My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army Prince Inferno Dragon Ram Rider
Giant Snowball
Bats Goblin Gang Skeleton Army Inferno Dragon Ram Rider
Zap
Bats Goblin Gang Skeleton Army Prince Inferno Dragon Ram Rider
Barbarian Barrel
Goblin Gang Wizard Skeleton Army
The Log
Goblin Gang Skeleton Army Prince Ram Rider
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Wizard Skeleton Army Prince Inferno Dragon Ram Rider
Fireball
Goblin Gang Wizard Skeleton Army Inferno Dragon Ram Rider
Poison
Bats Goblin Gang Wizard Skeleton Army
Lightning
Wizard Prince Inferno Dragon Ram Rider
Rocket
Wizard Prince Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Skeleton Army Inferno Dragon Wizard Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Skeleton Army

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince Inferno Dragon Ram Rider
Goblin Gang
Prince
Wizard
Prince Ram Rider
Skeleton Army
Prince
Bats Goblin Gang Wizard The Log Ram Rider
The Log
Prince Ram Rider
Inferno Dragon
Bats
Ram Rider
Bats Wizard Prince The Log

Defense Synergies 1 15

Bats
Prince The Log Inferno Dragon
Goblin Gang
Skeleton Army Prince The Log Inferno Dragon
Wizard
Skeleton Army Prince The Log
Skeleton Army
Goblin Gang Wizard Prince The Log Inferno Dragon
Prince
The Log Bats Goblin Gang Wizard Skeleton Army
The Log
Prince Bats Goblin Gang Wizard Skeleton Army Inferno Dragon Ram Rider
Inferno Dragon
Bats Goblin Gang Skeleton Army The Log
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Ram Rider
Skeleton Army Inferno Dragon Bats Goblin Gang Prince The Log Ram Rider
Goblin Gang Skeleton Army Prince Ram Rider Bats Inferno Dragon
Skeleton Army Prince Inferno Dragon Bats Goblin Gang Ram Rider
Skeleton Army Prince The Log
Goblin Gang Skeleton Army The Log Bats
Bats Inferno Dragon Ram Rider Goblin Gang Wizard
The Log Ram Rider
Inferno Dragon Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Prince
Bats Goblin Gang Skeleton Army Wizard The Log Ram Rider
Inferno Dragon Bats Goblin Gang Wizard Ram Rider
Skeleton Army Prince Bats Goblin Gang Wizard The Log Ram Rider
Wizard Skeleton Army Bats Goblin Gang Prince The Log
Skeleton Army Inferno Dragon Goblin Gang Prince Ram Rider
Skeleton Army Goblin Gang Prince The Log Inferno Dragon Ram Rider
Wizard Bats Goblin Gang Skeleton Army Prince
Bats Goblin Gang Wizard Skeleton Army Prince The Log Ram Rider
Wizard The Log Bats Inferno Dragon Ram Rider
Prince Inferno Dragon Ram Rider
Goblin Gang Wizard Skeleton Army Bats Prince The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Prince
Goblin Gang Wizard Prince The Log Inferno Dragon
Goblin Gang Skeleton Army Bats Prince The Log Ram Rider
Goblin Gang Skeleton Army Prince Bats The Log Ram Rider
Goblin Gang Skeleton Army Prince Inferno Dragon Ram Rider
Wizard Bats Goblin Gang Ram Rider
Goblin Gang Skeleton Army Prince Bats Ram Rider
Skeleton Army Prince Inferno Dragon
Bats Skeleton Army Prince The Log Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Bats Prince
Skeleton Army Prince The Log
Skeleton Army Prince Goblin Gang Wizard Ram Rider
Wizard Skeleton Army
Goblin Gang Skeleton Army Bats Prince The Log Inferno Dragon
Bats Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ram Rider
The Log
Prince The Log
Wizard The Log
Wizard Bats Ram Rider
Wizard The Log
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Bats Goblin Gang Prince
Wizard Prince The Log Ram Rider
Wizard
The Log
Prince The Log
Wizard The Log
Wizard The Log
Bats
Wizard Prince The Log
Wizard The Log
Prince The Log
Wizard
Prince The Log
The Log
The Log Wizard
Inferno Dragon
The Log Wizard Ram Rider
Wizard Prince The Log Ram Rider
The Log
Bats Wizard
Bats Wizard
Wizard The Log
Prince
Wizard The Log
Bats Goblin Gang Skeleton Army Prince
Wizard Ram Rider
The Log
Goblin Gang Wizard Prince
The Log Wizard
Prince
Bats Goblin Gang The Log
Bats
Prince The Log
Prince Inferno Dragon
Wizard

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