My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Mini P.E.K.K.A Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde
Giant Snowball
Bats Minion Horde Dart Goblin Baby Dragon Lumberjack
Zap
Bats Minion Horde Dart Goblin
Barbarian Barrel
Dart Goblin Lumberjack
The Log
Dart Goblin Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Bats Minion Horde Dart Goblin
Royal Delivery
Bats Minion Horde Dart Goblin Mini P.E.K.K.A Baby Dragon Lumberjack
Fireball
Minion Horde Dart Goblin Baby Dragon Lumberjack
Poison
Bats Minion Horde Dart Goblin
Lightning
Mini P.E.K.K.A Baby Dragon Lumberjack
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Dart Goblin Mini P.E.K.K.A Baby Dragon Lumberjack Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Dart Goblin Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Baby Dragon Lumberjack
Minion Horde
Mega Knight Mirror Lumberjack
Dart Goblin
Mirror Baby Dragon Mega Knight
Mini P.E.K.K.A
Bats Mirror Baby Dragon Lumberjack Mega Knight
Mirror
Minion Horde Dart Goblin Mini P.E.K.K.A Lumberjack
Baby Dragon
Bats Dart Goblin Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Bats Minion Horde Mini P.E.K.K.A Mirror Baby Dragon Mega Knight
Mega Knight
Bats Minion Horde Dart Goblin Mini P.E.K.K.A Baby Dragon Lumberjack

Defense Synergies 1 16

Bats
Dart Goblin Mini P.E.K.K.A Baby Dragon Lumberjack Mega Knight
Minion Horde
Mirror
Dart Goblin
Bats Mini P.E.K.K.A Mirror Baby Dragon Lumberjack Mega Knight
Mini P.E.K.K.A
Bats Dart Goblin Mirror Baby Dragon
Mirror
Minion Horde Dart Goblin Mini P.E.K.K.A Lumberjack Mega Knight
Baby Dragon
Bats Dart Goblin Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Bats Dart Goblin Mirror Baby Dragon
Mega Knight
Bats Dart Goblin Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin Baby Dragon
Minion Horde Mini P.E.K.K.A Lumberjack Bats Dart Goblin Mega Knight
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight Bats Dart Goblin
Minion Horde Mini P.E.K.K.A Lumberjack Bats Dart Goblin Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight
Bats Dart Goblin Baby Dragon Lumberjack Mega Knight
Bats Minion Horde Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Mega Knight
Minion Horde Mini P.E.K.K.A Lumberjack
Minion Horde Dart Goblin Mini P.E.K.K.A Lumberjack Mega Knight
Bats Minion Horde Dart Goblin Baby Dragon Lumberjack Mega Knight
Minion Horde Bats Dart Goblin Baby Dragon
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight Bats
Mega Knight Bats Minion Horde Dart Goblin Mini P.E.K.K.A Baby Dragon Lumberjack
Mini P.E.K.K.A Minion Horde Lumberjack Mega Knight
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight
Minion Horde Mega Knight Bats Mini P.E.K.K.A Lumberjack
Mega Knight Bats Minion Horde Dart Goblin Baby Dragon Lumberjack
Baby Dragon Bats Dart Goblin Lumberjack Mega Knight
Mini P.E.K.K.A Dart Goblin Lumberjack
Mega Knight Bats Minion Horde Dart Goblin Mini P.E.K.K.A Baby Dragon Lumberjack
Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A Baby Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Mega Knight Bats Minion Horde
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight
Bats Minion Horde Dart Goblin Baby Dragon
Mini P.E.K.K.A Bats Minion Horde Dart Goblin Lumberjack
Mini P.E.K.K.A Mega Knight Minion Horde Lumberjack
Minion Horde Mega Knight Bats Mini P.E.K.K.A Baby Dragon
Minion Horde Dart Goblin
Mega Knight Bats Minion Horde Dart Goblin Mini P.E.K.K.A Lumberjack
Mega Knight
Mini P.E.K.K.A Mega Knight Minion Horde Lumberjack
Minion Horde Dart Goblin Baby Dragon Mega Knight
Bats Minion Horde Dart Goblin Mini P.E.K.K.A Baby Dragon Lumberjack
Bats Mega Knight Minion Horde Dart Goblin Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Minion Horde Dart Goblin Baby Dragon
Dart Goblin
Minion Horde Baby Dragon Mega Knight
Bats Minion Horde Dart Goblin Baby Dragon
Minion Horde Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin
Bats Minion Horde Mini P.E.K.K.A Lumberjack
Minion Horde Dart Goblin
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Minion Horde Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Minion Horde Dart Goblin Baby Dragon
Minion Horde Dart Goblin Baby Dragon Mega Knight
Bats Minion Horde Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Baby Dragon Mega Knight
Dart Goblin Baby Dragon Mega Knight
Minion Horde Baby Dragon Mega Knight
Minion Horde Baby Dragon
Baby Dragon Mega Knight
Minion Horde
Dart Goblin Baby Dragon
Baby Dragon Mega Knight
Dart Goblin Baby Dragon
Bats Minion Horde Dart Goblin Baby Dragon
Bats Minion Horde Dart Goblin
Minion Horde Mini P.E.K.K.A
Minion Horde Dart Goblin Mega Knight
Minion Horde
Minion Horde Mega Knight
Minion Horde Bats Dart Goblin
Dart Goblin Baby Dragon
Minion Horde Dart Goblin Mini P.E.K.K.A Baby Dragon Lumberjack Mega Knight
Dart Goblin Baby Dragon
Minion Horde Dart Goblin Mega Knight
Bats Minion Horde Dart Goblin Baby Dragon
Bats Dart Goblin
Dart Goblin Baby Dragon Mega Knight
Dart Goblin Mega Knight

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