My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon Cannon Cart Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Cannon Cart Miner
Giant Snowball
Bats Goblin Gang Electro Dragon Miner
Zap
Bats Goblin Gang Mortar Cannon Cart
Barbarian Barrel
Goblin Gang Mortar Cannon Cart
The Log
Goblin Gang Cannon Cart
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Electro Dragon Cannon Cart Miner
Fireball
Goblin Gang Mortar Electro Dragon Cannon Cart
Poison
Bats Goblin Gang Mortar Electro Dragon
Lightning
Mortar Electro Dragon Cannon Cart Monk
Rocket
Mortar Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Tornado Miner Mortar Electro Dragon Cannon Cart Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Tornado Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Cannon Cart
Goblin Gang
Miner Mortar Cannon Cart Monk
Mortar
Miner Bats Goblin Gang Tornado
Tornado
Mortar Electro Dragon Cannon Cart
Electro Dragon
Tornado Cannon Cart Miner
Cannon Cart
Bats Goblin Gang Tornado Electro Dragon Miner
Miner
Bats Goblin Gang Mortar Electro Dragon Cannon Cart
Monk
Goblin Gang

Defense Synergies 0 9

Bats
Mortar Cannon Cart
Goblin Gang
Mortar Cannon Cart Miner
Mortar
Bats Goblin Gang Tornado
Tornado
Mortar Electro Dragon Cannon Cart
Electro Dragon
Tornado Cannon Cart
Cannon Cart
Bats Goblin Gang Tornado Electro Dragon
Miner
Goblin Gang
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Electro Dragon
Bats Goblin Gang Mortar Electro Dragon Cannon Cart Monk
Goblin Gang Mortar Tornado Bats Electro Dragon Cannon Cart
Bats Goblin Gang Mortar Electro Dragon Cannon Cart Monk
Tornado Monk
Goblin Gang Tornado Bats Electro Dragon Cannon Cart
Bats Tornado Goblin Gang Mortar Electro Dragon
Electro Dragon Cannon Cart Monk
Goblin Gang Mortar Tornado
Goblin Gang Tornado Cannon Cart Miner
Bats Goblin Gang Tornado Electro Dragon Cannon Cart
Bats Goblin Gang Tornado Electro Dragon
Mortar Bats Goblin Gang Electro Dragon Cannon Cart
Bats Goblin Gang Mortar Tornado Electro Dragon Cannon Cart
Goblin Gang Mortar Cannon Cart
Tornado Monk Goblin Gang Mortar
Bats Goblin Gang Mortar Tornado Electro Dragon Cannon Cart
Mortar Bats Goblin Gang Tornado Electro Dragon Cannon Cart
Mortar Tornado Bats Electro Dragon Cannon Cart
Mortar Tornado Cannon Cart
Goblin Gang Bats Electro Dragon Cannon Cart
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Cannon Cart
Goblin Gang Mortar Electro Dragon Cannon Cart Miner Monk
Goblin Gang Bats Electro Dragon Cannon Cart
Goblin Gang Bats Tornado Cannon Cart Monk
Goblin Gang Cannon Cart
Bats Goblin Gang Tornado Electro Dragon Monk
Goblin Gang Bats Cannon Cart
Cannon Cart
Electro Dragon Bats Mortar Tornado Cannon Cart Monk
Goblin Gang
Bats Electro Dragon Cannon Cart
Monk Tornado
Cannon Cart Goblin Gang
Electro Dragon Cannon Cart
Goblin Gang Electro Dragon Bats Mortar Tornado Cannon Cart Monk
Bats Electro Dragon Cannon Cart
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Electro Dragon Monk
Mortar Monk Tornado Electro Dragon Miner
Electro Dragon Cannon Cart Miner
Cannon Cart
Mortar
Bats Tornado Electro Dragon Monk
Mortar Tornado
Tornado Electro Dragon
Miner Monk Mortar Tornado Electro Dragon
Bats Goblin Gang Tornado Electro Dragon
Miner Monk Mortar Tornado Electro Dragon Cannon Cart
Monk Tornado Electro Dragon
Mortar Cannon Cart Miner
Mortar Electro Dragon Cannon Cart Monk
Mortar Cannon Cart
Mortar Electro Dragon Cannon Cart
Mortar Electro Dragon Cannon Cart
Monk Mortar Tornado
Bats
Mortar Electro Dragon Monk
Mortar Tornado Electro Dragon Miner Monk
Monk
Tornado
Tornado Monk
Mortar Electro Dragon Cannon Cart Monk
Tornado Mortar Electro Dragon
Mortar Miner Tornado Electro Dragon Monk
Mortar Tornado Electro Dragon Miner Monk
Miner Mortar Tornado
Bats Tornado Electro Dragon
Electro Dragon Bats
Mortar Electro Dragon Miner
Electro Dragon Monk
Monk
Bats Goblin Gang Electro Dragon Cannon Cart
Tornado Electro Dragon Monk
Miner Goblin Gang Electro Dragon Cannon Cart
Mortar Electro Dragon
Monk Tornado
Electro Dragon Cannon Cart
Electro Dragon Bats Goblin Gang Tornado
Bats Tornado Electro Dragon
Electro Dragon Mortar Tornado Cannon Cart Miner Monk
Cannon Cart
Mortar Electro Dragon Monk

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