My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon Cannon Cart P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Cannon Cart Ram Rider
Giant Snowball
Bats Guards Electro Dragon Ram Rider
Zap
Bats Guards Cannon Cart Ram Rider
Barbarian Barrel
Guards Cannon Cart
The Log
Guards Cannon Cart Ram Rider
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Electro Dragon Cannon Cart P.E.K.K.A Ram Rider
Fireball
Electro Dragon Cannon Cart Ram Rider
Poison
Bats Guards Electro Dragon
Lightning
Electro Dragon Cannon Cart Ram Rider
Rocket
Electro Dragon Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Tornado Electro Dragon Cannon Cart Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Guards Tornado

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Cannon Cart P.E.K.K.A Ram Rider
Guards
The Log Ram Rider
Tornado
P.E.K.K.A Electro Dragon Cannon Cart The Log Ram Rider
Electro Dragon
Tornado Cannon Cart P.E.K.K.A
Cannon Cart
The Log Bats Tornado Electro Dragon Ram Rider
P.E.K.K.A
Tornado Bats Electro Dragon The Log Ram Rider
The Log
Cannon Cart Guards Tornado P.E.K.K.A Ram Rider
Ram Rider
Bats Guards Tornado Cannon Cart P.E.K.K.A The Log

Defense Synergies 2 13

Bats
Cannon Cart P.E.K.K.A The Log
Guards
Electro Dragon Cannon Cart The Log
Tornado
P.E.K.K.A Electro Dragon Cannon Cart The Log Ram Rider
Electro Dragon
Guards Tornado Cannon Cart The Log
Cannon Cart
Bats Guards Tornado Electro Dragon
P.E.K.K.A
Tornado The Log Bats
The Log
P.E.K.K.A Bats Guards Tornado Electro Dragon Ram Rider
Ram Rider
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Electro Dragon The Log Ram Rider
P.E.K.K.A Bats Electro Dragon Cannon Cart The Log Ram Rider
Tornado P.E.K.K.A Ram Rider Bats Electro Dragon Cannon Cart
P.E.K.K.A Bats Guards Electro Dragon Cannon Cart Ram Rider
Tornado P.E.K.K.A The Log
Tornado The Log Bats Guards Electro Dragon Cannon Cart
Bats Tornado Ram Rider Electro Dragon
Electro Dragon Cannon Cart P.E.K.K.A The Log Ram Rider
P.E.K.K.A Tornado
Guards Tornado Cannon Cart
Bats Guards Tornado Electro Dragon Cannon Cart The Log Ram Rider
Bats Tornado Electro Dragon Ram Rider
P.E.K.K.A Bats Guards Electro Dragon Cannon Cart The Log Ram Rider
Bats Guards Tornado Electro Dragon Cannon Cart P.E.K.K.A The Log
P.E.K.K.A Cannon Cart Ram Rider
Tornado P.E.K.K.A The Log Ram Rider
Bats Tornado Electro Dragon Cannon Cart P.E.K.K.A
Bats Guards Tornado Electro Dragon Cannon Cart The Log Ram Rider
Tornado The Log Bats Guards Electro Dragon Cannon Cart Ram Rider
P.E.K.K.A Tornado Cannon Cart Ram Rider
Bats Guards Electro Dragon Cannon Cart P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart P.E.K.K.A
Electro Dragon Cannon Cart The Log
Guards P.E.K.K.A Bats Electro Dragon Cannon Cart The Log Ram Rider
Guards P.E.K.K.A Bats Tornado Cannon Cart The Log Ram Rider
P.E.K.K.A Guards Cannon Cart Ram Rider
Bats Tornado Electro Dragon Ram Rider
Guards P.E.K.K.A Bats Cannon Cart Ram Rider
P.E.K.K.A Cannon Cart
Electro Dragon P.E.K.K.A Bats Tornado Cannon Cart The Log
P.E.K.K.A Guards
P.E.K.K.A Bats Guards Electro Dragon Cannon Cart
P.E.K.K.A Guards Tornado The Log
Cannon Cart P.E.K.K.A Guards Ram Rider
Electro Dragon Cannon Cart
Guards Electro Dragon Bats Tornado Cannon Cart P.E.K.K.A The Log
Bats Electro Dragon Cannon Cart P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon The Log
Tornado Electro Dragon The Log Ram Rider
Electro Dragon Cannon Cart The Log
Cannon Cart Guards The Log
The Log
Bats Tornado Electro Dragon Ram Rider
Tornado The Log
The Log Tornado Electro Dragon Ram Rider
The Log Tornado Electro Dragon Ram Rider
Bats Guards Tornado Electro Dragon
Tornado Electro Dragon Cannon Cart The Log Ram Rider
Tornado Electro Dragon
Cannon Cart The Log
Electro Dragon Cannon Cart
Cannon Cart The Log
Electro Dragon Cannon Cart The Log
Electro Dragon Cannon Cart The Log
Tornado
Bats
Electro Dragon The Log
Tornado Electro Dragon The Log
The Log
Tornado
Tornado The Log
Electro Dragon Cannon Cart The Log
Tornado The Log Electro Dragon
The Log Tornado Electro Dragon Ram Rider
Tornado Electro Dragon The Log Ram Rider
Tornado The Log
Bats Tornado Electro Dragon
Electro Dragon Bats Guards
Electro Dragon The Log
Electro Dragon
P.E.K.K.A
The Log
Bats Guards Electro Dragon Cannon Cart
Tornado Electro Dragon Ram Rider
The Log
Electro Dragon Cannon Cart
The Log Electro Dragon
Tornado
Electro Dragon Cannon Cart P.E.K.K.A
Electro Dragon Bats Guards Tornado The Log
Bats Tornado Electro Dragon
Electro Dragon Tornado Cannon Cart The Log
Cannon Cart P.E.K.K.A
Electro Dragon

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