My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Ram Rider
Giant Snowball
Bats Goblin Gang Hog Rider Ram Rider
Zap
Bats Goblin Gang Ram Rider
Barbarian Barrel
Goblin Gang Tesla Electro Wizard
The Log
Goblin Gang Hog Rider Ram Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Electro Wizard Ram Rider
Fireball
Goblin Gang Tesla Hog Rider Electro Wizard Ram Rider
Poison
Bats Goblin Gang Electro Wizard
Lightning
Tesla Electro Wizard Ram Rider
Rocket
Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Tesla Hog Rider Electro Wizard Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Ram Rider
Goblin Gang
Hog Rider
Tesla
Hog Rider
Bats Goblin Gang The Log Rocket Electro Wizard
Rocket
Hog Rider
The Log
Hog Rider Ram Rider
Electro Wizard
Hog Rider Ram Rider
Ram Rider
Bats The Log Electro Wizard

Defense Synergies 2 10

Bats
Tesla The Log Electro Wizard
Goblin Gang
Tesla The Log Electro Wizard
Tesla
Goblin Gang The Log Bats Electro Wizard
Hog Rider
Rocket
The Log
The Log
Tesla Bats Goblin Gang Rocket Electro Wizard Ram Rider
Electro Wizard
Bats Goblin Gang Tesla The Log Ram Rider
Ram Rider
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla The Log Electro Wizard Ram Rider
Bats Goblin Gang Tesla The Log Electro Wizard Ram Rider
Goblin Gang Tesla Rocket Ram Rider Bats Electro Wizard
Tesla Bats Goblin Gang Electro Wizard Ram Rider
Rocket The Log
Goblin Gang The Log Bats Tesla Electro Wizard
Bats Tesla Rocket Electro Wizard Ram Rider Goblin Gang
Rocket Tesla The Log Electro Wizard Ram Rider
Tesla Goblin Gang
Goblin Gang Tesla Electro Wizard
Bats Goblin Gang Electro Wizard Tesla The Log Ram Rider
Tesla Bats Goblin Gang Electro Wizard Ram Rider
Tesla Bats Goblin Gang Rocket The Log Electro Wizard Ram Rider
Rocket Bats Goblin Gang Tesla The Log Electro Wizard
Goblin Gang Tesla Electro Wizard Ram Rider
Rocket Goblin Gang Tesla The Log Electro Wizard Ram Rider
Tesla Bats Goblin Gang Electro Wizard
Tesla Bats Goblin Gang The Log Electro Wizard Ram Rider
The Log Bats Tesla Electro Wizard Ram Rider
Tesla Electro Wizard Ram Rider
Goblin Gang Bats Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Electro Wizard
Electro Wizard Goblin Gang Tesla Rocket The Log
Goblin Gang Bats Rocket The Log Electro Wizard Ram Rider
Goblin Gang Rocket Bats Tesla The Log Electro Wizard Ram Rider
Goblin Gang Tesla Ram Rider
Rocket Bats Goblin Gang Tesla Electro Wizard Ram Rider
Goblin Gang Rocket Bats Tesla Electro Wizard Ram Rider
Tesla
Rocket Electro Wizard Bats The Log
Goblin Gang Tesla
Bats Tesla
Rocket The Log Electro Wizard
Rocket Goblin Gang Tesla Ram Rider
Tesla
Goblin Gang Tesla Electro Wizard Bats Rocket The Log
Bats Tesla The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Electro Wizard Ram Rider
Rocket The Log
Rocket The Log
Rocket The Log
Bats Rocket Ram Rider
The Log
The Log Ram Rider
The Log Ram Rider
Rocket Bats Goblin Gang Electro Wizard
Rocket The Log Electro Wizard Ram Rider
Rocket
Rocket The Log
Rocket
The Log
Rocket The Log
Rocket The Log
Rocket
Bats Rocket
Rocket The Log Electro Wizard
Rocket The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log
The Log Electro Wizard Ram Rider
The Log Ram Rider
Rocket The Log
Bats Electro Wizard
Rocket Electro Wizard Bats
Rocket The Log
Rocket Electro Wizard
Rocket The Log
Electro Wizard Bats Goblin Gang Rocket
Rocket Electro Wizard Ram Rider
The Log
Goblin Gang Rocket Electro Wizard
The Log
Rocket
Bats Goblin Gang Rocket The Log Electro Wizard
Bats Rocket Electro Wizard
Rocket The Log Electro Wizard
Rocket

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