My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Skeleton King
Giant Snowball
Bats Goblin Gang Tombstone Goblin Barrel Skeleton King
Zap
Bats Goblin Gang Firecracker Tombstone Goblin Barrel Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Tombstone Wizard Goblin Barrel Skeleton King
The Log
Goblin Gang Firecracker Tombstone Goblin Barrel Skeleton King
Earthquake
Goblin Gang Firecracker Tombstone Goblin Barrel Skeleton King
Arrows
Bats Goblin Gang Firecracker Tombstone Goblin Barrel Skeleton King
Royal Delivery
Bats Goblin Gang Firecracker Wizard Goblin Barrel Skeleton King
Fireball
Goblin Gang Firecracker Tombstone Wizard Goblin Barrel Skeleton King
Poison
Bats Goblin Gang Firecracker Tombstone Wizard Skeleton King
Lightning
Tombstone Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Firecracker Tombstone Goblin Barrel Skeleton King Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Goblin Barrel Skeleton King
Goblin Gang
Goblin Barrel Firecracker Skeleton King
Firecracker
Bats Goblin Gang Goblin Barrel
Tombstone
Wizard
Goblin Barrel
Goblin Gang Bats Firecracker Skeleton King
The Log
Skeleton King
Bats Goblin Gang Goblin Barrel

Defense Synergies 2 10

Bats
Firecracker The Log Skeleton King
Goblin Gang
Firecracker Tombstone The Log
Firecracker
The Log Bats Goblin Gang Tombstone
Tombstone
Skeleton King Goblin Gang Firecracker Wizard
Wizard
Tombstone The Log Skeleton King
Goblin Barrel
The Log
Firecracker Bats Goblin Gang Wizard
Skeleton King
Tombstone Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Wizard The Log
Bats Goblin Gang Firecracker Tombstone The Log
Goblin Gang Bats Tombstone
Bats Goblin Gang Firecracker Tombstone Skeleton King
Firecracker Tombstone The Log
Goblin Gang The Log Bats Firecracker
Bats Goblin Gang Firecracker Tombstone Wizard
The Log
Goblin Gang Tombstone Skeleton King
Goblin Gang Firecracker
Bats Goblin Gang Firecracker Tombstone Wizard The Log Skeleton King
Bats Goblin Gang Firecracker Wizard
Tombstone Bats Goblin Gang Wizard The Log
Wizard Bats Goblin Gang Firecracker Tombstone The Log Skeleton King
Goblin Gang Tombstone Skeleton King
Goblin Gang The Log
Wizard Bats Goblin Gang Firecracker Tombstone
Tombstone Bats Goblin Gang Firecracker Wizard The Log
Wizard The Log Bats Firecracker Tombstone
Goblin Gang Wizard Bats Firecracker The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone
Goblin Gang Firecracker Wizard The Log
Goblin Gang Tombstone Bats The Log
Goblin Gang Bats The Log
Goblin Gang Tombstone
Firecracker Wizard Bats Goblin Gang
Goblin Gang Bats Tombstone
Bats Firecracker Tombstone The Log
Goblin Gang Tombstone
Bats Tombstone
The Log
Goblin Gang Tombstone Wizard Skeleton King
Wizard Firecracker
Goblin Gang Tombstone Bats Firecracker The Log Skeleton King
Bats Firecracker Wizard The Log Skeleton King
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Bats
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Bats Goblin Gang
Firecracker Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Bats
Firecracker Wizard The Log
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Bats Firecracker Wizard
Bats Firecracker Wizard
Wizard The Log
Firecracker
Firecracker Wizard The Log
Bats Goblin Gang Tombstone
Firecracker Wizard
The Log
Goblin Gang Firecracker Wizard
The Log Firecracker Wizard Skeleton King
Firecracker
Bats Goblin Gang Firecracker The Log Skeleton King
Firecracker Bats
Firecracker The Log
Firecracker Wizard

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