My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Skeleton Dragons Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Giant Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton Army
Giant Snowball
Bats Goblin Gang Skeleton Dragons Skeleton Army Baby Dragon
Zap
Bats Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Army Magic Archer
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Dragons Skeleton Army
Royal Delivery
Bats Goblin Gang Skeleton Dragons Skeleton Army Baby Dragon Magic Archer
Fireball
Goblin Gang Skeleton Dragons Skeleton Army Baby Dragon Magic Archer
Poison
Bats Goblin Gang Skeleton Dragons Skeleton Army Magic Archer
Lightning
Skeleton Dragons Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Skeleton Army Skeleton Dragons Baby Dragon Magic Archer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Gang Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Dragons Rage Baby Dragon
Goblin Gang
Giant Baby Dragon
Skeleton Dragons
Bats Giant Baby Dragon
Giant
Bats Rage Goblin Gang Skeleton Dragons Baby Dragon Magic Archer
Rage
Giant Bats
Skeleton Army
Baby Dragon
Bats Goblin Gang Skeleton Dragons Giant
Magic Archer
Giant

Defense Synergies 0 7

Bats
Baby Dragon
Goblin Gang
Skeleton Dragons Skeleton Army Magic Archer
Skeleton Dragons
Goblin Gang Skeleton Army Baby Dragon
Giant
Rage
Skeleton Army
Goblin Gang Skeleton Dragons Magic Archer
Baby Dragon
Bats Skeleton Dragons
Magic Archer
Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Baby Dragon Magic Archer
Skeleton Army Bats Goblin Gang Skeleton Dragons
Goblin Gang Skeleton Army Bats Skeleton Dragons
Skeleton Army Bats Goblin Gang Skeleton Dragons
Skeleton Army
Goblin Gang Skeleton Army Bats Skeleton Dragons Baby Dragon Magic Archer
Bats Skeleton Dragons Goblin Gang Baby Dragon Magic Archer
Skeleton Dragons Baby Dragon Magic Archer
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Bats Goblin Gang Skeleton Dragons Skeleton Army Baby Dragon Magic Archer
Skeleton Dragons Bats Goblin Gang Baby Dragon Magic Archer
Skeleton Army Bats Goblin Gang Skeleton Dragons
Skeleton Army Bats Goblin Gang Skeleton Dragons Baby Dragon Magic Archer
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Bats Goblin Gang Skeleton Dragons Skeleton Army
Bats Goblin Gang Skeleton Dragons Skeleton Army Baby Dragon Magic Archer
Baby Dragon Bats Skeleton Dragons Magic Archer
Goblin Gang Skeleton Dragons Skeleton Army Bats Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Goblin Gang Skeleton Dragons Baby Dragon Magic Archer
Goblin Gang Skeleton Army Bats
Goblin Gang Skeleton Army Bats
Goblin Gang Skeleton Army
Skeleton Dragons Bats Goblin Gang Baby Dragon Magic Archer
Goblin Gang Skeleton Army Bats
Skeleton Army
Bats Skeleton Dragons Skeleton Army Baby Dragon Magic Archer
Goblin Gang Skeleton Dragons Skeleton Army
Bats
Skeleton Army
Skeleton Army Goblin Gang
Skeleton Dragons Skeleton Army Baby Dragon Magic Archer
Goblin Gang Skeleton Army Bats Skeleton Dragons Baby Dragon Magic Archer
Bats Skeleton Dragons Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon Magic Archer
Skeleton Dragons Baby Dragon Magic Archer
Skeleton Dragons
Skeleton Dragons Baby Dragon Magic Archer
Skeleton Dragons Bats Baby Dragon Magic Archer
Skeleton Dragons Baby Dragon Magic Archer
Skeleton Dragons Baby Dragon Magic Archer
Skeleton Dragons
Bats Goblin Gang
Skeleton Dragons Magic Archer
Skeleton Dragons Baby Dragon Magic Archer
Skeleton Dragons Baby Dragon Magic Archer
Skeleton Dragons Baby Dragon Magic Archer
Skeleton Dragons Baby Dragon Magic Archer
Skeleton Dragons Baby Dragon Magic Archer
Magic Archer Skeleton Dragons Baby Dragon
Bats Skeleton Dragons
Skeleton Dragons Baby Dragon Magic Archer
Skeleton Dragons Baby Dragon Magic Archer
Skeleton Dragons Baby Dragon Magic Archer
Skeleton Dragons
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon Magic Archer
Skeleton Dragons Baby Dragon Magic Archer
Skeleton Dragons Baby Dragon Magic Archer
Skeleton Dragons Baby Dragon Magic Archer
Bats Skeleton Dragons Baby Dragon Magic Archer
Bats Skeleton Dragons
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Magic Archer
Bats Goblin Gang Skeleton Army Magic Archer
Skeleton Dragons Baby Dragon Magic Archer
Goblin Gang Skeleton Dragons Baby Dragon Magic Archer
Skeleton Dragons Baby Dragon Magic Archer
Skeleton Dragons
Bats Goblin Gang Skeleton Dragons Baby Dragon Magic Archer
Bats Skeleton Dragons Magic Archer
Baby Dragon Magic Archer
Skeleton Dragons

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