My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Skeleton Dragons Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Giant Skeleton Goblin Giant Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Giant Skeleton Goblin Giant Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton Lava Hound
Giant Snowball
Bats Goblin Gang Skeleton Dragons Lava Hound
Zap
Bats Goblin Gang Mortar Goblin Giant Lava Hound
Barbarian Barrel
Goblin Gang Mortar Giant Skeleton Magic Archer
The Log
Goblin Gang Giant Skeleton
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang Skeleton Dragons Lava Hound
Royal Delivery
Bats Goblin Gang Skeleton Dragons Giant Skeleton Magic Archer Lava Hound
Fireball
Goblin Gang Skeleton Dragons Mortar Magic Archer Lava Hound
Poison
Bats Goblin Gang Skeleton Dragons Mortar Magic Archer Lava Hound
Lightning
Skeleton Dragons Mortar Magic Archer
Rocket
Mortar Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Mortar Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Skeleton Dragons Mortar Magic Archer Giant Skeleton Goblin Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Skeleton Dragons Mortar

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Lava Hound Skeleton Dragons Mortar Goblin Giant
Goblin Gang
Mortar Giant Skeleton Goblin Giant Lava Hound
Skeleton Dragons
Lava Hound Bats Mortar Giant Skeleton Goblin Giant
Mortar
Bats Goblin Gang Skeleton Dragons Goblin Giant
Giant Skeleton
Bats Goblin Gang Skeleton Dragons Magic Archer
Goblin Giant
Bats Goblin Gang Skeleton Dragons Mortar Magic Archer
Magic Archer
Giant Skeleton Goblin Giant Lava Hound
Lava Hound
Bats Skeleton Dragons Goblin Gang Magic Archer

Defense Synergies 0 10

Bats
Mortar Giant Skeleton Goblin Giant
Goblin Gang
Skeleton Dragons Mortar Giant Skeleton Magic Archer
Skeleton Dragons
Goblin Gang Mortar
Mortar
Bats Goblin Gang Skeleton Dragons
Giant Skeleton
Bats Goblin Gang Magic Archer
Goblin Giant
Bats Magic Archer
Magic Archer
Goblin Gang Giant Skeleton Goblin Giant
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mortar Goblin Giant Magic Archer
Bats Goblin Gang Skeleton Dragons Mortar
Goblin Gang Mortar Bats Skeleton Dragons Giant Skeleton
Bats Goblin Gang Skeleton Dragons Mortar
Giant Skeleton
Goblin Gang Bats Skeleton Dragons Magic Archer
Bats Skeleton Dragons Goblin Gang Mortar Magic Archer
Skeleton Dragons Giant Skeleton Goblin Giant Magic Archer
Goblin Gang Mortar
Goblin Gang Giant Skeleton
Bats Goblin Gang Skeleton Dragons Giant Skeleton Goblin Giant Magic Archer
Skeleton Dragons Bats Goblin Gang Magic Archer
Mortar Bats Goblin Gang Skeleton Dragons Giant Skeleton
Bats Goblin Gang Skeleton Dragons Mortar Magic Archer
Goblin Gang Mortar
Goblin Gang Mortar
Bats Goblin Gang Skeleton Dragons Mortar
Mortar Bats Goblin Gang Skeleton Dragons Magic Archer
Mortar Bats Skeleton Dragons Giant Skeleton Magic Archer
Mortar
Goblin Gang Skeleton Dragons Bats Giant Skeleton Goblin Giant
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Goblin Gang Skeleton Dragons Mortar Magic Archer
Goblin Gang Giant Skeleton Bats Goblin Giant
Goblin Gang Giant Skeleton Bats Goblin Giant
Giant Skeleton Goblin Gang Goblin Giant
Skeleton Dragons Bats Goblin Gang Goblin Giant Magic Archer
Goblin Gang Bats Giant Skeleton Goblin Giant
Giant Skeleton Goblin Giant
Giant Skeleton Bats Skeleton Dragons Mortar Magic Archer
Goblin Gang Skeleton Dragons Goblin Giant
Bats Giant Skeleton
Giant Skeleton Goblin Giant
Giant Skeleton Goblin Gang Goblin Giant
Skeleton Dragons Magic Archer
Goblin Gang Bats Skeleton Dragons Mortar Giant Skeleton Goblin Giant Magic Archer
Bats Skeleton Dragons Giant Skeleton Magic Archer
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Skeleton Dragons Mortar Giant Skeleton
Mortar Skeleton Dragons Magic Archer
Skeleton Dragons Giant Skeleton Goblin Giant Magic Archer
Skeleton Dragons Giant Skeleton
Skeleton Dragons Mortar Magic Archer
Skeleton Dragons Bats Goblin Giant Magic Archer
Skeleton Dragons Mortar Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Mortar
Bats Goblin Gang
Skeleton Dragons Mortar Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Mortar Magic Archer
Skeleton Dragons Mortar Magic Archer
Skeleton Dragons Mortar Magic Archer
Skeleton Dragons Mortar Magic Archer
Magic Archer Skeleton Dragons Mortar
Mortar
Bats Skeleton Dragons
Skeleton Dragons Mortar Magic Archer
Skeleton Dragons Mortar Magic Archer
Skeleton Dragons Giant Skeleton Magic Archer
Skeleton Dragons
Skeleton Dragons Mortar
Skeleton Dragons Mortar Magic Archer
Mortar Skeleton Dragons Magic Archer
Skeleton Dragons Mortar Magic Archer
Skeleton Dragons Mortar Magic Archer
Bats Skeleton Dragons Magic Archer
Bats Skeleton Dragons
Skeleton Dragons Mortar Magic Archer
Skeleton Dragons Magic Archer
Giant Skeleton
Magic Archer
Bats Goblin Gang Magic Archer
Skeleton Dragons Magic Archer
Goblin Gang Skeleton Dragons Magic Archer
Skeleton Dragons Mortar Magic Archer
Giant Skeleton
Skeleton Dragons
Bats Goblin Gang Skeleton Dragons Giant Skeleton Magic Archer
Bats Skeleton Dragons Magic Archer
Mortar Giant Skeleton Goblin Giant Magic Archer
Skeleton Dragons Mortar

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