My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Dark Prince Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Dark Prince Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs Dark Prince Mighty Miner
Giant Snowball
Bats Goblin Gang Musketeer Royal Hogs Mighty Miner
Zap
Bats Goblin Gang Royal Hogs Dark Prince Mighty Miner
Barbarian Barrel
Goblin Gang Musketeer Royal Hogs Dark Prince
The Log
Goblin Gang Musketeer Royal Hogs Dark Prince
Earthquake
Goblin Gang Royal Hogs
Arrows
Bats Goblin Gang Royal Hogs
Royal Delivery
Bats Goblin Gang Musketeer Royal Hogs Dark Prince
Fireball
Goblin Gang Musketeer Royal Hogs Mighty Miner
Poison
Bats Goblin Gang Musketeer Royal Hogs
Lightning
Musketeer Dark Prince Mighty Miner
Rocket
Musketeer Royal Hogs Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Freeze Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Musketeer Dark Prince Freeze Mighty Miner Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Musketeer

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Dark Prince
Goblin Gang
Royal Hogs Dark Prince
Musketeer
Royal Hogs Dark Prince The Log
Royal Hogs
Bats Goblin Gang Musketeer Dark Prince The Log
Dark Prince
Bats Goblin Gang Musketeer Royal Hogs
Freeze
The Log
Musketeer Royal Hogs
Mighty Miner

Defense Synergies 2 8

Bats
Musketeer Dark Prince Freeze The Log
Goblin Gang
Musketeer Dark Prince The Log
Musketeer
Goblin Gang The Log Bats Dark Prince
Royal Hogs
Dark Prince
Bats Goblin Gang Musketeer The Log
Freeze
Bats
The Log
Musketeer Bats Goblin Gang Dark Prince
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Bats Goblin Gang Musketeer Dark Prince The Log
Goblin Gang Bats Musketeer Dark Prince Freeze
Bats Goblin Gang Musketeer Dark Prince
Dark Prince The Log
Goblin Gang Freeze The Log Bats Musketeer Dark Prince
Bats Musketeer Goblin Gang Freeze
Musketeer The Log
Mighty Miner Goblin Gang Musketeer
Goblin Gang Musketeer Dark Prince
Bats Goblin Gang Musketeer Dark Prince Freeze The Log
Musketeer Bats Goblin Gang
Bats Goblin Gang Musketeer Dark Prince Freeze The Log
Bats Goblin Gang Dark Prince Freeze The Log
Goblin Gang
Goblin Gang Freeze The Log
Bats Goblin Gang Musketeer Dark Prince
Bats Goblin Gang Musketeer Dark Prince The Log
Freeze The Log Bats Musketeer Dark Prince
Musketeer
Goblin Gang Dark Prince Bats Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince
Goblin Gang Musketeer The Log
Goblin Gang Bats Musketeer Dark Prince The Log
Goblin Gang Dark Prince Bats Musketeer The Log
Goblin Gang Musketeer Dark Prince Mighty Miner
Bats Goblin Gang Musketeer Freeze
Goblin Gang Dark Prince Bats Musketeer
Mighty Miner Dark Prince
Freeze Bats Dark Prince The Log
Goblin Gang Musketeer
Bats Musketeer Dark Prince
Dark Prince The Log
Dark Prince Goblin Gang
Musketeer
Goblin Gang Bats Musketeer Dark Prince Freeze The Log Mighty Miner
Bats Musketeer Dark Prince Freeze The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze The Log
Musketeer The Log
The Log
Musketeer Dark Prince Freeze The Log
Dark Prince The Log
Bats Musketeer Freeze
Musketeer The Log
The Log Freeze
The Log
Bats Goblin Gang Musketeer
Musketeer Dark Prince The Log
Musketeer
Musketeer The Log
Musketeer Freeze
Musketeer The Log
Musketeer The Log
Musketeer The Log
Freeze
Bats
Musketeer Dark Prince The Log
The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
Freeze The Log Dark Prince
The Log Musketeer
Musketeer The Log
Musketeer The Log
Bats Musketeer
Bats Musketeer Freeze
Musketeer The Log
Freeze
Mighty Miner
The Log
Bats Goblin Gang Musketeer Dark Prince Freeze
Musketeer
Freeze
The Log
Goblin Gang Musketeer Dark Prince
The Log Musketeer
Musketeer Dark Prince
Bats Goblin Gang Musketeer Freeze The Log
Bats Musketeer
Musketeer Dark Prince Freeze The Log

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