My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Barbarian Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Royal Hogs Skeleton Army
Giant Snowball
Bats Goblin Gang Royal Recruits Royal Hogs Skeleton Army
Zap
Bats Goblin Gang Royal Hogs Skeleton Army
Barbarian Barrel
Goblin Gang Royal Recruits Royal Hogs Barbarian Hut Skeleton Army
The Log
Goblin Gang Royal Recruits Royal Hogs Barbarian Hut Skeleton Army
Earthquake
Goblin Gang Royal Hogs Barbarian Hut Skeleton Army
Arrows
Bats Goblin Gang Royal Recruits Royal Hogs Skeleton Army
Royal Delivery
Bats Goblin Gang Royal Recruits Royal Hogs Skeleton Army
Fireball
Goblin Gang Royal Hogs Barbarian Hut Skeleton Army
Poison
Bats Goblin Gang Royal Recruits Royal Hogs Barbarian Hut Skeleton Army
Lightning
Barbarian Hut
Rocket
Royal Hogs Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Skeleton Army Royal Hogs Barbarian Hut Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Mega Knight Royal Recruits Royal Hogs
Goblin Gang
Royal Recruits Royal Hogs Barbarian Hut
Royal Recruits
Bats Goblin Gang Royal Hogs
Royal Hogs
Bats Goblin Gang Royal Recruits Barbarian Hut The Log Mega Knight
Barbarian Hut
Bats Goblin Gang Royal Hogs
Skeleton Army
The Log
Royal Hogs Mega Knight
Mega Knight
Bats Royal Hogs The Log

Defense Synergies 1 13

Bats
Barbarian Hut Royal Recruits The Log Mega Knight
Goblin Gang
Royal Recruits Barbarian Hut Skeleton Army The Log
Royal Recruits
Bats Goblin Gang Skeleton Army The Log
Royal Hogs
Barbarian Hut
Bats Goblin Gang Skeleton Army The Log
Skeleton Army
Goblin Gang Royal Recruits Barbarian Hut The Log
The Log
Bats Goblin Gang Royal Recruits Barbarian Hut Skeleton Army Mega Knight
Mega Knight
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Royal Recruits The Log
Barbarian Hut Skeleton Army Bats Goblin Gang Royal Recruits The Log Mega Knight
Goblin Gang Barbarian Hut Skeleton Army Mega Knight Bats Royal Recruits
Royal Recruits Barbarian Hut Skeleton Army Bats Goblin Gang Mega Knight
Royal Recruits Skeleton Army The Log Mega Knight
Goblin Gang Skeleton Army The Log Bats Mega Knight
Bats Goblin Gang Barbarian Hut
Barbarian Hut Royal Recruits The Log Mega Knight
Barbarian Hut Goblin Gang Royal Recruits Skeleton Army
Goblin Gang Skeleton Army Royal Recruits Mega Knight
Bats Goblin Gang Skeleton Army Royal Recruits The Log Mega Knight
Bats Goblin Gang Barbarian Hut
Royal Recruits Barbarian Hut Skeleton Army Mega Knight Bats Goblin Gang The Log
Barbarian Hut Skeleton Army Mega Knight Bats Goblin Gang Royal Recruits The Log
Royal Recruits Barbarian Hut Skeleton Army Goblin Gang Mega Knight
Barbarian Hut Skeleton Army Goblin Gang Royal Recruits The Log Mega Knight
Barbarian Hut Mega Knight Bats Goblin Gang Royal Recruits Skeleton Army
Mega Knight Bats Goblin Gang Royal Recruits Barbarian Hut Skeleton Army The Log
The Log Bats Royal Recruits Barbarian Hut Mega Knight
Barbarian Hut Royal Recruits
Goblin Gang Royal Recruits Skeleton Army Mega Knight Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Barbarian Hut Skeleton Army Mega Knight
Goblin Gang The Log Mega Knight
Goblin Gang Royal Recruits Skeleton Army Mega Knight Bats Barbarian Hut The Log
Goblin Gang Royal Recruits Skeleton Army Mega Knight Bats Barbarian Hut The Log
Royal Recruits Barbarian Hut Goblin Gang Skeleton Army Mega Knight
Bats Goblin Gang
Goblin Gang Royal Recruits Skeleton Army Bats Barbarian Hut
Mega Knight Royal Recruits Barbarian Hut Skeleton Army
Royal Recruits Mega Knight Bats Barbarian Hut Skeleton Army The Log
Royal Recruits Goblin Gang Barbarian Hut Skeleton Army
Mega Knight Bats Royal Recruits
Royal Recruits Skeleton Army Mega Knight The Log
Royal Recruits Skeleton Army Mega Knight Goblin Gang Barbarian Hut
Royal Recruits Barbarian Hut Skeleton Army Mega Knight
Goblin Gang Royal Recruits Skeleton Army Bats Barbarian Hut The Log
Bats Mega Knight Royal Recruits Barbarian Hut The Log
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Barbarian Hut The Log
The Log
Barbarian Hut The Log
Royal Recruits Barbarian Hut The Log
The Log Mega Knight
Bats
The Log
The Log Barbarian Hut
The Log
Bats Goblin Gang
Royal Recruits The Log
Barbarian Hut The Log
Barbarian Hut The Log
Barbarian Hut The Log
Royal Recruits Barbarian Hut The Log Mega Knight
Bats
The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
Royal Recruits Barbarian Hut The Log
The Log Mega Knight
The Log
The Log Mega Knight
The Log
Bats
Bats
The Log Mega Knight
Mega Knight
The Log
Bats Goblin Gang Royal Recruits Barbarian Hut Skeleton Army
The Log
Goblin Gang Mega Knight
The Log
Royal Recruits Mega Knight
Bats Goblin Gang Royal Recruits The Log
Bats
Royal Recruits The Log Mega Knight
Mega Knight

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