My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Wizard Baby Dragon Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs
Giant Snowball
Bats Goblin Gang Royal Hogs Baby Dragon
Zap
Bats Goblin Gang Royal Hogs
Barbarian Barrel
Goblin Gang Goblin Cage Wizard Royal Hogs Executioner
The Log
Goblin Gang Goblin Cage Royal Hogs
Earthquake
Goblin Gang Goblin Cage Royal Hogs
Arrows
Bats Goblin Gang Royal Hogs
Royal Delivery
Bats Goblin Gang Goblin Cage Wizard Royal Hogs Baby Dragon Executioner
Fireball
Goblin Gang Goblin Cage Wizard Royal Hogs Baby Dragon Executioner
Poison
Bats Goblin Gang Goblin Cage Wizard Royal Hogs Executioner
Lightning
Goblin Cage Wizard Baby Dragon Executioner
Rocket
Wizard Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Executioner Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Goblin Cage Baby Dragon Wizard Royal Hogs Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Goblin Cage Baby Dragon

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Cage Royal Hogs Baby Dragon
Goblin Gang
Goblin Cage Royal Hogs Baby Dragon
Goblin Cage
Bats Goblin Gang Royal Hogs Baby Dragon
Wizard
Royal Hogs
Royal Hogs
Bats Goblin Gang Goblin Cage Wizard Executioner
Baby Dragon
Bats Goblin Gang Goblin Cage Electro Giant
Executioner
Royal Hogs
Electro Giant
Baby Dragon

Defense Synergies 0 7

Bats
Goblin Cage Baby Dragon
Goblin Gang
Goblin Cage
Goblin Cage
Bats Goblin Gang Wizard Baby Dragon Executioner Electro Giant
Wizard
Goblin Cage
Royal Hogs
Baby Dragon
Bats Goblin Cage
Executioner
Goblin Cage
Electro Giant
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard Baby Dragon Executioner
Bats Goblin Gang Goblin Cage Executioner
Goblin Gang Goblin Cage Bats Executioner
Goblin Cage Bats Goblin Gang
Goblin Cage
Goblin Gang Bats Baby Dragon Executioner
Bats Goblin Gang Goblin Cage Wizard Baby Dragon Executioner
Goblin Cage Baby Dragon Electro Giant
Goblin Gang Goblin Cage
Goblin Gang
Bats Goblin Gang Executioner Wizard Baby Dragon Electro Giant
Executioner Bats Goblin Gang Wizard Baby Dragon
Goblin Cage Bats Goblin Gang Wizard
Wizard Executioner Bats Goblin Gang Goblin Cage Baby Dragon
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage Electro Giant
Wizard Bats Goblin Gang Goblin Cage Executioner
Goblin Cage Bats Goblin Gang Wizard Baby Dragon Executioner
Goblin Cage Wizard Baby Dragon Executioner Bats
Goblin Cage
Goblin Gang Wizard Bats Baby Dragon Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage Electro Giant
Goblin Gang Wizard Baby Dragon Executioner
Goblin Gang Bats Goblin Cage
Goblin Gang Bats Goblin Cage
Goblin Gang Goblin Cage Executioner
Wizard Executioner Electro Giant Bats Goblin Gang Baby Dragon
Goblin Gang Bats Goblin Cage
Goblin Cage
Goblin Cage Bats Baby Dragon
Goblin Gang Goblin Cage
Bats Goblin Cage
Goblin Cage Electro Giant
Goblin Gang Goblin Cage Wizard Executioner
Wizard Goblin Cage Baby Dragon Executioner Electro Giant
Goblin Gang Electro Giant Bats Goblin Cage Baby Dragon Executioner
Bats Executioner Goblin Cage Wizard Baby Dragon Electro Giant
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Executioner
Baby Dragon
Wizard Executioner Baby Dragon
Wizard Executioner Electro Giant Bats Baby Dragon
Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Wizard
Bats Goblin Gang
Wizard
Wizard Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Baby Dragon
Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Bats
Wizard Baby Dragon Executioner
Wizard Baby Dragon Electro Giant
Baby Dragon
Wizard
Baby Dragon
Electro Giant Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Wizard Baby Dragon
Baby Dragon
Bats Wizard Baby Dragon Executioner Electro Giant
Bats Wizard Electro Giant
Wizard
Wizard
Bats Goblin Gang
Wizard Baby Dragon Executioner
Goblin Gang Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Electro Giant
Executioner
Electro Giant Bats Goblin Gang Baby Dragon
Bats Executioner
Baby Dragon Executioner Electro Giant
Wizard

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