My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Mega Minion
Zap
Bats Goblin Gang Mortar
Barbarian Barrel
Goblin Gang Mortar Valkyrie Ice Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mega Minion Valkyrie Ice Wizard
Fireball
Goblin Gang Mortar Mega Minion Ice Wizard
Poison
Bats Goblin Gang Mortar Mega Minion Ice Wizard
Lightning
Mortar Mega Minion Valkyrie Ice Wizard
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Valkyrie Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Goblin Gang Mega Minion Ice Wizard Mortar Valkyrie Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Goblin Gang Mega Minion

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mortar Mega Minion
Goblin Gang
Mortar Valkyrie Mirror
Mortar
Bats Goblin Gang Mega Minion
Mega Minion
Bats Mortar Valkyrie Poison
Valkyrie
Bats Goblin Gang Mega Minion
Mirror
Goblin Gang Poison
Poison
Mega Minion Mirror
Ice Wizard

Defense Synergies 0 19

Bats
Mortar Valkyrie Ice Wizard
Goblin Gang
Mortar Valkyrie Mirror Ice Wizard
Mortar
Bats Goblin Gang Mega Minion Valkyrie Mirror Poison Ice Wizard
Mega Minion
Mortar Valkyrie Ice Wizard
Valkyrie
Bats Goblin Gang Mortar Mega Minion Mirror Ice Wizard
Mirror
Goblin Gang Mortar Valkyrie Poison Ice Wizard
Poison
Mortar Mirror Ice Wizard
Ice Wizard
Bats Goblin Gang Mortar Mega Minion Valkyrie Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion Valkyrie
Bats Goblin Gang Mortar Mega Minion Valkyrie Ice Wizard
Goblin Gang Mortar Bats Mega Minion Valkyrie Ice Wizard
Bats Goblin Gang Mortar Mega Minion Valkyrie Ice Wizard
Valkyrie Poison
Goblin Gang Bats Mega Minion Valkyrie Ice Wizard
Bats Mega Minion Goblin Gang Mortar Poison Ice Wizard
Valkyrie Poison
Goblin Gang Mortar Ice Wizard
Goblin Gang Valkyrie Ice Wizard
Bats Goblin Gang Valkyrie Poison Ice Wizard Mega Minion
Mega Minion Bats Goblin Gang Poison Ice Wizard
Mortar Bats Goblin Gang Valkyrie Ice Wizard
Valkyrie Bats Goblin Gang Mortar Mega Minion Poison
Goblin Gang Mortar
Goblin Gang Mortar
Bats Goblin Gang Mortar Valkyrie Poison
Mortar Valkyrie Bats Goblin Gang Mega Minion Ice Wizard
Mortar Valkyrie Poison Bats Mega Minion Ice Wizard
Mortar
Goblin Gang Valkyrie Bats Poison
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Poison Goblin Gang Mortar Mega Minion Valkyrie
Goblin Gang Bats Valkyrie
Goblin Gang Valkyrie Bats
Goblin Gang Valkyrie
Poison Bats Goblin Gang Ice Wizard
Goblin Gang Bats Mega Minion Valkyrie Ice Wizard
Valkyrie
Bats Mortar Mega Minion Valkyrie Poison
Goblin Gang Mega Minion
Bats Mega Minion Valkyrie
Valkyrie Poison
Goblin Gang Valkyrie
Valkyrie
Goblin Gang Bats Mortar Mega Minion Valkyrie Poison
Bats Valkyrie Poison Mega Minion Ice Wizard
Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Valkyrie
Mortar Poison Ice Wizard
Poison
Valkyrie Poison
Poison Mortar Valkyrie
Poison Bats Mega Minion Ice Wizard
Mortar Poison
Poison Ice Wizard
Poison Mortar
Bats Goblin Gang Poison
Poison Mortar Valkyrie
Poison
Poison Mortar
Mortar Poison
Mortar Poison
Mortar Poison
Mortar Poison
Mortar Poison
Bats
Mortar Mega Minion Poison
Mortar Valkyrie Poison
Poison
Poison
Mortar Poison
Poison Mortar Valkyrie Ice Wizard
Mega Minion
Mortar Poison Ice Wizard
Mortar Poison
Poison Mortar
Poison Bats Ice Wizard
Bats Mega Minion Poison
Mega Minion
Poison Mortar
Poison
Poison
Bats Goblin Gang
Poison Mega Minion Ice Wizard
Poison Goblin Gang Mega Minion Valkyrie
Mortar Poison
Poison
Mega Minion
Bats Goblin Gang Poison
Bats Poison
Poison Mortar
Mortar
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: