My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Musketeer Balloon Lumberjack
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Musketeer Lumberjack
The Log
Goblin Gang Musketeer Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Balloon Lumberjack
Fireball
Goblin Gang Musketeer Balloon Lumberjack
Poison
Bats Goblin Gang Musketeer Balloon
Lightning
Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Royal Delivery Fireball Musketeer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Royal Delivery

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lumberjack
Goblin Gang
Balloon
Royal Delivery
Fireball
The Log
Musketeer
Balloon The Log Lumberjack
Balloon
Bats Lumberjack Goblin Gang Musketeer The Log
The Log
Fireball Musketeer Balloon Lumberjack
Lumberjack
Balloon Bats Musketeer The Log

Defense Synergies 5 13

Bats
Royal Delivery Musketeer The Log Lumberjack
Goblin Gang
Musketeer Royal Delivery The Log Lumberjack
Royal Delivery
Musketeer Bats Goblin Gang Fireball The Log Lumberjack
Fireball
The Log Royal Delivery Musketeer Lumberjack
Musketeer
Goblin Gang Royal Delivery The Log Lumberjack Bats Fireball
Balloon
The Log
Fireball Musketeer Bats Goblin Gang Royal Delivery Lumberjack
Lumberjack
Musketeer Bats Goblin Gang Royal Delivery Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Lumberjack Bats Goblin Gang Royal Delivery Musketeer The Log
Goblin Gang Lumberjack Bats Royal Delivery Musketeer
Lumberjack Bats Goblin Gang Musketeer
Royal Delivery Fireball The Log Lumberjack
Goblin Gang Royal Delivery Fireball The Log Bats Musketeer Lumberjack
Bats Musketeer Goblin Gang Royal Delivery Fireball
Fireball Musketeer The Log
Goblin Gang Musketeer Lumberjack
Goblin Gang Royal Delivery Musketeer Lumberjack
Bats Goblin Gang Royal Delivery Fireball Musketeer The Log Lumberjack
Musketeer Bats Goblin Gang Royal Delivery Fireball
Lumberjack Bats Goblin Gang Royal Delivery Fireball Musketeer The Log
Fireball Bats Goblin Gang Royal Delivery The Log Lumberjack
Goblin Gang Lumberjack
Goblin Gang Royal Delivery Fireball The Log Lumberjack
Bats Goblin Gang Royal Delivery Fireball Musketeer Lumberjack
Royal Delivery Fireball Bats Goblin Gang Musketeer The Log Lumberjack
Royal Delivery The Log Bats Fireball Musketeer Lumberjack
Musketeer Lumberjack
Goblin Gang Bats Royal Delivery Fireball Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Royal Delivery Fireball
Royal Delivery Fireball Goblin Gang Musketeer The Log Lumberjack
Goblin Gang Royal Delivery Lumberjack Bats Musketeer The Log
Goblin Gang Lumberjack Bats Royal Delivery Fireball Musketeer The Log
Goblin Gang Royal Delivery Musketeer Lumberjack
Royal Delivery Fireball Bats Goblin Gang Musketeer
Goblin Gang Royal Delivery Bats Fireball Musketeer Lumberjack
Royal Delivery Lumberjack
Royal Delivery Bats Fireball The Log
Goblin Gang Royal Delivery Musketeer
Bats Musketeer Lumberjack
Royal Delivery Fireball The Log
Royal Delivery Goblin Gang Fireball Lumberjack
Fireball Musketeer
Goblin Gang Bats Royal Delivery Fireball Musketeer The Log Lumberjack
Bats Royal Delivery Fireball Musketeer The Log
Royal Delivery Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Bats Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Bats Goblin Gang Fireball Musketeer Lumberjack
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bats
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Bats Goblin Gang Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Goblin Gang Musketeer Lumberjack
The Log Fireball Musketeer
Fireball
Musketeer
Bats Goblin Gang Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log
Fireball

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