My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Prince Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Prince
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Royal Giant Prince
Barbarian Barrel
Goblin Gang Valkyrie Electro Wizard
The Log
Goblin Gang Royal Giant Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Prince Electro Wizard Mother Witch
Fireball
Goblin Gang Electro Wizard Mother Witch
Poison
Bats Goblin Gang Electro Wizard Mother Witch
Lightning
Valkyrie Prince Electro Wizard Mother Witch
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Valkyrie Electro Wizard Mother Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Prince
Goblin Gang
Royal Giant Valkyrie Prince
Royal Giant
Bats Mother Witch Goblin Gang The Log Electro Wizard
Valkyrie
Bats Prince Goblin Gang Electro Wizard Mother Witch
Prince
Valkyrie Bats Goblin Gang The Log Electro Wizard
The Log
Royal Giant Prince
Electro Wizard
Royal Giant Valkyrie Prince
Mother Witch
Royal Giant Valkyrie

Defense Synergies 1 15

Bats
Valkyrie Prince The Log Electro Wizard
Goblin Gang
Valkyrie Prince The Log Electro Wizard
Royal Giant
Valkyrie
Bats Goblin Gang Prince The Log Electro Wizard Mother Witch
Prince
The Log Bats Goblin Gang Valkyrie Electro Wizard
The Log
Prince Bats Goblin Gang Valkyrie Electro Wizard Mother Witch
Electro Wizard
Bats Goblin Gang Valkyrie Prince The Log
Mother Witch
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Bats Goblin Gang Valkyrie Prince The Log Electro Wizard
Goblin Gang Prince Bats Valkyrie Electro Wizard
Prince Bats Goblin Gang Valkyrie Electro Wizard
Valkyrie Prince The Log
Goblin Gang The Log Bats Valkyrie Electro Wizard Mother Witch
Bats Electro Wizard Goblin Gang
Valkyrie The Log Electro Wizard
Goblin Gang Prince
Goblin Gang Valkyrie Prince Electro Wizard
Bats Goblin Gang Valkyrie Electro Wizard Mother Witch The Log
Bats Goblin Gang Electro Wizard
Prince Bats Goblin Gang Valkyrie The Log Electro Wizard
Valkyrie Bats Goblin Gang Prince The Log Electro Wizard
Goblin Gang Prince Electro Wizard
Goblin Gang Prince The Log Electro Wizard
Bats Goblin Gang Valkyrie Prince Electro Wizard
Valkyrie Bats Goblin Gang Prince The Log Electro Wizard
Valkyrie The Log Bats Electro Wizard Mother Witch
Prince Electro Wizard
Goblin Gang Valkyrie Bats Prince The Log Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Prince Electro Wizard
Electro Wizard Goblin Gang Valkyrie Prince The Log
Goblin Gang Bats Valkyrie Prince The Log Electro Wizard
Goblin Gang Valkyrie Prince Bats The Log Electro Wizard
Goblin Gang Valkyrie Prince
Mother Witch Bats Goblin Gang Electro Wizard
Goblin Gang Prince Bats Valkyrie Electro Wizard
Valkyrie Prince
Electro Wizard Bats Valkyrie Prince The Log
Goblin Gang
Bats Valkyrie Prince
Valkyrie Prince The Log Electro Wizard
Prince Goblin Gang Valkyrie
Valkyrie
Goblin Gang Electro Wizard Bats Valkyrie Prince The Log
Bats Valkyrie The Log Electro Wizard Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie Prince The Log
Valkyrie The Log
Mother Witch Bats
The Log
The Log
The Log
Bats Goblin Gang Prince Electro Wizard
Valkyrie Prince The Log Electro Wizard
The Log
Prince The Log
The Log
The Log
Bats
Prince The Log Electro Wizard
Valkyrie The Log Mother Witch
Prince The Log
Prince The Log
The Log
The Log Mother Witch Valkyrie
The Log Electro Wizard
Prince The Log
The Log
Bats Electro Wizard Mother Witch
Electro Wizard Bats
The Log
Electro Wizard
Prince
The Log
Electro Wizard Bats Goblin Gang Prince
Electro Wizard
The Log
Goblin Gang Valkyrie Prince Electro Wizard
The Log
Prince
Bats Goblin Gang The Log Electro Wizard
Bats Electro Wizard
Prince The Log Electro Wizard
Prince

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