My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel P.E.K.K.A Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Guards Bandit
Giant Snowball
Bats Goblin Gang Guards
Zap
Bats Goblin Gang Inferno Tower Guards Bandit
Barbarian Barrel
Goblin Gang Inferno Tower Guards Bandit
The Log
Goblin Gang Guards Bandit
Earthquake
Goblin Gang Inferno Tower Guards
Arrows
Bats Goblin Gang Guards
Royal Delivery
Bats Goblin Gang Guards P.E.K.K.A Bandit
Fireball
Goblin Gang Inferno Tower Bandit
Poison
Bats Goblin Gang Inferno Tower Guards
Lightning
Inferno Tower Bandit
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Guards P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Gang Guards Bandit Inferno Tower P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Goblin Gang Guards

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Barrel P.E.K.K.A Bandit
Goblin Gang
P.E.K.K.A Bandit
Inferno Tower
Barbarian Barrel
Bats P.E.K.K.A Electro Giant Bandit
Guards
Bandit
P.E.K.K.A
Bats Goblin Gang Barbarian Barrel
Electro Giant
Barbarian Barrel
Bandit
Bats Goblin Gang Barbarian Barrel Guards

Defense Synergies 2 14

Bats
Inferno Tower Barbarian Barrel P.E.K.K.A Bandit
Goblin Gang
Inferno Tower Barbarian Barrel Guards P.E.K.K.A Bandit
Inferno Tower
Goblin Gang Guards Bats Barbarian Barrel Bandit
Barbarian Barrel
Bats Goblin Gang Inferno Tower Guards P.E.K.K.A Electro Giant Bandit
Guards
Inferno Tower Goblin Gang Barbarian Barrel
P.E.K.K.A
Bats Goblin Gang Barbarian Barrel
Electro Giant
Barbarian Barrel
Bandit
Bats Goblin Gang Inferno Tower Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Barbarian Barrel
Inferno Tower P.E.K.K.A Bats Goblin Gang Bandit
Goblin Gang Inferno Tower P.E.K.K.A Bats Bandit
Inferno Tower P.E.K.K.A Bats Goblin Gang Guards Bandit
Barbarian Barrel P.E.K.K.A
Goblin Gang Barbarian Barrel Bats Guards Bandit
Bats Inferno Tower Goblin Gang
Inferno Tower Barbarian Barrel P.E.K.K.A Electro Giant Bandit
Inferno Tower P.E.K.K.A Goblin Gang
Goblin Gang Guards Inferno Tower Barbarian Barrel Bandit
Bats Goblin Gang Guards Barbarian Barrel Electro Giant Bandit
Inferno Tower Bats Goblin Gang
Inferno Tower P.E.K.K.A Bats Goblin Gang Guards Bandit
Bats Goblin Gang Barbarian Barrel Guards P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Gang Bandit
Inferno Tower Goblin Gang P.E.K.K.A Electro Giant Bandit
Bats Goblin Gang Inferno Tower P.E.K.K.A
Bats Goblin Gang Barbarian Barrel Guards Bandit
Barbarian Barrel Bats Guards Bandit
P.E.K.K.A Inferno Tower
Goblin Gang Bats Barbarian Barrel Guards P.E.K.K.A Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Inferno Tower Barbarian Barrel P.E.K.K.A Electro Giant Bandit
Bandit Goblin Gang Barbarian Barrel
Goblin Gang Guards P.E.K.K.A Bandit Bats Inferno Tower
Goblin Gang Guards P.E.K.K.A Bats Inferno Tower Barbarian Barrel Bandit
Inferno Tower P.E.K.K.A Goblin Gang Guards Bandit
Electro Giant Bats Goblin Gang
Goblin Gang Guards P.E.K.K.A Bats Inferno Tower Bandit
Inferno Tower P.E.K.K.A
P.E.K.K.A Bats Inferno Tower Barbarian Barrel Bandit
Inferno Tower P.E.K.K.A Goblin Gang Guards
P.E.K.K.A Bats Inferno Tower Guards
P.E.K.K.A Guards Electro Giant
P.E.K.K.A Goblin Gang Inferno Tower Guards Bandit
Electro Giant
Goblin Gang Inferno Tower Guards Electro Giant Bats Barbarian Barrel P.E.K.K.A
Bats Inferno Tower Barbarian Barrel P.E.K.K.A Electro Giant
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards Bandit
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel Guards
Barbarian Barrel
Electro Giant Bats
Barbarian Barrel
Bandit
Bats Goblin Gang Guards
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Bats
Barbarian Barrel Bandit
Barbarian Barrel Electro Giant
Barbarian Barrel
Electro Giant Barbarian Barrel
Barbarian Barrel Bandit
Bandit
Barbarian Barrel Bandit
Bats Electro Giant
Bats Guards Electro Giant
Bandit
P.E.K.K.A
Bats Goblin Gang Barbarian Barrel Guards Bandit
Barbarian Barrel
Goblin Gang
Electro Giant
P.E.K.K.A
Electro Giant Bats Goblin Gang Guards
Bats
Barbarian Barrel Electro Giant Bandit
P.E.K.K.A

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