My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Wizard Witch X-Bow Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Goblin Hut Witch
Zap
Bats Goblin Hut Witch X-Bow Bandit
Barbarian Barrel
Goblin Hut Wizard Witch X-Bow Ice Wizard Bandit
The Log
Goblin Hut Witch X-Bow Bandit
Earthquake
Goblin Hut Witch X-Bow
Arrows
Bats Goblin Hut Witch
Royal Delivery
Bats Goblin Hut Wizard Witch Ice Wizard Bandit
Fireball
Goblin Hut Wizard Witch X-Bow Ice Wizard Bandit
Poison
Bats Goblin Hut Wizard Witch X-Bow Ice Wizard
Lightning
Goblin Hut Wizard Witch X-Bow Ice Wizard Bandit
Rocket
Goblin Hut Wizard Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Ice Wizard Bandit Goblin Hut Wizard Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Ice Wizard Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
X-Bow Bandit
Goblin Hut
X-Bow The Log Ice Wizard Bandit
Wizard
Bandit
Witch
Bandit
X-Bow
The Log Bats Goblin Hut Ice Wizard Bandit
The Log
X-Bow Goblin Hut Bandit
Ice Wizard
Goblin Hut X-Bow Bandit
Bandit
Bats Goblin Hut Wizard Witch X-Bow The Log Ice Wizard

Defense Synergies 1 19

Bats
X-Bow The Log Ice Wizard Bandit
Goblin Hut
Wizard X-Bow Ice Wizard Bandit
Wizard
Goblin Hut The Log Ice Wizard Bandit
Witch
The Log Ice Wizard Bandit
X-Bow
The Log Bats Goblin Hut Ice Wizard Bandit
The Log
X-Bow Bats Wizard Witch Ice Wizard Bandit
Ice Wizard
Bats Goblin Hut Wizard Witch X-Bow The Log Bandit
Bandit
Bats Goblin Hut Wizard Witch X-Bow The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard X-Bow The Log
Bats Goblin Hut Witch X-Bow The Log Ice Wizard Bandit
Goblin Hut Witch Bats Ice Wizard Bandit
Goblin Hut Witch Bats Ice Wizard Bandit
X-Bow The Log
The Log Bats X-Bow Ice Wizard Bandit
Bats Goblin Hut Wizard Witch X-Bow Ice Wizard
X-Bow The Log Bandit
Witch Goblin Hut X-Bow Ice Wizard
Ice Wizard Bandit
Bats Witch Ice Wizard Goblin Hut Wizard X-Bow The Log Bandit
Bats Goblin Hut Wizard Witch Ice Wizard
Goblin Hut Bats Wizard Witch X-Bow The Log Ice Wizard Bandit
Wizard Bats Goblin Hut Witch X-Bow The Log
Goblin Hut X-Bow Bandit
Goblin Hut X-Bow The Log Bandit
Wizard Bats Goblin Hut Witch X-Bow
Bats Goblin Hut Wizard Witch X-Bow The Log Ice Wizard Bandit
Wizard Witch The Log Bats Goblin Hut Ice Wizard Bandit
Goblin Hut
Wizard Bats Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Witch X-Bow Bandit
Bandit Wizard X-Bow The Log
Bandit Bats Goblin Hut Witch The Log
Bats X-Bow The Log Bandit
Goblin Hut Witch Bandit
Wizard Bats Goblin Hut Witch Ice Wizard
Bats Goblin Hut Witch Ice Wizard Bandit
Bats Goblin Hut Witch X-Bow The Log Bandit
Witch Goblin Hut
Bats Goblin Hut Witch
The Log
Wizard Witch Bandit
Wizard Witch
Goblin Hut Witch Bats X-Bow The Log
Bats Goblin Hut Wizard Witch The Log Ice Wizard
Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log Bandit
X-Bow The Log Ice Wizard Bandit
Goblin Hut X-Bow The Log Bandit
The Log
Wizard The Log
Wizard Bats Witch Ice Wizard
Wizard Witch The Log
X-Bow The Log Wizard Ice Wizard
The Log Wizard X-Bow Bandit
Bats X-Bow
Wizard X-Bow The Log Bandit
Wizard
Goblin Hut The Log Bandit
X-Bow Bandit
Goblin Hut X-Bow The Log
X-Bow Goblin Hut Wizard Witch The Log Bandit
Goblin Hut Wizard X-Bow The Log Bandit
Bats
Wizard X-Bow The Log Bandit
Wizard Witch X-Bow The Log
X-Bow The Log
Wizard
X-Bow The Log
X-Bow The Log
The Log Wizard Witch Ice Wizard
Witch
X-Bow The Log Wizard Witch Ice Wizard Bandit
Wizard Witch X-Bow The Log Bandit
X-Bow The Log Bandit
Bats Wizard Witch X-Bow Ice Wizard
Bats Goblin Hut Wizard Witch
Wizard X-Bow The Log Bandit
Wizard The Log
Bats Goblin Hut Witch X-Bow Bandit
Wizard Witch Ice Wizard
The Log
Wizard
The Log Wizard
Bats Witch The Log
Bats Witch
Witch X-Bow The Log Bandit
Wizard

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