My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Miner Little Prince
Zap
Bats Goblin Gang Mortar Little Prince
Barbarian Barrel
Goblin Gang Mortar Wizard Little Prince
The Log
Goblin Gang Little Prince
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang Little Prince
Royal Delivery
Bats Goblin Gang Wizard P.E.K.K.A Miner Little Prince
Fireball
Goblin Gang Mortar Wizard Little Prince
Poison
Bats Goblin Gang Mortar Wizard Little Prince
Lightning
Mortar Wizard Little Prince
Rocket
Mortar Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Miner Little Prince Mortar Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar P.E.K.K.A
Goblin Gang
Miner Mortar P.E.K.K.A
Mortar
Miner Bats Goblin Gang The Log
Wizard
P.E.K.K.A Miner
P.E.K.K.A
Bats Goblin Gang Wizard The Log
The Log
Mortar P.E.K.K.A Miner Little Prince
Miner
Bats Goblin Gang Mortar Wizard The Log
Little Prince
The Log

Defense Synergies 1 13

Bats
Mortar P.E.K.K.A The Log
Goblin Gang
Mortar P.E.K.K.A The Log Miner
Mortar
Bats Goblin Gang Wizard The Log
Wizard
Mortar P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Goblin Gang Wizard
The Log
P.E.K.K.A Bats Goblin Gang Mortar Wizard Miner Little Prince
Miner
Goblin Gang The Log
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard The Log
P.E.K.K.A Bats Goblin Gang Mortar The Log
Goblin Gang Mortar P.E.K.K.A Bats
P.E.K.K.A Bats Goblin Gang Mortar
P.E.K.K.A The Log
Goblin Gang The Log Bats
Bats Goblin Gang Mortar Wizard Little Prince
P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Mortar
Goblin Gang Miner Little Prince
Bats Goblin Gang Wizard The Log
Bats Goblin Gang Wizard
Mortar P.E.K.K.A Bats Goblin Gang Wizard The Log
Wizard Bats Goblin Gang Mortar P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Mortar
Goblin Gang Mortar P.E.K.K.A The Log
Wizard Bats Goblin Gang Mortar P.E.K.K.A
Mortar Bats Goblin Gang Wizard The Log Little Prince
Mortar Wizard The Log Bats Little Prince
P.E.K.K.A Mortar
Goblin Gang Wizard Bats P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Goblin Gang Mortar Wizard The Log Miner
Goblin Gang P.E.K.K.A Bats The Log
Goblin Gang P.E.K.K.A Bats The Log
P.E.K.K.A Goblin Gang
Wizard Bats Goblin Gang
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Bats Mortar The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Bats Mortar P.E.K.K.A The Log Little Prince
Bats Wizard P.E.K.K.A The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar The Log Miner
The Log Miner
The Log
Wizard Mortar The Log
Wizard Bats
Mortar Wizard The Log
The Log Wizard
The Log Miner Mortar Wizard
Bats Goblin Gang
Miner Mortar Wizard The Log
Wizard
Mortar The Log Miner
Mortar
Mortar The Log
Mortar Wizard The Log
Mortar Wizard The Log
Mortar
Bats
Mortar Wizard The Log
Mortar Wizard The Log Miner Little Prince
The Log
Wizard
The Log
Mortar The Log
The Log Mortar Wizard Little Prince
Mortar The Log Miner Wizard
Mortar Wizard The Log Miner
Miner Mortar The Log
Bats Wizard Little Prince
Bats Wizard
Mortar Wizard The Log Miner
P.E.K.K.A
Wizard The Log
Bats Goblin Gang
Wizard
The Log
Miner Goblin Gang Wizard
The Log Mortar Wizard
P.E.K.K.A
Bats Goblin Gang The Log
Bats
Mortar The Log Miner Little Prince
P.E.K.K.A
Mortar Wizard

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