My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Valkyrie Elixir Collector Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Night Witch
Giant Snowball
Bats Goblin Gang Night Witch
Zap
Bats Goblin Gang Firecracker Night Witch
Barbarian Barrel
Goblin Gang Firecracker Tesla Valkyrie Night Witch
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Tesla Elixir Collector
Arrows
Bats Goblin Gang Firecracker Night Witch
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie Night Witch
Fireball
Goblin Gang Firecracker Tesla Elixir Collector Night Witch
Poison
Bats Goblin Gang Firecracker Elixir Collector Night Witch
Lightning
Tesla Valkyrie Elixir Collector Night Witch
Rocket
Valkyrie Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Elixir Collector Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Tesla Valkyrie Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Firecracker Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Golem
Goblin Gang
Firecracker Valkyrie Golem
Firecracker
Bats Goblin Gang Valkyrie Golem
Tesla
Valkyrie
Bats Goblin Gang Firecracker
Elixir Collector
Golem
Night Witch Bats Goblin Gang Firecracker
Night Witch
Golem

Defense Synergies 2 10

Bats
Firecracker Tesla Valkyrie
Goblin Gang
Tesla Firecracker Valkyrie
Firecracker
Valkyrie Bats Goblin Gang Tesla Night Witch
Tesla
Goblin Gang Bats Firecracker Valkyrie Night Witch
Valkyrie
Firecracker Bats Goblin Gang Tesla Night Witch
Elixir Collector
Golem
Night Witch
Firecracker Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie
Bats Goblin Gang Firecracker Tesla Valkyrie Night Witch
Goblin Gang Tesla Bats Valkyrie Night Witch
Tesla Night Witch Bats Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie
Goblin Gang Bats Firecracker Tesla Valkyrie Night Witch
Bats Tesla Goblin Gang Firecracker Night Witch
Tesla Valkyrie
Tesla Goblin Gang Night Witch
Goblin Gang Firecracker Tesla Valkyrie Night Witch
Bats Goblin Gang Valkyrie Firecracker Tesla Night Witch
Tesla Bats Goblin Gang Firecracker Night Witch
Tesla Night Witch Bats Goblin Gang Valkyrie
Valkyrie Bats Goblin Gang Firecracker Tesla Night Witch
Goblin Gang Tesla
Goblin Gang Tesla
Tesla Bats Goblin Gang Firecracker Valkyrie Night Witch
Tesla Valkyrie Bats Goblin Gang Firecracker Night Witch
Valkyrie Bats Firecracker Tesla
Tesla
Goblin Gang Valkyrie Bats Firecracker Tesla Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tesla
Goblin Gang Firecracker Tesla Valkyrie
Goblin Gang Bats Valkyrie
Goblin Gang Valkyrie Bats Tesla Night Witch
Goblin Gang Tesla Valkyrie Night Witch
Firecracker Bats Goblin Gang Tesla
Goblin Gang Bats Tesla Valkyrie Night Witch
Tesla Valkyrie
Bats Firecracker Valkyrie
Goblin Gang Tesla
Bats Tesla Valkyrie
Valkyrie
Goblin Gang Tesla Valkyrie Night Witch
Firecracker Tesla Valkyrie
Goblin Gang Tesla Bats Firecracker Valkyrie Night Witch
Bats Valkyrie Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Bats
Firecracker
Firecracker
Firecracker
Bats Goblin Gang Night Witch
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Bats Night Witch
Firecracker
Firecracker Valkyrie
Night Witch
Firecracker Valkyrie
Firecracker
Firecracker
Bats Firecracker Night Witch
Bats Firecracker
Night Witch
Night Witch
Firecracker
Firecracker
Bats Goblin Gang Night Witch
Firecracker
Goblin Gang Firecracker Valkyrie
Firecracker
Firecracker
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker
Firecracker

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