My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Hog Rider Goblin Barrel Skeleton Army
Zap
Bats Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army Magic Archer
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Hog Rider Goblin Barrel Skeleton Army Magic Archer
Fireball
Hog Rider Inferno Tower Goblin Barrel Skeleton Army Magic Archer
Poison
Bats Inferno Tower Skeleton Army Magic Archer
Lightning
Inferno Tower Magic Archer
Rocket
Hog Rider Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Skeleton Army Tornado Hog Rider Magic Archer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Goblin Barrel
Hog Rider
Bats The Log Goblin Barrel Tornado Magic Archer
Inferno Tower
Goblin Barrel
Bats Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Tornado
Magic Archer Hog Rider The Log
The Log
Hog Rider Tornado Magic Archer
Magic Archer
Tornado Hog Rider The Log

Defense Synergies 3 7

Bats
Inferno Tower The Log
Hog Rider
Inferno Tower
Skeleton Army The Log Bats Tornado
Goblin Barrel
Skeleton Army
Inferno Tower The Log Magic Archer
Tornado
Magic Archer Inferno Tower The Log
The Log
Inferno Tower Bats Skeleton Army Tornado Magic Archer
Magic Archer
Tornado Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Magic Archer
Inferno Tower Skeleton Army Bats The Log
Inferno Tower Skeleton Army Tornado Bats
Inferno Tower Skeleton Army Bats
Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Bats Magic Archer
Bats Inferno Tower Tornado Magic Archer
Inferno Tower The Log Magic Archer
Inferno Tower Skeleton Army Tornado
Skeleton Army Tornado Inferno Tower
Bats Skeleton Army Tornado The Log Magic Archer
Inferno Tower Bats Tornado Magic Archer
Inferno Tower Skeleton Army Bats The Log
Skeleton Army Bats Tornado The Log Magic Archer
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Tornado The Log
Bats Inferno Tower Skeleton Army Tornado
Bats Skeleton Army Tornado The Log Magic Archer
Tornado The Log Bats Magic Archer
Inferno Tower Tornado
Skeleton Army Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
The Log Magic Archer
Skeleton Army Bats Inferno Tower The Log
Skeleton Army Bats Inferno Tower Tornado The Log
Inferno Tower Skeleton Army
Bats Tornado Magic Archer
Skeleton Army Bats Inferno Tower
Inferno Tower Skeleton Army
Bats Inferno Tower Skeleton Army Tornado The Log Magic Archer
Inferno Tower Skeleton Army
Bats Inferno Tower
Skeleton Army Tornado The Log
Skeleton Army Inferno Tower
Skeleton Army Magic Archer
Inferno Tower Skeleton Army Bats Tornado The Log Magic Archer
Bats Inferno Tower The Log Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Tornado The Log Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer
Bats Tornado Magic Archer
Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Tornado
Bats Tornado
Tornado The Log Magic Archer
Tornado Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Tornado
Bats
The Log Magic Archer
Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Magic Archer
The Log Tornado Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Bats Tornado Magic Archer
Bats
The Log Magic Archer
Magic Archer
The Log Magic Archer
Bats Skeleton Army Magic Archer
Tornado Magic Archer
The Log
Magic Archer
The Log Magic Archer
Tornado
Bats Tornado The Log Magic Archer
Bats Tornado Magic Archer
Tornado The Log Magic Archer

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