My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Royal Giant Elite Barbarians
Giant Snowball
Bats Goblin Gang Minion Horde
Zap
Bats Goblin Gang Minion Horde Royal Giant
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Elite Barbarians Wizard
Fireball
Goblin Gang Minion Horde Elite Barbarians Wizard
Poison
Bats Goblin Gang Minion Horde Wizard
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Minion Horde Wizard Royal Giant Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Goblin Gang Minion Horde

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Elite Barbarians Rage
Goblin Gang
Royal Giant
Minion Horde
Rage Royal Giant
Royal Giant
Bats Goblin Gang Minion Horde Elite Barbarians Wizard
Elite Barbarians
Rage Bats Royal Giant Wizard
Wizard
Royal Giant Elite Barbarians Rage
Rage
Minion Horde Elite Barbarians Bats Wizard
Electro Giant

Defense Synergies 0 1

Bats
Goblin Gang
Minion Horde
Royal Giant
Elite Barbarians
Wizard
Wizard
Elite Barbarians
Rage
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Elite Barbarians Bats Goblin Gang
Goblin Gang Minion Horde Bats Elite Barbarians
Minion Horde Elite Barbarians Bats Goblin Gang
Elite Barbarians
Goblin Gang Bats
Bats Minion Horde Goblin Gang Wizard
Electro Giant
Minion Horde Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Minion Horde
Bats Goblin Gang Minion Horde Wizard Electro Giant
Minion Horde Bats Goblin Gang Wizard
Minion Horde Bats Goblin Gang Elite Barbarians Wizard
Wizard Bats Goblin Gang Minion Horde
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Goblin Gang Elite Barbarians Electro Giant
Minion Horde Wizard Bats Goblin Gang Elite Barbarians
Bats Goblin Gang Minion Horde Elite Barbarians Wizard
Wizard Bats
Elite Barbarians
Goblin Gang Wizard Bats Minion Horde Elite Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Electro Giant
Goblin Gang Elite Barbarians Wizard
Goblin Gang Bats Minion Horde Elite Barbarians
Goblin Gang Bats Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians
Wizard Electro Giant Bats Goblin Gang Minion Horde
Goblin Gang Bats Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Minion Horde Bats Elite Barbarians
Goblin Gang Minion Horde
Bats Minion Horde Elite Barbarians
Elite Barbarians Electro Giant
Elite Barbarians Goblin Gang Minion Horde Wizard
Wizard Minion Horde Electro Giant
Goblin Gang Elite Barbarians Electro Giant Bats Minion Horde
Bats Minion Horde Elite Barbarians Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Wizard Minion Horde
Wizard Electro Giant Bats Minion Horde
Minion Horde Wizard
Wizard
Wizard
Bats Goblin Gang Minion Horde Elite Barbarians
Minion Horde Wizard
Wizard
Elite Barbarians
Minion Horde
Elite Barbarians
Minion Horde Wizard
Minion Horde Wizard
Bats Minion Horde
Wizard
Wizard Electro Giant
Minion Horde
Wizard
Minion Horde
Electro Giant Wizard
Minion Horde
Wizard
Wizard
Elite Barbarians Bats Minion Horde Wizard Electro Giant
Bats Minion Horde Wizard Electro Giant
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Bats Goblin Gang
Wizard
Goblin Gang Minion Horde Wizard
Wizard
Electro Giant
Minion Horde Elite Barbarians
Electro Giant Bats Goblin Gang Minion Horde Elite Barbarians
Bats
Electro Giant
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: