My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Baby Dragon Prince Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince
Giant Snowball
Bats Goblin Gang Tombstone Dart Goblin Baby Dragon
Zap
Bats Goblin Gang Tombstone Dart Goblin Prince
Barbarian Barrel
Goblin Gang Tombstone Dart Goblin
The Log
Goblin Gang Tombstone Dart Goblin Prince
Earthquake
Goblin Gang Tombstone
Arrows
Bats Goblin Gang Tombstone Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Baby Dragon Prince
Fireball
Goblin Gang Tombstone Dart Goblin Baby Dragon
Poison
Bats Goblin Gang Tombstone Dart Goblin
Lightning
Tombstone Baby Dragon Prince Goblinstein
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Tombstone Dart Goblin Baby Dragon Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Tombstone

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Baby Dragon Prince
Goblin Gang
Dart Goblin Baby Dragon Prince
Tombstone
Dart Goblin
Goblin Gang Baby Dragon Prince The Log
Baby Dragon
Bats Goblin Gang Dart Goblin Prince
Prince
Bats Goblin Gang Dart Goblin Baby Dragon The Log
The Log
Dart Goblin Prince
Goblinstein

Defense Synergies 2 15

Bats
Dart Goblin Baby Dragon Prince The Log
Goblin Gang
Tombstone Dart Goblin Prince The Log
Tombstone
Dart Goblin Goblin Gang Baby Dragon Prince
Dart Goblin
Tombstone Bats Goblin Gang Baby Dragon Prince The Log
Baby Dragon
Bats Tombstone Dart Goblin Prince The Log
Prince
The Log Bats Goblin Gang Tombstone Dart Goblin Baby Dragon
The Log
Prince Bats Goblin Gang Dart Goblin Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin Baby Dragon The Log
Bats Goblin Gang Tombstone Dart Goblin Prince The Log
Goblin Gang Prince Bats Tombstone Dart Goblin
Prince Bats Goblin Gang Tombstone Dart Goblin
Tombstone Prince The Log
Goblin Gang The Log Bats Dart Goblin Baby Dragon
Bats Dart Goblin Goblin Gang Tombstone Baby Dragon
Dart Goblin Baby Dragon The Log
Goblin Gang Tombstone Prince
Goblin Gang Dart Goblin Prince
Bats Goblin Gang Dart Goblin Tombstone Baby Dragon The Log
Bats Goblin Gang Dart Goblin Baby Dragon
Tombstone Prince Bats Goblin Gang The Log
Bats Goblin Gang Tombstone Dart Goblin Baby Dragon Prince The Log
Goblin Gang Tombstone Prince
Goblin Gang Prince The Log
Bats Goblin Gang Tombstone Prince
Tombstone Bats Goblin Gang Dart Goblin Baby Dragon Prince The Log
Baby Dragon The Log Bats Tombstone Dart Goblin
Dart Goblin Prince
Goblin Gang Bats Dart Goblin Baby Dragon Prince The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Prince
Goblin Gang Baby Dragon Prince The Log
Goblin Gang Tombstone Bats Prince The Log
Goblin Gang Prince Bats The Log
Goblin Gang Tombstone Prince
Bats Goblin Gang Dart Goblin Baby Dragon
Goblin Gang Prince Bats Tombstone Dart Goblin
Prince
Bats Tombstone Baby Dragon Prince The Log
Goblin Gang Tombstone Dart Goblin
Bats Tombstone Dart Goblin Prince
Prince The Log
Prince Goblin Gang Tombstone
Dart Goblin Baby Dragon
Goblin Gang Tombstone Bats Dart Goblin Baby Dragon Prince The Log
Bats Dart Goblin Baby Dragon The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Prince The Log
Baby Dragon The Log
Bats Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
The Log Dart Goblin Baby Dragon
The Log Dart Goblin
Bats Goblin Gang Prince
Dart Goblin Prince The Log
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Prince The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Bats
Dart Goblin Baby Dragon Prince The Log
Dart Goblin Baby Dragon The Log
Baby Dragon Prince The Log
Prince The Log
Baby Dragon The Log
The Log Baby Dragon
The Log Dart Goblin Baby Dragon
Baby Dragon Prince The Log
Dart Goblin Baby Dragon The Log
Bats Dart Goblin Baby Dragon
Bats Dart Goblin
Dart Goblin The Log
Prince
The Log
Bats Goblin Gang Tombstone Dart Goblin Prince
Dart Goblin Baby Dragon
The Log
Goblin Gang Dart Goblin Baby Dragon Prince
The Log Dart Goblin Baby Dragon
Dart Goblin Prince
Bats Goblin Gang Dart Goblin Baby Dragon The Log
Bats Dart Goblin
Dart Goblin Baby Dragon Prince The Log
Prince
Dart Goblin

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