My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Skeleton Army Dark Prince
Giant Snowball
Bats Goblin Curse Skeleton Army Little Prince
Zap
Bats Goblin Curse Skeleton Army Dark Prince Little Prince
Barbarian Barrel
Goblin Curse Skeleton Army Dark Prince Electro Wizard Little Prince
The Log
Goblin Curse Skeleton Army Dark Prince Little Prince
Earthquake
Skeleton Army
Arrows
Bats Goblin Curse Skeleton Army Little Prince
Royal Delivery
Bats Skeleton Army Dark Prince Electro Wizard Little Prince
Fireball
Skeleton Army Electro Wizard Little Prince
Poison
Bats Goblin Curse Skeleton Army Electro Wizard Little Prince
Lightning
Dark Prince Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Curse Rage Skeleton Army Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse Rage Skeleton Army Little Prince Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Goblin Curse Rage Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Rage Dark Prince
Goblin Curse
Rage
Bats Dark Prince Electro Wizard
Skeleton Army
Dark Prince
Bats Rage Electro Wizard Little Prince
Electro Wizard
Rage Dark Prince Mega Knight
Mega Knight
Bats Electro Wizard
Little Prince
Dark Prince

Defense Synergies 0 8

Bats
Dark Prince Electro Wizard Mega Knight
Goblin Curse
Rage
Skeleton Army
Electro Wizard
Dark Prince
Bats Electro Wizard Little Prince
Electro Wizard
Bats Skeleton Army Dark Prince Mega Knight Little Prince
Mega Knight
Bats Electro Wizard
Little Prince
Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Skeleton Army Bats Goblin Curse Dark Prince Electro Wizard Mega Knight
Skeleton Army Mega Knight Bats Goblin Curse Dark Prince Electro Wizard
Skeleton Army Bats Goblin Curse Dark Prince Electro Wizard Mega Knight
Skeleton Army Dark Prince Mega Knight
Skeleton Army Bats Dark Prince Electro Wizard Mega Knight
Bats Electro Wizard Goblin Curse Little Prince
Electro Wizard Mega Knight
Goblin Curse Skeleton Army
Skeleton Army Dark Prince Electro Wizard Mega Knight Little Prince
Bats Goblin Curse Skeleton Army Electro Wizard Dark Prince Mega Knight
Bats Goblin Curse Electro Wizard
Skeleton Army Mega Knight Bats Goblin Curse Dark Prince Electro Wizard
Skeleton Army Mega Knight Bats Goblin Curse Dark Prince Electro Wizard
Skeleton Army Goblin Curse Electro Wizard Mega Knight
Skeleton Army Goblin Curse Electro Wizard Mega Knight
Mega Knight Bats Skeleton Army Dark Prince Electro Wizard
Mega Knight Bats Skeleton Army Dark Prince Electro Wizard Little Prince
Bats Goblin Curse Dark Prince Electro Wizard Mega Knight Little Prince
Goblin Curse Electro Wizard
Skeleton Army Dark Prince Mega Knight Bats Goblin Curse Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Dark Prince Electro Wizard
Electro Wizard Mega Knight
Skeleton Army Mega Knight Bats Dark Prince Electro Wizard
Skeleton Army Dark Prince Mega Knight Bats Electro Wizard
Goblin Curse Skeleton Army Dark Prince Mega Knight
Bats Goblin Curse Electro Wizard
Skeleton Army Dark Prince Bats Electro Wizard
Mega Knight Goblin Curse Skeleton Army Dark Prince
Electro Wizard Mega Knight Bats Skeleton Army Dark Prince
Goblin Curse Skeleton Army
Mega Knight Bats Dark Prince
Skeleton Army Mega Knight Dark Prince Electro Wizard
Skeleton Army Dark Prince Mega Knight Goblin Curse
Goblin Curse Skeleton Army Mega Knight
Skeleton Army Electro Wizard Bats Dark Prince Little Prince
Bats Mega Knight Goblin Curse Dark Prince Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse Electro Wizard
Dark Prince
Goblin Curse Dark Prince Mega Knight
Bats Goblin Curse
Goblin Curse
Bats Electro Wizard
Dark Prince Electro Wizard
Goblin Curse
Mega Knight
Bats
Dark Prince Electro Wizard Mega Knight
Goblin Curse Mega Knight Little Prince
Mega Knight
Goblin Curse Dark Prince Mega Knight Little Prince
Electro Wizard
Mega Knight
Goblin Curse
Bats Goblin Curse Electro Wizard Little Prince
Electro Wizard Bats
Mega Knight
Electro Wizard
Mega Knight
Goblin Curse
Electro Wizard Bats Skeleton Army Dark Prince
Goblin Curse Electro Wizard
Dark Prince Electro Wizard Mega Knight
Dark Prince Mega Knight
Bats Electro Wizard
Bats Electro Wizard
Dark Prince Electro Wizard Mega Knight Little Prince
Mega Knight

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