My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Elite Barbarians Skeleton Army
Giant Snowball
Bats Goblin Gang Skeleton Barrel Skeleton Army
Zap
Bats Goblin Gang Skeleton Barrel Firecracker Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Elite Barbarians Skeleton Army
The Log
Goblin Gang Skeleton Barrel Firecracker Elite Barbarians Skeleton Army
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Bats Goblin Gang Skeleton Barrel Firecracker Skeleton Army
Royal Delivery
Bats Goblin Gang Skeleton Barrel Firecracker Elite Barbarians Skeleton Army
Fireball
Goblin Gang Skeleton Barrel Firecracker Elite Barbarians Skeleton Army
Poison
Bats Goblin Gang Skeleton Barrel Firecracker Skeleton Army
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Skeleton Barrel Firecracker Skeleton Army Fireball Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Skeleton Barrel Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Firecracker Elite Barbarians
Goblin Gang
Skeleton Barrel Firecracker
Skeleton Barrel
Bats Firecracker Fireball Goblin Gang Mega Knight
Firecracker
Skeleton Barrel Bats Goblin Gang Elite Barbarians Mega Knight
Elite Barbarians
Bats Firecracker Fireball Mega Knight
Fireball
Skeleton Barrel Elite Barbarians Mega Knight
Skeleton Army
Mega Knight
Bats Skeleton Barrel Firecracker Elite Barbarians Fireball

Defense Synergies 0 10

Bats
Firecracker Mega Knight
Goblin Gang
Firecracker Skeleton Army
Skeleton Barrel
Fireball Mega Knight
Firecracker
Bats Goblin Gang Skeleton Army Mega Knight
Elite Barbarians
Mega Knight
Fireball
Skeleton Barrel Mega Knight
Skeleton Army
Goblin Gang Firecracker
Mega Knight
Bats Skeleton Barrel Firecracker Elite Barbarians Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Fireball
Elite Barbarians Skeleton Army Bats Goblin Gang Firecracker Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Elite Barbarians
Elite Barbarians Skeleton Army Bats Goblin Gang Firecracker Mega Knight
Firecracker Elite Barbarians Fireball Skeleton Army Mega Knight
Goblin Gang Fireball Skeleton Army Bats Firecracker Mega Knight
Bats Goblin Gang Firecracker Fireball
Skeleton Barrel Fireball Mega Knight
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Firecracker Mega Knight
Bats Goblin Gang Skeleton Army Firecracker Fireball Mega Knight
Bats Goblin Gang Firecracker Fireball
Skeleton Army Mega Knight Bats Goblin Gang Elite Barbarians Fireball
Fireball Skeleton Army Mega Knight Bats Goblin Gang Firecracker
Elite Barbarians Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Elite Barbarians Fireball Mega Knight
Mega Knight Bats Goblin Gang Firecracker Elite Barbarians Fireball Skeleton Army
Fireball Mega Knight Bats Goblin Gang Firecracker Elite Barbarians Skeleton Army
Bats Firecracker Fireball Mega Knight
Elite Barbarians
Goblin Gang Skeleton Army Mega Knight Bats Firecracker Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Elite Barbarians Fireball
Fireball Goblin Gang Skeleton Barrel Firecracker Elite Barbarians Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Elite Barbarians
Goblin Gang Skeleton Army Mega Knight Bats Elite Barbarians Fireball
Goblin Gang Elite Barbarians Skeleton Army Mega Knight
Firecracker Fireball Bats Goblin Gang Skeleton Barrel
Goblin Gang Skeleton Army Bats Elite Barbarians Fireball
Mega Knight Elite Barbarians Skeleton Army
Mega Knight Bats Firecracker Elite Barbarians Fireball Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Bats Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians Fireball
Elite Barbarians Skeleton Army Mega Knight Goblin Gang Fireball
Firecracker Fireball Skeleton Army Mega Knight
Goblin Gang Elite Barbarians Skeleton Army Bats Firecracker Fireball
Bats Mega Knight Firecracker Elite Barbarians Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker
Firecracker Fireball Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Bats Skeleton Barrel
Firecracker
Fireball Skeleton Barrel Firecracker
Fireball Skeleton Barrel Firecracker
Bats Goblin Gang Elite Barbarians Fireball
Firecracker Skeleton Barrel Fireball
Fireball Firecracker
Skeleton Barrel Firecracker Elite Barbarians Fireball
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Elite Barbarians Fireball
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball Mega Knight
Fireball
Bats
Skeleton Barrel Firecracker Fireball Mega Knight
Skeleton Barrel Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Skeleton Barrel Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Skeleton Barrel
Fireball Skeleton Barrel Mega Knight
Fireball Skeleton Barrel Firecracker
Elite Barbarians Bats Firecracker Fireball
Bats Skeleton Barrel Firecracker Fireball
Elite Barbarians Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Skeleton Barrel Bats Goblin Gang Fireball Skeleton Army
Fireball Firecracker
Fireball
Fireball Goblin Gang Firecracker Mega Knight
Skeleton Barrel Firecracker Fireball
Fireball
Firecracker Elite Barbarians Mega Knight
Bats Goblin Gang Firecracker Elite Barbarians Fireball
Firecracker Bats Fireball
Skeleton Barrel Firecracker Fireball Mega Knight
Fireball Firecracker Mega Knight

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