My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Miner
Giant Snowball
Bats Goblin Gang Tombstone Musketeer Goblin Barrel Miner
Zap
Bats Goblin Gang Tombstone Goblin Barrel
Barbarian Barrel
Goblin Gang Tombstone Musketeer Goblin Barrel
The Log
Goblin Gang Tombstone Musketeer Goblin Barrel
Earthquake
Goblin Gang Tombstone Goblin Barrel
Arrows
Bats Goblin Gang Tombstone Goblin Barrel
Royal Delivery
Bats Goblin Gang Musketeer Goblin Barrel Miner
Fireball
Goblin Gang Tombstone Musketeer Goblin Barrel
Poison
Bats Goblin Gang Tombstone Musketeer
Lightning
Tombstone Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Tombstone Goblin Barrel Miner Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Tombstone

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Goblin Barrel
Goblin Gang
Goblin Barrel Miner
Tombstone
Musketeer
The Log Miner Mega Knight
Goblin Barrel
Goblin Gang Bats Miner Mega Knight
The Log
Musketeer Miner Mega Knight
Miner
Bats Goblin Gang Musketeer Goblin Barrel The Log Mega Knight
Mega Knight
Bats Musketeer Goblin Barrel The Log Miner

Defense Synergies 3 11

Bats
Musketeer The Log Mega Knight
Goblin Gang
Musketeer Tombstone The Log Miner
Tombstone
Musketeer Goblin Gang
Musketeer
Goblin Gang Tombstone The Log Bats Miner Mega Knight
Goblin Barrel
The Log
Musketeer Bats Goblin Gang Miner Mega Knight
Miner
Goblin Gang Musketeer The Log Mega Knight
Mega Knight
Bats Musketeer The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Musketeer The Log
Bats Goblin Gang Tombstone Musketeer The Log Mega Knight
Goblin Gang Mega Knight Bats Tombstone Musketeer
Bats Goblin Gang Tombstone Musketeer Mega Knight
Tombstone The Log Mega Knight
Goblin Gang The Log Bats Musketeer Mega Knight
Bats Musketeer Goblin Gang Tombstone
Musketeer The Log Mega Knight
Goblin Gang Tombstone Musketeer
Goblin Gang Musketeer Miner Mega Knight
Bats Goblin Gang Tombstone Musketeer The Log Mega Knight
Musketeer Bats Goblin Gang
Tombstone Mega Knight Bats Goblin Gang Musketeer The Log
Mega Knight Bats Goblin Gang Tombstone The Log
Goblin Gang Tombstone Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Bats Goblin Gang Tombstone Musketeer
Tombstone Mega Knight Bats Goblin Gang Musketeer The Log
The Log Bats Tombstone Musketeer Mega Knight
Musketeer
Goblin Gang Mega Knight Bats Musketeer The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tombstone
Goblin Gang Musketeer The Log Miner Mega Knight
Goblin Gang Tombstone Mega Knight Bats Musketeer The Log
Goblin Gang Mega Knight Bats Musketeer The Log
Goblin Gang Tombstone Musketeer Mega Knight
Bats Goblin Gang Musketeer
Goblin Gang Bats Tombstone Musketeer
Mega Knight
Mega Knight Bats Tombstone The Log
Goblin Gang Tombstone Musketeer
Mega Knight Bats Tombstone Musketeer
Mega Knight The Log
Mega Knight Goblin Gang Tombstone
Musketeer Mega Knight
Goblin Gang Tombstone Bats Musketeer The Log
Bats Mega Knight Musketeer The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Miner
The Log Miner
Musketeer The Log
The Log Mega Knight
Bats Musketeer
Musketeer The Log
The Log
The Log Miner
Bats Goblin Gang Musketeer
Miner Musketeer The Log
Musketeer
Musketeer The Log Miner
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log Mega Knight
Bats
Musketeer The Log Mega Knight
The Log Miner Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Mega Knight
The Log Miner Musketeer
Musketeer The Log Miner Mega Knight
Miner Musketeer The Log
Bats Musketeer
Bats Musketeer
Musketeer The Log Miner Mega Knight
Mega Knight
The Log
Bats Goblin Gang Tombstone Musketeer
Musketeer
The Log
Miner Goblin Gang Musketeer Mega Knight
The Log Musketeer
Musketeer Mega Knight
Bats Goblin Gang Musketeer The Log
Bats Musketeer
Musketeer The Log Miner Mega Knight
Mega Knight

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