My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Wizard Giant Skeleton Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton Bandit
Giant Snowball
Bats Goblin Gang Musketeer
Zap
Bats Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Musketeer Wizard Giant Skeleton Bandit
The Log
Goblin Gang Musketeer Giant Skeleton Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Wizard Giant Skeleton Bandit
Fireball
Goblin Gang Musketeer Wizard Bandit
Poison
Bats Goblin Gang Musketeer Wizard
Lightning
Musketeer Wizard Bandit
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Bandit Musketeer Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Bandit

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight Bandit
Goblin Gang
Giant Skeleton Bandit
Musketeer
Giant Skeleton The Log Bandit Mega Knight
Wizard
Giant Skeleton Bandit Mega Knight
Giant Skeleton
Bats Goblin Gang Musketeer Wizard The Log Bandit
The Log
Musketeer Giant Skeleton Bandit Mega Knight
Bandit
Bats Goblin Gang Musketeer Wizard Giant Skeleton The Log Mega Knight
Mega Knight
Bats Musketeer Wizard The Log Bandit

Defense Synergies 2 19

Bats
Musketeer Giant Skeleton The Log Bandit Mega Knight
Goblin Gang
Musketeer Giant Skeleton The Log Bandit
Musketeer
Goblin Gang The Log Bats Giant Skeleton Bandit Mega Knight
Wizard
Giant Skeleton The Log Bandit Mega Knight
Giant Skeleton
Bats Goblin Gang Musketeer Wizard The Log
The Log
Musketeer Bats Goblin Gang Wizard Giant Skeleton Bandit Mega Knight
Bandit
Bats Goblin Gang Musketeer Wizard The Log Mega Knight
Mega Knight
Bats Musketeer Wizard The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard The Log
Bats Goblin Gang Musketeer The Log Bandit Mega Knight
Goblin Gang Mega Knight Bats Musketeer Giant Skeleton Bandit
Bats Goblin Gang Musketeer Bandit Mega Knight
Giant Skeleton The Log Mega Knight
Goblin Gang The Log Bats Musketeer Bandit Mega Knight
Bats Musketeer Goblin Gang Wizard
Musketeer Giant Skeleton The Log Bandit Mega Knight
Goblin Gang Musketeer
Goblin Gang Musketeer Giant Skeleton Bandit Mega Knight
Bats Goblin Gang Musketeer Wizard Giant Skeleton The Log Bandit Mega Knight
Musketeer Bats Goblin Gang Wizard
Mega Knight Bats Goblin Gang Musketeer Wizard Giant Skeleton The Log Bandit
Wizard Mega Knight Bats Goblin Gang The Log
Goblin Gang Bandit Mega Knight
Goblin Gang The Log Bandit Mega Knight
Wizard Mega Knight Bats Goblin Gang Musketeer
Mega Knight Bats Goblin Gang Musketeer Wizard The Log Bandit
Wizard The Log Bats Musketeer Giant Skeleton Bandit Mega Knight
Musketeer
Goblin Gang Wizard Mega Knight Bats Musketeer Giant Skeleton The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Giant Skeleton Bandit
Bandit Goblin Gang Musketeer Wizard The Log Mega Knight
Goblin Gang Giant Skeleton Bandit Mega Knight Bats Musketeer The Log
Goblin Gang Giant Skeleton Mega Knight Bats Musketeer The Log Bandit
Giant Skeleton Goblin Gang Musketeer Bandit Mega Knight
Wizard Bats Goblin Gang Musketeer
Goblin Gang Bats Musketeer Giant Skeleton Bandit
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Bats The Log Bandit
Goblin Gang Musketeer
Mega Knight Bats Musketeer Giant Skeleton
Mega Knight Giant Skeleton The Log
Giant Skeleton Mega Knight Goblin Gang Wizard Bandit
Wizard Musketeer Mega Knight
Goblin Gang Bats Musketeer Giant Skeleton The Log
Bats Mega Knight Musketeer Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton The Log Bandit
Musketeer The Log Bandit
Giant Skeleton The Log Bandit
Musketeer Giant Skeleton The Log
Wizard The Log Mega Knight
Wizard Bats Musketeer
Musketeer Wizard The Log
The Log Wizard
The Log Wizard Bandit
Bats Goblin Gang Musketeer
Musketeer Wizard The Log Bandit
Musketeer Wizard
Musketeer The Log Bandit
Musketeer Bandit
Musketeer The Log
Musketeer Wizard The Log Bandit
Musketeer Wizard The Log Bandit Mega Knight
Bats
Musketeer Wizard The Log Bandit Mega Knight
Wizard The Log Mega Knight
Musketeer Giant Skeleton The Log Mega Knight
Wizard
Musketeer The Log
Musketeer The Log
The Log Wizard Mega Knight
The Log Musketeer Wizard Bandit
Musketeer Wizard The Log Bandit Mega Knight
Musketeer The Log Bandit
Bats Musketeer Wizard
Bats Musketeer Wizard
Musketeer Wizard The Log Bandit Mega Knight
Giant Skeleton Mega Knight
Wizard The Log
Bats Goblin Gang Musketeer Bandit
Musketeer Wizard
The Log
Goblin Gang Musketeer Wizard Mega Knight
The Log Musketeer Wizard
Giant Skeleton
Musketeer Mega Knight
Bats Goblin Gang Musketeer Giant Skeleton The Log
Bats Musketeer
Musketeer Giant Skeleton The Log Bandit Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: