My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Skeleton Army Sparky
Giant Snowball
Bats Goblin Gang Skeleton Barrel Skeleton Army
Zap
Bats Goblin Gang Skeleton Barrel Skeleton Army Sparky
Barbarian Barrel
Goblin Gang Skeleton Barrel Wizard Skeleton Army Sparky
The Log
Goblin Gang Skeleton Barrel Mini P.E.K.K.A Skeleton Army Sparky
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Barrel Skeleton Army
Royal Delivery
Bats Goblin Gang Skeleton Barrel Mini P.E.K.K.A Wizard Skeleton Army Sparky
Fireball
Goblin Gang Skeleton Barrel Wizard Skeleton Army Sparky
Poison
Bats Goblin Gang Skeleton Barrel Wizard Skeleton Army Sparky
Lightning
Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mini P.E.K.K.A Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Skeleton Barrel Skeleton Army Mini P.E.K.K.A Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Skeleton Barrel Skeleton Army

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Mini P.E.K.K.A Sparky
Goblin Gang
Skeleton Barrel Mini P.E.K.K.A Sparky
Skeleton Barrel
Bats Goblin Gang Mini P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A
Sparky Bats Goblin Gang Skeleton Barrel Wizard Mega Knight
Wizard
Mini P.E.K.K.A Sparky Mega Knight
Skeleton Army
Sparky
Sparky
Mini P.E.K.K.A Bats Goblin Gang Skeleton Barrel Wizard Skeleton Army
Mega Knight
Bats Skeleton Barrel Mini P.E.K.K.A Wizard

Defense Synergies 0 12

Bats
Mini P.E.K.K.A Sparky Mega Knight
Goblin Gang
Mini P.E.K.K.A Skeleton Army Sparky
Skeleton Barrel
Mega Knight
Mini P.E.K.K.A
Bats Goblin Gang Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army
Goblin Gang Mini P.E.K.K.A Wizard Sparky
Sparky
Bats Goblin Gang Skeleton Army
Mega Knight
Bats Skeleton Barrel Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Wizard Sparky
Mini P.E.K.K.A Skeleton Army Sparky Bats Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Skeleton Army Sparky Mega Knight Bats
Mini P.E.K.K.A Skeleton Army Sparky Bats Goblin Gang Mega Knight
Mini P.E.K.K.A Skeleton Army Sparky Mega Knight
Goblin Gang Skeleton Army Bats Mega Knight
Bats Goblin Gang Wizard
Skeleton Barrel Sparky Mega Knight
Mini P.E.K.K.A Sparky Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A Sparky Mega Knight
Bats Goblin Gang Skeleton Army Wizard Mega Knight
Bats Goblin Gang Wizard
Mini P.E.K.K.A Skeleton Army Sparky Mega Knight Bats Goblin Gang Wizard
Wizard Skeleton Army Sparky Mega Knight Bats Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Sparky Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mini P.E.K.K.A Sparky Mega Knight
Wizard Sparky Mega Knight Bats Goblin Gang Mini P.E.K.K.A Skeleton Army
Mega Knight Bats Goblin Gang Wizard Skeleton Army
Wizard Bats Mega Knight
Mini P.E.K.K.A Sparky
Goblin Gang Wizard Skeleton Army Mega Knight Bats Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Sparky
Goblin Gang Skeleton Barrel Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Mini P.E.K.K.A Sparky
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Bats Sparky
Goblin Gang Mini P.E.K.K.A Skeleton Army Sparky Mega Knight
Wizard Bats Goblin Gang Skeleton Barrel
Goblin Gang Mini P.E.K.K.A Skeleton Army Sparky Bats
Mini P.E.K.K.A Mega Knight Skeleton Army Sparky
Mega Knight Bats Mini P.E.K.K.A Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky
Mega Knight Bats Mini P.E.K.K.A Sparky
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang Wizard Sparky
Wizard Skeleton Army Sparky Mega Knight
Goblin Gang Skeleton Army Sparky Bats Mini P.E.K.K.A
Bats Mega Knight Mini P.E.K.K.A Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Sparky
Skeleton Barrel
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Wizard Sparky Mega Knight
Wizard Bats Skeleton Barrel
Wizard Sparky
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Bats Goblin Gang Mini P.E.K.K.A Sparky
Skeleton Barrel Wizard Sparky
Wizard
Skeleton Barrel Sparky
Skeleton Barrel
Skeleton Barrel Sparky
Skeleton Barrel Wizard Sparky
Skeleton Barrel Wizard Sparky Mega Knight
Sparky
Bats Mini P.E.K.K.A Sparky
Skeleton Barrel Mini P.E.K.K.A Wizard Sparky Mega Knight
Skeleton Barrel Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Skeleton Barrel
Wizard Sparky Mega Knight
Skeleton Barrel Wizard Sparky
Skeleton Barrel Wizard Sparky Mega Knight
Skeleton Barrel Sparky
Bats Wizard Sparky
Bats Skeleton Barrel Wizard
Mini P.E.K.K.A Sparky
Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard Sparky
Skeleton Barrel Bats Goblin Gang Skeleton Army
Wizard
Goblin Gang Mini P.E.K.K.A Wizard Sparky Mega Knight
Skeleton Barrel Wizard
Sparky
Sparky Mega Knight
Bats Goblin Gang Sparky
Bats
Skeleton Barrel Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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