My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards Lumberjack
Zap
Bats Guards
Barbarian Barrel
Guards Executioner Electro Wizard Lumberjack
The Log
Hog Rider Guards Lumberjack
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Guards Executioner P.E.K.K.A Electro Wizard Lumberjack
Fireball
Hog Rider Executioner Electro Wizard Lumberjack
Poison
Bats Guards Executioner Electro Wizard
Lightning
Executioner Electro Wizard Lumberjack
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Hog Rider Electro Wizard Lumberjack Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Guards Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider P.E.K.K.A Lumberjack
Hog Rider
Bats The Log Guards Executioner Electro Wizard Lumberjack
Guards
Hog Rider The Log Lumberjack
Executioner
Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Electro Wizard Bats Executioner The Log Lumberjack
The Log
Hog Rider Guards Executioner P.E.K.K.A Lumberjack
Electro Wizard
P.E.K.K.A Hog Rider Lumberjack
Lumberjack
Bats Hog Rider Guards P.E.K.K.A The Log Electro Wizard

Defense Synergies 1 14

Bats
P.E.K.K.A The Log Electro Wizard Lumberjack
Hog Rider
Guards
Executioner The Log Electro Wizard Lumberjack
Executioner
Guards The Log Lumberjack
P.E.K.K.A
The Log Bats Electro Wizard
The Log
P.E.K.K.A Bats Guards Executioner Electro Wizard Lumberjack
Electro Wizard
Bats Guards P.E.K.K.A The Log Lumberjack
Lumberjack
Bats Guards Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
P.E.K.K.A Lumberjack Bats Executioner The Log Electro Wizard
P.E.K.K.A Lumberjack Bats Executioner Electro Wizard
P.E.K.K.A Lumberjack Bats Guards Electro Wizard
P.E.K.K.A The Log Lumberjack
The Log Bats Guards Executioner Electro Wizard Lumberjack
Bats Electro Wizard Executioner
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Lumberjack
Guards Electro Wizard Lumberjack
Bats Guards Executioner Electro Wizard The Log Lumberjack
Executioner Bats Electro Wizard
P.E.K.K.A Lumberjack Bats Guards The Log Electro Wizard
Executioner Bats Guards P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A The Log Electro Wizard Lumberjack
Bats Executioner P.E.K.K.A Electro Wizard Lumberjack
Bats Guards Executioner The Log Electro Wizard Lumberjack
Executioner The Log Bats Guards Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Bats Guards Executioner P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Executioner The Log Lumberjack
Guards P.E.K.K.A Lumberjack Bats The Log Electro Wizard
Guards P.E.K.K.A Lumberjack Bats The Log Electro Wizard
P.E.K.K.A Guards Executioner Lumberjack
Executioner Bats Electro Wizard
Guards P.E.K.K.A Bats Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Bats The Log
P.E.K.K.A Guards
P.E.K.K.A Bats Guards Lumberjack
P.E.K.K.A Guards The Log Electro Wizard
P.E.K.K.A Guards Executioner Lumberjack
Executioner
Guards Electro Wizard Bats Executioner P.E.K.K.A The Log Lumberjack
Bats Executioner P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Executioner The Log Electro Wizard
The Log
Guards The Log
Executioner The Log
Executioner Bats
Executioner The Log
The Log Executioner
The Log
Bats Guards Electro Wizard Lumberjack
The Log Electro Wizard
Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log
Bats
Executioner The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log Executioner
The Log Executioner Electro Wizard
The Log
The Log
Bats Executioner Electro Wizard
Electro Wizard Bats Guards
The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Bats Guards
Executioner Electro Wizard
The Log
Executioner Electro Wizard Lumberjack
The Log Executioner
Executioner P.E.K.K.A
Bats Guards The Log Electro Wizard
Bats Executioner Electro Wizard
Executioner The Log Electro Wizard
P.E.K.K.A

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