My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Cannon Cart Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Cannon Cart Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Cannon Cart Miner Ram Rider
Giant Snowball
Bats Goblin Gang Miner Ram Rider
Zap
Bats Goblin Gang Mortar Cannon Cart Ram Rider
Barbarian Barrel
Goblin Gang Mortar Cannon Cart
The Log
Goblin Gang Cannon Cart Ram Rider
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Cannon Cart Miner Ram Rider
Fireball
Goblin Gang Mortar Cannon Cart Ram Rider
Poison
Bats Goblin Gang Mortar
Lightning
Mortar Cannon Cart Ram Rider
Rocket
Mortar Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Miner Mortar Fireball Cannon Cart Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Miner

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Cannon Cart Ram Rider
Goblin Gang
Miner Mortar Cannon Cart
Mortar
Miner Bats Goblin Gang Fireball The Log Ram Rider
Fireball
Mortar The Log Miner Ram Rider
Cannon Cart
The Log Bats Goblin Gang Miner Ram Rider
The Log
Cannon Cart Mortar Fireball Miner Ram Rider
Miner
Bats Goblin Gang Mortar Fireball Cannon Cart The Log
Ram Rider
Bats Mortar Fireball Cannon Cart The Log

Defense Synergies 1 13

Bats
Mortar Cannon Cart The Log
Goblin Gang
Mortar Cannon Cart The Log Miner
Mortar
Bats Goblin Gang Fireball The Log
Fireball
The Log Mortar Miner Ram Rider
Cannon Cart
Bats Goblin Gang
The Log
Fireball Bats Goblin Gang Mortar Miner Ram Rider
Miner
Goblin Gang Fireball The Log
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Fireball The Log Ram Rider
Bats Goblin Gang Mortar Cannon Cart The Log Ram Rider
Goblin Gang Mortar Ram Rider Bats Cannon Cart
Bats Goblin Gang Mortar Cannon Cart Ram Rider
Fireball The Log
Goblin Gang Fireball The Log Bats Cannon Cart
Bats Ram Rider Goblin Gang Mortar Fireball
Fireball Cannon Cart The Log Ram Rider
Goblin Gang Mortar
Goblin Gang Cannon Cart Miner
Bats Goblin Gang Fireball Cannon Cart The Log Ram Rider
Bats Goblin Gang Fireball Ram Rider
Mortar Bats Goblin Gang Fireball Cannon Cart The Log Ram Rider
Fireball Bats Goblin Gang Mortar Cannon Cart The Log
Goblin Gang Mortar Cannon Cart Ram Rider
Goblin Gang Mortar Fireball The Log Ram Rider
Bats Goblin Gang Mortar Fireball Cannon Cart
Mortar Fireball Bats Goblin Gang Cannon Cart The Log Ram Rider
Mortar The Log Bats Fireball Cannon Cart Ram Rider
Mortar Cannon Cart Ram Rider
Goblin Gang Bats Fireball Cannon Cart The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Cannon Cart
Fireball Goblin Gang Mortar Cannon Cart The Log Miner
Goblin Gang Bats Cannon Cart The Log Ram Rider
Goblin Gang Bats Fireball Cannon Cart The Log Ram Rider
Goblin Gang Cannon Cart Ram Rider
Fireball Bats Goblin Gang Ram Rider
Goblin Gang Bats Fireball Cannon Cart Ram Rider
Cannon Cart
Bats Mortar Fireball Cannon Cart The Log
Goblin Gang
Bats Cannon Cart
Fireball The Log
Cannon Cart Goblin Gang Fireball Ram Rider
Fireball Cannon Cart
Goblin Gang Bats Mortar Fireball Cannon Cart The Log
Bats Fireball Cannon Cart The Log
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar The Log
Mortar Fireball The Log Miner Ram Rider
Fireball Cannon Cart The Log Miner
Cannon Cart Fireball The Log
Fireball Mortar The Log
Fireball Bats Ram Rider
Mortar The Log
Fireball The Log Ram Rider
Fireball The Log Miner Mortar Ram Rider
Bats Goblin Gang Fireball
Miner Mortar Fireball Cannon Cart The Log Ram Rider
Fireball
Mortar Fireball Cannon Cart The Log Miner
Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart The Log
Mortar Fireball Cannon Cart The Log
Mortar Fireball Cannon Cart The Log
Mortar Fireball
Bats
Mortar Fireball The Log
Mortar Fireball The Log Miner
Fireball The Log
Fireball
The Log
Mortar Fireball Cannon Cart The Log
The Log Mortar Fireball
Mortar Fireball The Log Miner Ram Rider
Fireball Mortar The Log Miner Ram Rider
Fireball Miner Mortar The Log
Bats Fireball
Bats Fireball
Fireball
Mortar Fireball The Log Miner
Fireball
Fireball The Log
Bats Goblin Gang Fireball Cannon Cart
Fireball Ram Rider
The Log Fireball
Fireball Miner Goblin Gang Cannon Cart
The Log Mortar Fireball
Fireball
Cannon Cart
Bats Goblin Gang Fireball The Log
Bats Fireball
Mortar Fireball Cannon Cart The Log Miner
Cannon Cart
Fireball Mortar

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