My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Inferno Tower Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Dark Prince Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats Goblin Hut
Zap
Bats Goblin Hut Inferno Tower Dark Prince
Barbarian Barrel
Goblin Hut Inferno Tower Dark Prince
The Log
Goblin Hut Dark Prince
Earthquake
Goblin Hut Inferno Tower
Arrows
Bats Goblin Hut
Royal Delivery
Bats Goblin Hut Dark Prince Mother Witch
Fireball
Goblin Hut Inferno Tower Mother Witch
Poison
Bats Goblin Hut Inferno Tower Mother Witch
Lightning
Goblin Hut Inferno Tower Dark Prince Mother Witch
Rocket
Goblin Hut Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Dark Prince Poison Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Dark Prince Poison Mother Witch Goblin Hut Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Dark Prince Poison

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Dark Prince
Goblin Hut
Dark Prince The Log Mega Knight
Inferno Tower
Dark Prince
Bats Goblin Hut Poison Mother Witch
Poison
Dark Prince The Log Mother Witch Mega Knight
The Log
Goblin Hut Poison Mega Knight
Mother Witch
Dark Prince Poison Mega Knight
Mega Knight
Bats Goblin Hut Poison The Log Mother Witch

Defense Synergies 1 19

Bats
Inferno Tower Dark Prince The Log Mega Knight
Goblin Hut
Inferno Tower Dark Prince Mother Witch
Inferno Tower
The Log Bats Goblin Hut Dark Prince Poison Mega Knight
Dark Prince
Bats Goblin Hut Inferno Tower Poison The Log Mother Witch
Poison
Inferno Tower Dark Prince The Log Mother Witch Mega Knight
The Log
Inferno Tower Bats Dark Prince Poison Mother Witch Mega Knight
Mother Witch
Goblin Hut Dark Prince Poison The Log Mega Knight
Mega Knight
Bats Inferno Tower Poison The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Inferno Tower The Log
Inferno Tower Bats Goblin Hut Dark Prince The Log Mega Knight
Goblin Hut Inferno Tower Mega Knight Bats Dark Prince
Goblin Hut Inferno Tower Bats Dark Prince Mega Knight
Dark Prince Poison The Log Mega Knight
The Log Bats Dark Prince Mother Witch Mega Knight
Bats Inferno Tower Goblin Hut Poison
Inferno Tower Poison The Log Mega Knight
Inferno Tower Goblin Hut
Inferno Tower Dark Prince Mega Knight
Bats Poison Mother Witch Goblin Hut Dark Prince The Log Mega Knight
Inferno Tower Bats Goblin Hut Poison
Goblin Hut Inferno Tower Mega Knight Bats Dark Prince The Log
Mega Knight Bats Goblin Hut Dark Prince Poison The Log
Inferno Tower Goblin Hut Mega Knight
Inferno Tower Goblin Hut The Log Mega Knight
Mega Knight Bats Goblin Hut Inferno Tower Dark Prince Poison
Mega Knight Bats Goblin Hut Dark Prince The Log
Poison The Log Bats Goblin Hut Dark Prince Mother Witch Mega Knight
Goblin Hut Inferno Tower
Dark Prince Mega Knight Bats Poison The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Inferno Tower Dark Prince
Poison The Log Mega Knight
Mega Knight Bats Goblin Hut Inferno Tower Dark Prince The Log
Dark Prince Mega Knight Bats Inferno Tower The Log
Inferno Tower Goblin Hut Dark Prince Mega Knight
Poison Mother Witch Bats Goblin Hut
Dark Prince Bats Goblin Hut Inferno Tower
Inferno Tower Mega Knight Dark Prince
Mega Knight Bats Goblin Hut Inferno Tower Dark Prince Poison The Log
Inferno Tower Goblin Hut
Mega Knight Bats Goblin Hut Inferno Tower Dark Prince
Mega Knight Dark Prince Poison The Log
Dark Prince Mega Knight Inferno Tower
Mega Knight
Goblin Hut Inferno Tower Bats Dark Prince Poison The Log
Bats Poison Mega Knight Goblin Hut Inferno Tower Dark Prince The Log Mother Witch
Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Goblin Hut Poison The Log
Dark Prince Poison The Log
Poison Dark Prince The Log Mega Knight
Poison Mother Witch Bats
Poison The Log
Poison The Log
Poison The Log
Bats Poison
Poison Dark Prince The Log
Poison
Poison Goblin Hut The Log
Poison
Goblin Hut Poison The Log
Goblin Hut Poison The Log
Goblin Hut Poison The Log Mega Knight
Poison
Bats
Dark Prince Poison The Log Mega Knight
Poison The Log Mother Witch Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Poison The Log Mother Witch Dark Prince Mega Knight
Poison The Log
Poison The Log Mega Knight
Poison The Log
Poison Bats Mother Witch
Bats Goblin Hut Poison
Poison The Log Mega Knight
Poison
Mega Knight
Poison The Log
Bats Goblin Hut Dark Prince
Poison
The Log
Poison Dark Prince Mega Knight
The Log Poison
Poison
Dark Prince Mega Knight
Bats Poison The Log
Bats Poison
Poison Dark Prince The Log Mega Knight
Mega Knight

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