My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Hog Rider Prince
Giant Snowball
Bats Goblin Gang Hog Rider Witch
Zap
Bats Goblin Gang Witch Prince
Barbarian Barrel
Goblin Gang Elite Barbarians Witch
The Log
Goblin Gang Elite Barbarians Hog Rider Witch Prince
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Elite Barbarians Hog Rider Witch Prince
Fireball
Goblin Gang Elite Barbarians Hog Rider Witch
Poison
Bats Goblin Gang Witch
Lightning
Elite Barbarians Witch Prince
Rocket
Elite Barbarians Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Tornado Hog Rider Poison Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Tornado Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians Prince
Goblin Gang
Hog Rider Prince
Elite Barbarians
Bats Hog Rider
Hog Rider
Bats Goblin Gang Elite Barbarians Tornado Poison Witch Prince
Tornado
Hog Rider Poison Witch
Poison
Hog Rider Tornado Prince
Witch
Hog Rider Tornado Prince
Prince
Bats Goblin Gang Hog Rider Poison Witch

Defense Synergies 0 6

Bats
Prince
Goblin Gang
Prince
Elite Barbarians
Hog Rider
Tornado
Poison Witch Prince
Poison
Tornado
Witch
Tornado Prince
Prince
Bats Goblin Gang Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Bats Goblin Gang Witch Prince
Goblin Gang Tornado Witch Prince Bats Elite Barbarians
Elite Barbarians Witch Prince Bats Goblin Gang
Elite Barbarians Tornado Poison Prince
Goblin Gang Tornado Bats
Bats Tornado Goblin Gang Poison Witch
Poison
Witch Goblin Gang Elite Barbarians Tornado Prince
Goblin Gang Elite Barbarians Tornado Prince
Bats Goblin Gang Poison Witch Tornado
Bats Goblin Gang Tornado Poison Witch
Prince Bats Goblin Gang Elite Barbarians Witch
Bats Goblin Gang Tornado Poison Witch Prince
Elite Barbarians Goblin Gang Prince
Tornado Goblin Gang Elite Barbarians Prince
Bats Goblin Gang Elite Barbarians Tornado Poison Witch Prince
Bats Goblin Gang Elite Barbarians Tornado Witch Prince
Tornado Poison Witch Bats
Elite Barbarians Tornado Prince
Goblin Gang Bats Elite Barbarians Poison Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Witch Prince
Poison Goblin Gang Elite Barbarians Prince
Goblin Gang Bats Elite Barbarians Witch Prince
Goblin Gang Prince Bats Elite Barbarians Tornado
Goblin Gang Elite Barbarians Witch Prince
Poison Bats Goblin Gang Tornado Witch
Goblin Gang Prince Bats Elite Barbarians Witch
Elite Barbarians Prince
Bats Elite Barbarians Tornado Poison Witch Prince
Witch Goblin Gang
Bats Elite Barbarians Witch Prince
Elite Barbarians Tornado Poison Prince
Elite Barbarians Prince Goblin Gang Witch
Witch
Goblin Gang Elite Barbarians Witch Bats Tornado Poison Prince
Bats Poison Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Tornado
Poison
Poison Prince
Poison
Poison Bats Tornado Witch
Tornado Poison Witch
Poison Tornado
Poison Tornado
Bats Goblin Gang Elite Barbarians Tornado Poison Prince
Poison Tornado Prince
Poison Tornado
Poison Elite Barbarians
Poison
Elite Barbarians Poison Prince
Poison Witch
Poison
Tornado Poison
Bats
Poison Prince
Tornado Poison Witch
Poison Prince
Tornado Poison
Tornado Prince
Poison
Tornado Poison Witch
Witch
Poison Tornado Witch
Tornado Poison Witch Prince
Poison Tornado
Elite Barbarians Poison Bats Tornado Witch
Bats Poison Witch
Elite Barbarians
Poison
Poison
Prince
Poison
Bats Goblin Gang Witch Prince
Poison Tornado Witch
Poison Goblin Gang Prince
Poison
Tornado Poison
Elite Barbarians Prince
Bats Goblin Gang Elite Barbarians Tornado Poison Witch
Bats Tornado Poison Witch
Poison Tornado Witch Prince

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