin Gang Mega Knight Bats Firecracker Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Fireball
Fireball Goblin Gang Firecracker Tesla The Log Mega Knight
Goblin Gang Mega Knight Bats The Log
Goblin Gang Mega Knight Bats Tesla Fireball The Log
Goblin Gang Tesla Mega Knight
Firecracker Fireball Bats Goblin Gang Tesla
Goblin Gang Bats Tesla Fireball
Mega Knight Tesla
Mega Knight Bats Firecracker Fireball The Log
Goblin Gang Tesla
Mega Knight Bats Tesla
Mega Knight Fireball The Log
Mega Knight Goblin Gang Tesla Fireball
Firecracker Tesla Fireball Mega Knight
Goblin Gang Tesla Bats Firecracker Fireball The Log
Bats Mega Knight Firecracker Tesla Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Goblin Gang Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Bats
Firecracker Fireball The Log Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log
Fireball The Log Mega Knight
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Bats Goblin Gang Fireball
Fireball Firecracker
The Log Fireball
Fireball Goblin Gang Firecracker Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Mega Knight
Bats Goblin Gang Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log Mega Knight
Fireball Firecracker Mega Knight

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