My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Tesla Elite Barbarians Valkyrie Goblin Barrel Electro Wizard
The Log
Goblin Gang Elite Barbarians Goblin Barrel
Earthquake
Goblin Gang Tesla Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Elite Barbarians Valkyrie Goblin Barrel Electro Wizard
Fireball
Goblin Gang Tesla Elite Barbarians Goblin Barrel Electro Wizard
Poison
Bats Goblin Gang Electro Wizard
Lightning
Tesla Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Goblin Barrel Tesla Valkyrie Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Goblin Barrel

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elite Barbarians Goblin Barrel
Goblin Gang
Goblin Barrel Valkyrie
Tesla
Elite Barbarians
Valkyrie Bats The Log
Valkyrie
Bats Elite Barbarians Goblin Barrel Goblin Gang Electro Wizard
Goblin Barrel
Goblin Gang Valkyrie Bats
The Log
Elite Barbarians
Electro Wizard
Valkyrie

Defense Synergies 3 13

Bats
Tesla Valkyrie The Log Electro Wizard
Goblin Gang
Tesla Valkyrie The Log Electro Wizard
Tesla
Goblin Gang The Log Bats Valkyrie Electro Wizard
Elite Barbarians
Valkyrie The Log
Valkyrie
Elite Barbarians Bats Goblin Gang Tesla The Log Electro Wizard
Goblin Barrel
The Log
Tesla Bats Goblin Gang Elite Barbarians Valkyrie Electro Wizard
Electro Wizard
Bats Goblin Gang Tesla Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log Electro Wizard
Elite Barbarians Bats Goblin Gang Tesla Valkyrie The Log Electro Wizard
Goblin Gang Tesla Bats Elite Barbarians Valkyrie Electro Wizard
Tesla Elite Barbarians Bats Goblin Gang Valkyrie Electro Wizard
Elite Barbarians Valkyrie The Log
Goblin Gang The Log Bats Tesla Valkyrie Electro Wizard
Bats Tesla Electro Wizard Goblin Gang
Tesla Valkyrie The Log Electro Wizard
Tesla Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Tesla Valkyrie Electro Wizard
Bats Goblin Gang Valkyrie Electro Wizard Tesla The Log
Tesla Bats Goblin Gang Electro Wizard
Tesla Bats Goblin Gang Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Bats Goblin Gang Tesla The Log Electro Wizard
Elite Barbarians Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Elite Barbarians The Log Electro Wizard
Tesla Bats Goblin Gang Elite Barbarians Valkyrie Electro Wizard
Tesla Bats Goblin Gang Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie The Log Bats Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Goblin Gang Valkyrie Bats Tesla Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tesla Elite Barbarians Electro Wizard
Electro Wizard Goblin Gang Tesla Elite Barbarians Valkyrie The Log
Goblin Gang Bats Elite Barbarians Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Bats Tesla Elite Barbarians The Log Electro Wizard
Goblin Gang Tesla Elite Barbarians Valkyrie
Bats Goblin Gang Tesla Electro Wizard
Goblin Gang Bats Tesla Elite Barbarians Valkyrie Electro Wizard
Tesla Elite Barbarians Valkyrie
Electro Wizard Bats Elite Barbarians Valkyrie The Log
Goblin Gang Tesla
Bats Tesla Elite Barbarians Valkyrie
Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Goblin Gang Tesla Valkyrie
Tesla Valkyrie
Goblin Gang Tesla Elite Barbarians Electro Wizard Bats Valkyrie The Log
Bats Valkyrie Tesla Elite Barbarians The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Valkyrie The Log
Bats
The Log
The Log
The Log
Bats Goblin Gang Elite Barbarians Electro Wizard
Valkyrie The Log Electro Wizard
Elite Barbarians The Log
Elite Barbarians The Log
The Log
The Log
Bats
The Log Electro Wizard
Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie
The Log Electro Wizard
The Log
The Log
Elite Barbarians Bats Electro Wizard
Electro Wizard Bats
Elite Barbarians
The Log
Electro Wizard
The Log
Electro Wizard Bats Goblin Gang
Electro Wizard
The Log
Goblin Gang Valkyrie Electro Wizard
The Log
Elite Barbarians
Bats Goblin Gang Elite Barbarians The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard

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