My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Princess Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Dart Goblin Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Sparky
Giant Snowball
Bats Goblin Gang Dart Goblin Princess
Zap
Bats Goblin Gang Royal Giant Dart Goblin Princess Sparky
Barbarian Barrel
Goblin Gang Dart Goblin Princess Ice Wizard Sparky
The Log
Goblin Gang Royal Giant Dart Goblin Princess Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin Princess
Royal Delivery
Bats Goblin Gang Dart Goblin Princess Ice Wizard Sparky
Fireball
Goblin Gang Dart Goblin Princess Ice Wizard Sparky
Poison
Bats Goblin Gang Dart Goblin Princess Ice Wizard Sparky
Lightning
Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Princess Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Dart Goblin Princess Ice Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Gang Dart Goblin

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Rage Sparky
Goblin Gang
Royal Giant Dart Goblin Princess Sparky
Royal Giant
Bats Dart Goblin Ice Wizard Goblin Gang Princess Sparky
Dart Goblin
Royal Giant Goblin Gang Princess Sparky
Rage
Sparky Bats
Princess
Goblin Gang Royal Giant Dart Goblin Sparky
Ice Wizard
Royal Giant
Sparky
Rage Bats Goblin Gang Royal Giant Dart Goblin Princess

Defense Synergies 0 10

Bats
Dart Goblin Ice Wizard Sparky
Goblin Gang
Dart Goblin Princess Ice Wizard Sparky
Royal Giant
Dart Goblin
Bats Goblin Gang Princess Ice Wizard
Rage
Princess
Goblin Gang Dart Goblin Ice Wizard
Ice Wizard
Bats Goblin Gang Dart Goblin Princess
Sparky
Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Sparky
Sparky Bats Goblin Gang Dart Goblin Ice Wizard
Goblin Gang Sparky Bats Dart Goblin Ice Wizard
Sparky Bats Goblin Gang Dart Goblin Ice Wizard
Princess Sparky
Goblin Gang Bats Dart Goblin Ice Wizard
Bats Dart Goblin Goblin Gang Princess Ice Wizard
Dart Goblin Sparky
Sparky Goblin Gang Princess Ice Wizard
Goblin Gang Dart Goblin Ice Wizard Sparky
Bats Goblin Gang Dart Goblin Ice Wizard Princess
Bats Goblin Gang Dart Goblin Princess Ice Wizard
Sparky Bats Goblin Gang Ice Wizard
Sparky Bats Goblin Gang Dart Goblin Princess
Sparky Goblin Gang
Goblin Gang Sparky
Sparky Bats Goblin Gang
Bats Goblin Gang Dart Goblin Ice Wizard
Bats Dart Goblin Princess Ice Wizard
Sparky Dart Goblin
Goblin Gang Bats Dart Goblin Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Sparky
Goblin Gang
Goblin Gang Bats Sparky
Goblin Gang Bats Sparky
Goblin Gang Sparky
Bats Goblin Gang Dart Goblin Princess Ice Wizard
Goblin Gang Sparky Bats Dart Goblin Ice Wizard
Sparky
Bats Sparky
Goblin Gang Dart Goblin Sparky
Bats Dart Goblin Sparky
Goblin Gang Sparky
Dart Goblin Princess Sparky
Goblin Gang Sparky Bats Dart Goblin
Bats Dart Goblin Princess Ice Wizard Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin Sparky
Dart Goblin Princess Ice Wizard
Dart Goblin Sparky
Dart Goblin Sparky
Sparky
Bats Dart Goblin Princess Ice Wizard
Dart Goblin Princess Sparky
Dart Goblin Princess Ice Wizard
Dart Goblin
Bats Goblin Gang Sparky
Dart Goblin Princess Sparky
Dart Goblin Princess
Dart Goblin Princess Sparky
Dart Goblin Princess
Princess Dart Goblin Sparky
Dart Goblin Princess Sparky
Dart Goblin Princess Sparky
Sparky
Bats Sparky
Dart Goblin Princess Sparky
Dart Goblin Princess
Sparky
Princess
Sparky
Princess Ice Wizard Sparky
Dart Goblin Princess Ice Wizard Sparky
Princess Sparky
Dart Goblin Sparky
Bats Dart Goblin Princess Ice Wizard Sparky
Bats Dart Goblin
Sparky
Dart Goblin Sparky
Princess Sparky
Sparky
Princess Sparky
Bats Goblin Gang Dart Goblin Princess
Dart Goblin Princess Ice Wizard
Goblin Gang Dart Goblin Princess Sparky
Dart Goblin Princess
Sparky
Dart Goblin Sparky
Bats Goblin Gang Dart Goblin Princess Sparky
Bats Dart Goblin Princess
Dart Goblin Princess Sparky
Sparky
Dart Goblin Sparky

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