My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Dart Goblin Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Dart Goblin Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Skeleton Army
Giant Snowball
Bats Goblin Gang Minion Horde Dart Goblin Skeleton Army
Zap
Bats Goblin Gang Minion Horde Dart Goblin Skeleton Army Goblin Giant
Barbarian Barrel
Goblin Gang Dart Goblin Valkyrie Wizard Skeleton Army
The Log
Goblin Gang Dart Goblin Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Minion Horde Dart Goblin Skeleton Army
Royal Delivery
Bats Goblin Gang Minion Horde Dart Goblin Valkyrie Wizard Skeleton Army
Fireball
Goblin Gang Minion Horde Dart Goblin Wizard Skeleton Army
Poison
Bats Goblin Gang Minion Horde Dart Goblin Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Dart Goblin Skeleton Army Valkyrie Minion Horde Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Dart Goblin Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Goblin Giant
Goblin Gang
Dart Goblin Valkyrie Goblin Giant
Minion Horde
Goblin Giant
Dart Goblin
Valkyrie Goblin Gang Goblin Giant
Valkyrie
Bats Dart Goblin Goblin Gang Wizard
Wizard
Valkyrie Goblin Giant
Skeleton Army
Goblin Giant
Bats Goblin Gang Minion Horde Dart Goblin Wizard

Defense Synergies 0 11

Bats
Dart Goblin Valkyrie Goblin Giant
Goblin Gang
Dart Goblin Valkyrie Skeleton Army
Minion Horde
Dart Goblin
Bats Goblin Gang Valkyrie Skeleton Army Goblin Giant
Valkyrie
Bats Goblin Gang Dart Goblin Wizard
Wizard
Valkyrie Skeleton Army
Skeleton Army
Goblin Gang Dart Goblin Wizard
Goblin Giant
Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin Valkyrie Wizard Goblin Giant
Minion Horde Skeleton Army Bats Goblin Gang Dart Goblin Valkyrie
Goblin Gang Minion Horde Skeleton Army Bats Dart Goblin Valkyrie
Minion Horde Skeleton Army Bats Goblin Gang Dart Goblin Valkyrie
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Bats Dart Goblin Valkyrie
Bats Minion Horde Dart Goblin Goblin Gang Wizard
Dart Goblin Valkyrie Goblin Giant
Minion Horde Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Minion Horde Dart Goblin Valkyrie
Bats Goblin Gang Minion Horde Dart Goblin Valkyrie Skeleton Army Wizard Goblin Giant
Minion Horde Bats Goblin Gang Dart Goblin Wizard
Minion Horde Skeleton Army Bats Goblin Gang Valkyrie Wizard
Valkyrie Wizard Skeleton Army Bats Goblin Gang Minion Horde Dart Goblin
Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang
Minion Horde Wizard Bats Goblin Gang Valkyrie Skeleton Army
Valkyrie Bats Goblin Gang Minion Horde Dart Goblin Wizard Skeleton Army
Valkyrie Wizard Bats Dart Goblin
Dart Goblin
Goblin Gang Valkyrie Wizard Skeleton Army Bats Minion Horde Dart Goblin Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army
Goblin Gang Valkyrie Wizard
Goblin Gang Skeleton Army Bats Minion Horde Valkyrie Goblin Giant
Goblin Gang Valkyrie Skeleton Army Bats Minion Horde Goblin Giant
Goblin Gang Minion Horde Valkyrie Skeleton Army Goblin Giant
Wizard Bats Goblin Gang Minion Horde Dart Goblin Goblin Giant
Goblin Gang Skeleton Army Bats Minion Horde Dart Goblin Valkyrie Goblin Giant
Minion Horde Valkyrie Skeleton Army Goblin Giant
Minion Horde Bats Valkyrie Skeleton Army
Goblin Gang Minion Horde Dart Goblin Skeleton Army Goblin Giant
Bats Minion Horde Dart Goblin Valkyrie
Skeleton Army Valkyrie Goblin Giant
Skeleton Army Goblin Gang Minion Horde Valkyrie Wizard Goblin Giant
Wizard Minion Horde Dart Goblin Valkyrie Skeleton Army
Goblin Gang Skeleton Army Bats Minion Horde Dart Goblin Valkyrie Goblin Giant
Bats Valkyrie Minion Horde Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Dart Goblin Valkyrie
Dart Goblin
Minion Horde Dart Goblin Goblin Giant
Dart Goblin Valkyrie
Wizard Minion Horde Valkyrie
Wizard Bats Minion Horde Dart Goblin Goblin Giant
Minion Horde Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Bats Goblin Gang Minion Horde
Minion Horde Dart Goblin Valkyrie Wizard
Dart Goblin Wizard
Dart Goblin
Minion Horde Dart Goblin
Dart Goblin
Minion Horde Dart Goblin Wizard
Minion Horde Dart Goblin Wizard
Bats Minion Horde
Dart Goblin Wizard
Dart Goblin Valkyrie Wizard
Minion Horde
Wizard
Minion Horde
Valkyrie Wizard
Minion Horde
Dart Goblin Wizard
Wizard
Dart Goblin
Bats Minion Horde Dart Goblin Wizard
Bats Minion Horde Dart Goblin Wizard
Minion Horde
Minion Horde Dart Goblin Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Bats Goblin Gang Dart Goblin Skeleton Army
Dart Goblin Wizard
Goblin Gang Minion Horde Dart Goblin Valkyrie Wizard
Dart Goblin Wizard
Minion Horde Dart Goblin
Bats Goblin Gang Minion Horde Dart Goblin
Bats Dart Goblin
Dart Goblin Goblin Giant
Dart Goblin Wizard

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