My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Balloon Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Balloon Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Prince
Giant Snowball
Bats Goblin Gang Musketeer Balloon
Zap
Bats Goblin Gang Mortar Balloon Prince
Barbarian Barrel
Goblin Gang Mortar Musketeer Magic Archer
The Log
Goblin Gang Musketeer Prince
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Balloon Prince Magic Archer
Fireball
Goblin Gang Mortar Musketeer Balloon Magic Archer
Poison
Bats Goblin Gang Mortar Musketeer Balloon Magic Archer
Lightning
Mortar Musketeer Balloon Prince Magic Archer
Rocket
Mortar Musketeer Balloon Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Mortar Musketeer Poison Magic Archer Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Mortar Musketeer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mortar Prince
Goblin Gang
Mortar Balloon Prince
Mortar
Bats Goblin Gang Musketeer
Musketeer
Mortar Balloon Prince
Poison
Balloon Prince
Balloon
Bats Goblin Gang Musketeer Poison Magic Archer
Prince
Bats Goblin Gang Musketeer Poison Magic Archer
Magic Archer
Balloon Prince

Defense Synergies 1 9

Bats
Mortar Musketeer Prince
Goblin Gang
Musketeer Mortar Prince Magic Archer
Mortar
Bats Goblin Gang Musketeer Poison
Musketeer
Goblin Gang Bats Mortar
Poison
Mortar
Balloon
Prince
Bats Goblin Gang Magic Archer
Magic Archer
Goblin Gang Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Musketeer Magic Archer
Bats Goblin Gang Mortar Musketeer Prince
Goblin Gang Mortar Prince Bats Musketeer
Prince Bats Goblin Gang Mortar Musketeer
Poison Prince
Goblin Gang Bats Musketeer Magic Archer
Bats Musketeer Goblin Gang Mortar Poison Magic Archer
Musketeer Poison Magic Archer
Goblin Gang Mortar Musketeer Prince
Goblin Gang Musketeer Prince
Bats Goblin Gang Poison Musketeer Magic Archer
Musketeer Bats Goblin Gang Poison Magic Archer
Mortar Prince Bats Goblin Gang Musketeer
Bats Goblin Gang Mortar Poison Prince Magic Archer
Goblin Gang Mortar Prince
Goblin Gang Mortar Prince
Bats Goblin Gang Mortar Musketeer Poison Prince
Mortar Bats Goblin Gang Musketeer Prince Magic Archer
Mortar Poison Bats Musketeer Magic Archer
Mortar Musketeer Prince
Goblin Gang Bats Musketeer Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince
Poison Goblin Gang Mortar Musketeer Prince Magic Archer
Goblin Gang Bats Musketeer Prince
Goblin Gang Prince Bats Musketeer
Goblin Gang Musketeer Prince
Poison Bats Goblin Gang Musketeer Magic Archer
Goblin Gang Prince Bats Musketeer
Prince
Bats Mortar Poison Prince Magic Archer
Goblin Gang Musketeer
Bats Musketeer Prince
Poison Prince
Prince Goblin Gang
Musketeer Magic Archer
Goblin Gang Bats Mortar Musketeer Poison Prince Magic Archer
Bats Poison Musketeer Magic Archer
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Mortar Musketeer
Mortar Poison Musketeer Magic Archer
Poison Magic Archer
Musketeer Poison Prince
Poison Mortar Magic Archer
Poison Bats Musketeer Magic Archer
Mortar Musketeer Poison Magic Archer
Poison Magic Archer
Poison Mortar
Bats Goblin Gang Musketeer Poison Prince
Poison Mortar Musketeer Prince Magic Archer
Poison Musketeer Magic Archer
Poison Mortar Musketeer Magic Archer
Mortar Musketeer Poison Magic Archer
Mortar Musketeer Poison Prince Magic Archer
Mortar Musketeer Poison Magic Archer
Magic Archer Mortar Musketeer Poison
Mortar Poison
Bats
Mortar Musketeer Poison Prince Magic Archer
Mortar Poison Magic Archer
Musketeer Poison Prince Magic Archer
Poison
Musketeer Prince
Mortar Musketeer Poison
Poison Mortar Magic Archer
Mortar Poison Musketeer Magic Archer
Mortar Musketeer Poison Prince Magic Archer
Poison Mortar Musketeer Magic Archer
Poison Bats Musketeer Magic Archer
Bats Musketeer Poison
Poison Mortar Musketeer Magic Archer
Poison Magic Archer
Prince
Poison Magic Archer
Bats Goblin Gang Musketeer Prince Magic Archer
Poison Musketeer Magic Archer
Poison Goblin Gang Musketeer Prince Magic Archer
Mortar Musketeer Poison Magic Archer
Poison
Musketeer Prince
Bats Goblin Gang Musketeer Poison Magic Archer
Bats Musketeer Poison Magic Archer
Poison Mortar Musketeer Prince Magic Archer
Prince
Mortar

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