My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Hunter Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Goblin Cage Hunter Electro Wizard Magic Archer
The Log
Goblin Cage Hunter
Earthquake
Goblin Cage
Arrows
Bats
Royal Delivery
Bats Goblin Cage Hunter Electro Wizard Magic Archer
Fireball
Goblin Cage Hunter Electro Wizard Magic Archer
Poison
Bats Goblin Cage Hunter Electro Wizard Magic Archer
Lightning
Goblin Cage Hunter Electro Wizard Magic Archer
Rocket
Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Hunter The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Cage Freeze Hunter Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Goblin Cage Freeze

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Cage
Goblin Cage
Bats Hunter The Log Magic Archer
Freeze
Hunter
Goblin Cage Mega Knight
The Log
Goblin Cage Magic Archer Mega Knight
Electro Wizard
Magic Archer Mega Knight
Magic Archer
Goblin Cage The Log Electro Wizard Mega Knight
Mega Knight
Bats Hunter The Log Electro Wizard Magic Archer

Defense Synergies 0 22

Bats
Goblin Cage Freeze Hunter The Log Electro Wizard Mega Knight
Goblin Cage
Bats Hunter The Log Electro Wizard Magic Archer
Freeze
Bats Hunter Electro Wizard Mega Knight
Hunter
Bats Goblin Cage Freeze The Log Electro Wizard Mega Knight
The Log
Bats Goblin Cage Hunter Electro Wizard Magic Archer Mega Knight
Electro Wizard
Bats Goblin Cage Freeze Hunter The Log Magic Archer Mega Knight
Magic Archer
Goblin Cage The Log Electro Wizard Mega Knight
Mega Knight
Bats Freeze Hunter The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage The Log Electro Wizard Magic Archer
Hunter Bats Goblin Cage The Log Electro Wizard Mega Knight
Goblin Cage Hunter Mega Knight Bats Freeze Electro Wizard
Goblin Cage Hunter Bats Electro Wizard Mega Knight
Goblin Cage The Log Mega Knight
Freeze The Log Bats Hunter Electro Wizard Magic Archer Mega Knight
Bats Hunter Electro Wizard Goblin Cage Freeze Magic Archer
Goblin Cage The Log Electro Wizard Magic Archer Mega Knight
Hunter Goblin Cage
Hunter Electro Wizard Mega Knight
Bats Electro Wizard Freeze Hunter The Log Magic Archer Mega Knight
Hunter Bats Electro Wizard Magic Archer
Goblin Cage Hunter Mega Knight Bats Freeze The Log Electro Wizard
Mega Knight Bats Goblin Cage Freeze Hunter The Log Electro Wizard Magic Archer
Goblin Cage Hunter Electro Wizard Mega Knight
Goblin Cage Freeze Hunter The Log Electro Wizard Mega Knight
Mega Knight Bats Goblin Cage Hunter Electro Wizard
Goblin Cage Mega Knight Bats Hunter The Log Electro Wizard Magic Archer
Goblin Cage Freeze Hunter The Log Bats Electro Wizard Magic Archer Mega Knight
Goblin Cage Hunter Electro Wizard
Mega Knight Bats Hunter The Log Electro Wizard
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Electro Wizard
Electro Wizard Hunter The Log Magic Archer Mega Knight
Mega Knight Bats Goblin Cage Hunter The Log Electro Wizard
Hunter Mega Knight Bats Goblin Cage The Log Electro Wizard
Goblin Cage Hunter Mega Knight
Bats Freeze Hunter Electro Wizard Magic Archer
Bats Goblin Cage Hunter Electro Wizard
Mega Knight Goblin Cage Hunter
Goblin Cage Freeze Electro Wizard Mega Knight Bats The Log Magic Archer
Goblin Cage
Mega Knight Bats Goblin Cage Hunter
Mega Knight Goblin Cage The Log Electro Wizard
Mega Knight Goblin Cage Hunter
Goblin Cage Magic Archer Mega Knight
Electro Wizard Bats Goblin Cage Freeze Hunter The Log Magic Archer
Bats Mega Knight Goblin Cage Freeze Hunter The Log Electro Wizard Magic Archer
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
Freeze The Log
The Log Magic Archer Mega Knight
Bats Freeze Hunter Magic Archer
The Log Magic Archer
The Log Freeze Hunter Magic Archer
The Log
Bats Electro Wizard
The Log Electro Wizard Magic Archer
Magic Archer
Hunter The Log Magic Archer
Freeze Magic Archer
The Log Magic Archer
Hunter The Log Magic Archer
Magic Archer The Log Mega Knight
Freeze
Bats
Hunter The Log Electro Wizard Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
Freeze The Log Hunter Magic Archer Mega Knight
The Log Hunter Electro Wizard Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Bats Hunter Electro Wizard Magic Archer
Electro Wizard Bats Freeze
Hunter The Log Magic Archer Mega Knight
Freeze Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Bats Freeze Magic Archer
Hunter Electro Wizard Magic Archer
Freeze
The Log
Hunter Electro Wizard Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
Bats Freeze The Log Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
Freeze The Log Electro Wizard Magic Archer Mega Knight
Mega Knight

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