My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Bandit
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Tesla Wizard Bandit
The Log
Goblin Gang Hog Rider Bandit
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Wizard P.E.K.K.A Bandit
Fireball
Goblin Gang Tesla Hog Rider Wizard Bandit
Poison
Bats Goblin Gang Wizard
Lightning
Tesla Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Bandit Tesla Fireball Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Bandit Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider P.E.K.K.A Bandit
Goblin Gang
Hog Rider P.E.K.K.A Bandit
Tesla
Fireball
Hog Rider
Hog Rider
Bats Goblin Gang Fireball Wizard Bandit
Wizard
Hog Rider P.E.K.K.A Bandit
P.E.K.K.A
Bats Goblin Gang Wizard
Bandit
Bats Goblin Gang Hog Rider Wizard

Defense Synergies 1 10

Bats
Tesla P.E.K.K.A Bandit
Goblin Gang
Tesla P.E.K.K.A Bandit
Tesla
Goblin Gang Bats Fireball Wizard
Fireball
Tesla Bandit
Hog Rider
Wizard
Tesla P.E.K.K.A Bandit
P.E.K.K.A
Bats Goblin Gang Wizard
Bandit
Bats Goblin Gang Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
P.E.K.K.A Bats Goblin Gang Tesla Bandit
Goblin Gang Tesla P.E.K.K.A Bats Bandit
Tesla P.E.K.K.A Bats Goblin Gang Bandit
Fireball P.E.K.K.A
Goblin Gang Fireball Bats Tesla Bandit
Bats Tesla Goblin Gang Fireball Wizard
Tesla Fireball P.E.K.K.A Bandit
Tesla P.E.K.K.A Goblin Gang
Goblin Gang Tesla Bandit
Bats Goblin Gang Tesla Fireball Wizard Bandit
Tesla Bats Goblin Gang Fireball Wizard
Tesla P.E.K.K.A Bats Goblin Gang Fireball Wizard Bandit
Fireball Wizard Bats Goblin Gang Tesla P.E.K.K.A
P.E.K.K.A Goblin Gang Tesla Bandit
Goblin Gang Tesla Fireball P.E.K.K.A Bandit
Tesla Wizard Bats Goblin Gang Fireball P.E.K.K.A
Tesla Fireball Bats Goblin Gang Wizard Bandit
Wizard Bats Tesla Fireball Bandit
P.E.K.K.A Tesla
Goblin Gang Wizard Bats Tesla Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball P.E.K.K.A Bandit
Fireball Bandit Goblin Gang Tesla Wizard
Goblin Gang P.E.K.K.A Bandit Bats
Goblin Gang P.E.K.K.A Bats Tesla Fireball Bandit
P.E.K.K.A Goblin Gang Tesla Bandit
Fireball Wizard Bats Goblin Gang Tesla
Goblin Gang P.E.K.K.A Bats Tesla Fireball Bandit
P.E.K.K.A Tesla
P.E.K.K.A Bats Fireball Bandit
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang Tesla Fireball Wizard Bandit
Wizard Tesla Fireball
Goblin Gang Tesla Bats Fireball P.E.K.K.A
Bats Tesla Fireball Wizard P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bandit
Fireball Bandit
Fireball
Fireball Wizard
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard Bandit
Bats Goblin Gang Fireball
Fireball Wizard Bandit
Fireball Wizard
Fireball Bandit
Fireball Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Bats
Fireball Wizard Bandit
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball Bandit
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball
P.E.K.K.A
Fireball Wizard
Bats Goblin Gang Fireball Bandit
Fireball Wizard
Fireball
Fireball Goblin Gang Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Bats Goblin Gang Fireball
Bats Fireball
Fireball Bandit
P.E.K.K.A
Fireball Wizard

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