My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Bowler Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Bats Goblin Gang Tombstone Hog Rider Goblin Barrel
Zap
Bats Goblin Gang Tombstone Goblin Barrel
Barbarian Barrel
Goblin Gang Tombstone Goblin Barrel Ice Wizard
The Log
Goblin Gang Tombstone Hog Rider Goblin Barrel
Earthquake
Goblin Gang Tombstone Hog Rider Goblin Barrel
Arrows
Bats Goblin Gang Tombstone Goblin Barrel
Royal Delivery
Bats Goblin Gang Hog Rider Goblin Barrel Bowler Ice Wizard
Fireball
Goblin Gang Tombstone Hog Rider Goblin Barrel Bowler Ice Wizard
Poison
Bats Goblin Gang Tombstone Ice Wizard
Lightning
Tombstone Bowler Ice Wizard Goblinstein
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Tombstone Goblin Barrel Ice Wizard Hog Rider Bowler Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Tombstone Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Goblin Barrel Bowler
Goblin Gang
Hog Rider Goblin Barrel Bowler
Tombstone
Hog Rider
Bats Goblin Gang Goblin Barrel Bowler
Goblin Barrel
Goblin Gang Bats Hog Rider Bowler Ice Wizard
Bowler
Bats Goblin Gang Hog Rider Goblin Barrel Ice Wizard
Ice Wizard
Goblin Barrel Bowler
Goblinstein

Defense Synergies 0 6

Bats
Bowler Ice Wizard
Goblin Gang
Tombstone Ice Wizard
Tombstone
Goblin Gang Ice Wizard
Hog Rider
Goblin Barrel
Bowler
Bats Ice Wizard
Ice Wizard
Bats Goblin Gang Tombstone Bowler
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tombstone
Bats Goblin Gang Tombstone Ice Wizard
Goblin Gang Bowler Bats Tombstone Ice Wizard
Bats Goblin Gang Tombstone Bowler Ice Wizard
Tombstone Bowler
Goblin Gang Bowler Bats Ice Wizard
Bats Goblin Gang Tombstone Ice Wizard
Bowler
Goblin Gang Tombstone Ice Wizard
Goblin Gang Bowler Ice Wizard
Bats Goblin Gang Ice Wizard Tombstone Bowler
Bats Goblin Gang Ice Wizard
Tombstone Bowler Bats Goblin Gang Ice Wizard
Bowler Bats Goblin Gang Tombstone
Goblin Gang Tombstone
Goblin Gang Bowler
Bats Goblin Gang Tombstone Bowler
Tombstone Bats Goblin Gang Bowler Ice Wizard
Bats Tombstone Bowler Ice Wizard
Goblin Gang Bowler Bats
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Bowler
Goblin Gang Bowler
Goblin Gang Tombstone Bats Bowler
Goblin Gang Bowler Bats
Goblin Gang Tombstone Bowler
Bats Goblin Gang Ice Wizard
Goblin Gang Bats Tombstone Bowler Ice Wizard
Bats Tombstone
Goblin Gang Tombstone
Bats Tombstone Bowler
Bowler
Bowler Goblin Gang Tombstone
Bowler
Goblin Gang Tombstone Bats Bowler
Bats Bowler Ice Wizard
Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler Ice Wizard
Bowler
Bats Ice Wizard
Bowler
Bowler Ice Wizard
Bats Goblin Gang Bowler
Bowler
Bowler
Bowler
Bowler
Bats
Bowler
Bowler
Bowler
Bowler
Bowler Ice Wizard
Bowler Ice Wizard
Bowler
Bats Ice Wizard
Bats
Bowler
Bowler
Bats Goblin Gang Tombstone
Ice Wizard
Goblin Gang Bowler
Bowler
Bats Goblin Gang Bowler
Bats
Bowler
Bowler

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