My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Guards Ram Rider
Giant Snowball
Bats Goblin Gang Hog Rider Guards Baby Dragon Princess Ram Rider
Zap
Bats Goblin Gang Guards Princess Ram Rider
Barbarian Barrel
Goblin Gang Guards Princess
The Log
Goblin Gang Hog Rider Guards Princess Ram Rider
Earthquake
Goblin Gang Hog Rider Guards
Arrows
Bats Goblin Gang Guards Princess
Royal Delivery
Bats Goblin Gang Hog Rider Guards Baby Dragon Princess Ram Rider
Fireball
Goblin Gang Hog Rider Baby Dragon Princess Ram Rider
Poison
Bats Goblin Gang Guards Princess
Lightning
Baby Dragon Ram Rider
Rocket
Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Guards Princess Hog Rider Baby Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Guards

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Baby Dragon Ram Rider
Goblin Gang
Hog Rider Baby Dragon Princess
Hog Rider
Bats Goblin Gang The Log Guards Baby Dragon Princess
Guards
Hog Rider The Log Ram Rider
Baby Dragon
Bats Goblin Gang Hog Rider Ram Rider
The Log
Hog Rider Guards Princess Ram Rider
Princess
Goblin Gang Hog Rider The Log
Ram Rider
Bats Guards Baby Dragon The Log

Defense Synergies 0 11

Bats
Baby Dragon The Log
Goblin Gang
Guards The Log Princess
Hog Rider
Guards
Goblin Gang Baby Dragon The Log Princess
Baby Dragon
Bats Guards The Log
The Log
Bats Goblin Gang Guards Baby Dragon Princess Ram Rider
Princess
Goblin Gang Guards The Log
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Ram Rider
Bats Goblin Gang The Log Ram Rider
Goblin Gang Ram Rider Bats
Bats Goblin Gang Guards Ram Rider
The Log Princess
Goblin Gang The Log Bats Guards Baby Dragon
Bats Ram Rider Goblin Gang Baby Dragon Princess
Baby Dragon The Log Ram Rider
Goblin Gang Princess
Goblin Gang Guards
Bats Goblin Gang Guards Baby Dragon The Log Princess Ram Rider
Bats Goblin Gang Baby Dragon Princess Ram Rider
Bats Goblin Gang Guards The Log Ram Rider
Bats Goblin Gang Guards Baby Dragon The Log Princess
Goblin Gang Ram Rider
Goblin Gang The Log Ram Rider
Bats Goblin Gang
Bats Goblin Gang Guards Baby Dragon The Log Ram Rider
Baby Dragon The Log Bats Guards Princess Ram Rider
Ram Rider
Goblin Gang Bats Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards
Goblin Gang Baby Dragon The Log
Goblin Gang Guards Bats The Log Ram Rider
Goblin Gang Guards Bats The Log Ram Rider
Goblin Gang Guards Ram Rider
Bats Goblin Gang Baby Dragon Princess Ram Rider
Goblin Gang Guards Bats Ram Rider
Bats Baby Dragon The Log
Goblin Gang Guards
Bats Guards
Guards The Log
Goblin Gang Guards Ram Rider
Baby Dragon Princess
Goblin Gang Guards Bats Baby Dragon The Log
Bats Baby Dragon The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards Baby Dragon The Log
Baby Dragon The Log Princess Ram Rider
Baby Dragon The Log
Guards The Log
Baby Dragon The Log
Bats Baby Dragon Princess Ram Rider
Baby Dragon The Log Princess
The Log Baby Dragon Princess Ram Rider
The Log Ram Rider
Bats Goblin Gang Guards
The Log Princess Ram Rider
Baby Dragon Princess
Baby Dragon The Log Princess
Baby Dragon Princess
Princess Baby Dragon The Log
Baby Dragon The Log Princess
Baby Dragon The Log Princess
Bats
Baby Dragon The Log Princess
Baby Dragon The Log Princess
Baby Dragon The Log
Princess
The Log
Baby Dragon The Log
The Log Baby Dragon Princess
The Log Baby Dragon Princess Ram Rider
Baby Dragon The Log Princess Ram Rider
Baby Dragon The Log
Bats Baby Dragon Princess
Bats Guards
The Log
Princess
The Log Princess
Bats Goblin Gang Guards Princess
Baby Dragon Princess Ram Rider
The Log
Goblin Gang Baby Dragon Princess
The Log Baby Dragon Princess
Bats Goblin Gang Guards Baby Dragon The Log Princess
Bats Princess
Baby Dragon The Log Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: