My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Bats Goblin Gang Hog Rider Skeleton Army
Zap
Bats Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Skeleton Army
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Hog Rider Wizard Skeleton Army
Fireball
Goblin Gang Hog Rider Wizard Skeleton Army
Poison
Bats Goblin Gang Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Goblinstein
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Skeleton Army Mini P.E.K.K.A Hog Rider Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A
Goblin Gang
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Goblin Gang Hog Rider Wizard Mega Knight
Hog Rider
Bats Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Skeleton Army
Mega Knight
Bats Mini P.E.K.K.A Hog Rider Wizard
Goblinstein

Defense Synergies 0 8

Bats
Mini P.E.K.K.A Mega Knight
Goblin Gang
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Bats Goblin Gang Wizard Skeleton Army
Hog Rider
Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army
Goblin Gang Mini P.E.K.K.A Wizard
Mega Knight
Bats Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Skeleton Army Bats Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Bats
Mini P.E.K.K.A Skeleton Army Bats Goblin Gang Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Goblin Gang Skeleton Army Bats Mega Knight
Bats Goblin Gang Wizard
Mega Knight
Mini P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Skeleton Army Wizard Mega Knight
Bats Goblin Gang Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Goblin Gang Wizard
Wizard Skeleton Army Mega Knight Bats Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Goblin Gang Mini P.E.K.K.A Skeleton Army
Mega Knight Bats Goblin Gang Wizard Skeleton Army
Wizard Bats Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Skeleton Army Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight
Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Bats
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight
Wizard Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Mega Knight Skeleton Army
Mega Knight Bats Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Bats Mini P.E.K.K.A
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang Wizard
Wizard Skeleton Army Mega Knight
Goblin Gang Skeleton Army Bats Mini P.E.K.K.A
Bats Mega Knight Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Mega Knight
Wizard Bats
Wizard
Wizard
Wizard
Bats Goblin Gang Mini P.E.K.K.A
Wizard
Wizard
Wizard
Wizard Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Wizard Mega Knight
Wizard
Wizard Mega Knight
Bats Wizard
Bats Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Mega Knight
Wizard
Bats Goblin Gang Skeleton Army
Wizard
Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mega Knight
Bats Goblin Gang
Bats
Mega Knight
Wizard Mega Knight

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