My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Battle Healer Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Skeleton Army Cannon Cart
Giant Snowball
Bats Goblin Gang Musketeer Skeleton Army
Zap
Bats Goblin Gang Skeleton Army Cannon Cart
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Skeleton Army Cannon Cart
The Log
Goblin Gang Elite Barbarians Musketeer Skeleton Army Cannon Cart
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Elite Barbarians Musketeer Battle Healer Skeleton Army Cannon Cart
Fireball
Goblin Gang Elite Barbarians Musketeer Battle Healer Skeleton Army Cannon Cart
Poison
Bats Goblin Gang Musketeer Battle Healer Skeleton Army
Lightning
Elite Barbarians Musketeer Battle Healer Cannon Cart
Rocket
Elite Barbarians Musketeer Battle Healer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Earthquake Skeleton Army Musketeer Battle Healer Cannon Cart Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Earthquake Skeleton Army

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Battle Healer Cannon Cart
Goblin Gang
Battle Healer Cannon Cart
Elite Barbarians
Bats
Earthquake
Musketeer
Battle Healer Cannon Cart
Battle Healer
Bats Goblin Gang Musketeer Cannon Cart
Skeleton Army
Cannon Cart
Bats Goblin Gang Musketeer Battle Healer

Defense Synergies 2 11

Bats
Earthquake Musketeer Battle Healer Cannon Cart
Goblin Gang
Musketeer Battle Healer Skeleton Army Cannon Cart
Elite Barbarians
Earthquake
Bats
Musketeer
Goblin Gang Battle Healer Bats Skeleton Army Cannon Cart
Battle Healer
Musketeer Bats Goblin Gang Cannon Cart
Skeleton Army
Goblin Gang Musketeer Cannon Cart
Cannon Cart
Bats Goblin Gang Musketeer Battle Healer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Musketeer
Elite Barbarians Skeleton Army Bats Goblin Gang Musketeer Battle Healer Cannon Cart
Goblin Gang Skeleton Army Bats Elite Barbarians Musketeer Cannon Cart
Elite Barbarians Skeleton Army Bats Goblin Gang Musketeer Cannon Cart
Elite Barbarians Earthquake Battle Healer Skeleton Army
Goblin Gang Skeleton Army Bats Earthquake Musketeer Cannon Cart
Bats Musketeer Goblin Gang
Earthquake Musketeer Battle Healer Cannon Cart
Goblin Gang Elite Barbarians Musketeer Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Musketeer Battle Healer Cannon Cart
Bats Goblin Gang Skeleton Army Earthquake Musketeer Cannon Cart
Musketeer Bats Goblin Gang
Skeleton Army Bats Goblin Gang Elite Barbarians Earthquake Musketeer Battle Healer Cannon Cart
Skeleton Army Bats Goblin Gang Earthquake Cannon Cart
Elite Barbarians Skeleton Army Goblin Gang Cannon Cart
Skeleton Army Goblin Gang Elite Barbarians
Bats Goblin Gang Elite Barbarians Musketeer Skeleton Army Cannon Cart
Bats Goblin Gang Elite Barbarians Musketeer Battle Healer Skeleton Army Cannon Cart
Earthquake Bats Musketeer Battle Healer Cannon Cart
Elite Barbarians Musketeer Cannon Cart
Goblin Gang Skeleton Army Bats Elite Barbarians Earthquake Musketeer Battle Healer Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Battle Healer Cannon Cart
Goblin Gang Elite Barbarians Musketeer Battle Healer Cannon Cart
Goblin Gang Skeleton Army Bats Elite Barbarians Musketeer Battle Healer Cannon Cart
Goblin Gang Skeleton Army Bats Elite Barbarians Musketeer Battle Healer Cannon Cart
Goblin Gang Elite Barbarians Musketeer Battle Healer Skeleton Army Cannon Cart
Bats Goblin Gang Musketeer
Goblin Gang Skeleton Army Bats Elite Barbarians Musketeer Battle Healer Cannon Cart
Elite Barbarians Battle Healer Skeleton Army Cannon Cart
Bats Elite Barbarians Skeleton Army Cannon Cart
Goblin Gang Musketeer Skeleton Army
Bats Elite Barbarians Musketeer Cannon Cart
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Cannon Cart Goblin Gang
Musketeer Skeleton Army Cannon Cart
Goblin Gang Elite Barbarians Skeleton Army Bats Musketeer Battle Healer Cannon Cart
Bats Elite Barbarians Earthquake Musketeer Battle Healer Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer
Musketeer
Earthquake Cannon Cart
Earthquake Cannon Cart Musketeer
Earthquake
Bats Musketeer
Earthquake Musketeer
Earthquake
Bats Goblin Gang Elite Barbarians Musketeer
Earthquake Musketeer Cannon Cart
Musketeer
Earthquake Elite Barbarians Musketeer Cannon Cart
Earthquake Musketeer Cannon Cart
Earthquake Elite Barbarians Musketeer Cannon Cart
Earthquake Musketeer Cannon Cart
Earthquake Musketeer Cannon Cart
Earthquake
Bats
Earthquake Musketeer
Earthquake
Earthquake Musketeer
Musketeer
Earthquake Musketeer Cannon Cart
Earthquake
Earthquake Musketeer
Musketeer
Musketeer
Elite Barbarians Bats Musketeer
Bats Musketeer
Elite Barbarians
Earthquake Musketeer
Earthquake
Earthquake Bats Goblin Gang Musketeer Skeleton Army Cannon Cart
Musketeer
Goblin Gang Musketeer Cannon Cart
Earthquake Musketeer
Elite Barbarians Musketeer Cannon Cart
Bats Goblin Gang Elite Barbarians Musketeer
Bats Musketeer
Musketeer Cannon Cart
Cannon Cart

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