My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Cannon Cart Fisherman Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Cannon Cart Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Cannon Cart Fisherman
Giant Snowball
Bats Minion Horde Fisherman Lumberjack
Zap
Bats Minion Horde Cannon Cart Fisherman
Barbarian Barrel
Cannon Cart Lumberjack
The Log
Cannon Cart Fisherman Lumberjack
Earthquake
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Cannon Cart Fisherman Lumberjack
Fireball
Minion Horde Cannon Cart Fisherman Lumberjack
Poison
Bats Minion Horde Fisherman
Lightning
Cannon Cart Fisherman Lumberjack
Rocket
Minion Horde Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Earthquake Fisherman Lumberjack Minion Horde Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Earthquake Fisherman

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Cannon Cart Fisherman Lumberjack
Minion Horde
Mega Knight Lumberjack
Earthquake
The Log Mega Knight
Cannon Cart
The Log Bats Fisherman Lumberjack
The Log
Cannon Cart Earthquake Fisherman Lumberjack Mega Knight
Fisherman
Bats Cannon Cart The Log Mega Knight
Lumberjack
Bats Minion Horde Cannon Cart The Log Mega Knight
Mega Knight
Bats Minion Horde Earthquake The Log Fisherman Lumberjack

Defense Synergies 0 14

Bats
Earthquake Cannon Cart The Log Fisherman Lumberjack Mega Knight
Minion Horde
The Log
Earthquake
Bats The Log Mega Knight
Cannon Cart
Bats Lumberjack
The Log
Bats Minion Horde Earthquake Fisherman Lumberjack Mega Knight
Fisherman
Bats The Log Mega Knight
Lumberjack
Bats Cannon Cart The Log
Mega Knight
Bats Earthquake The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Minion Horde The Log
Minion Horde Lumberjack Bats Cannon Cart The Log Fisherman Mega Knight
Minion Horde Fisherman Lumberjack Mega Knight Bats Cannon Cart
Minion Horde Lumberjack Bats Cannon Cart Fisherman Mega Knight
Earthquake The Log Lumberjack Mega Knight
The Log Bats Earthquake Cannon Cart Lumberjack Mega Knight
Bats Minion Horde
Earthquake Cannon Cart The Log Mega Knight
Minion Horde Fisherman Lumberjack
Minion Horde Cannon Cart Fisherman Lumberjack Mega Knight
Bats Minion Horde Earthquake Cannon Cart The Log Fisherman Lumberjack Mega Knight
Minion Horde Bats
Minion Horde Lumberjack Mega Knight Bats Earthquake Cannon Cart The Log
Mega Knight Bats Minion Horde Earthquake Cannon Cart The Log Lumberjack
Minion Horde Cannon Cart Lumberjack Mega Knight
Minion Horde The Log Fisherman Lumberjack Mega Knight
Minion Horde Mega Knight Bats Cannon Cart Fisherman Lumberjack
Mega Knight Bats Minion Horde Cannon Cart The Log Fisherman Lumberjack
Earthquake The Log Bats Cannon Cart Fisherman Lumberjack Mega Knight
Cannon Cart Fisherman Lumberjack
Mega Knight Bats Minion Horde Earthquake Cannon Cart The Log Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Cannon Cart Fisherman
Cannon Cart The Log Fisherman Lumberjack Mega Knight
Lumberjack Mega Knight Bats Minion Horde Cannon Cart The Log Fisherman
Lumberjack Mega Knight Bats Minion Horde Cannon Cart The Log Fisherman
Minion Horde Cannon Cart Fisherman Lumberjack Mega Knight
Bats Minion Horde
Bats Minion Horde Cannon Cart Lumberjack
Mega Knight Minion Horde Cannon Cart Fisherman Lumberjack
Minion Horde Mega Knight Bats Cannon Cart The Log
Minion Horde
Mega Knight Bats Minion Horde Cannon Cart Lumberjack
Mega Knight The Log
Cannon Cart Mega Knight Minion Horde Lumberjack
Minion Horde Cannon Cart Mega Knight
Bats Minion Horde Cannon Cart The Log Fisherman Lumberjack
Bats Mega Knight Minion Horde Earthquake Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde The Log
The Log Fisherman
Earthquake Minion Horde Cannon Cart The Log
Earthquake Cannon Cart The Log
Minion Horde Earthquake The Log Mega Knight
Bats Minion Horde
Minion Horde Earthquake The Log
Earthquake The Log
The Log Fisherman
Bats Minion Horde Fisherman Lumberjack
Minion Horde Earthquake Cannon Cart The Log Fisherman
Earthquake Cannon Cart The Log Fisherman
Earthquake Minion Horde Cannon Cart Fisherman
Earthquake Cannon Cart The Log Fisherman
Earthquake Minion Horde Cannon Cart The Log
Earthquake Minion Horde Cannon Cart The Log Mega Knight
Earthquake
Bats Minion Horde Fisherman
Earthquake The Log Fisherman Mega Knight
Earthquake The Log Mega Knight
Minion Horde Earthquake The Log Mega Knight
The Log Fisherman
Earthquake Minion Horde Cannon Cart The Log
Earthquake The Log Mega Knight
Minion Horde Fisherman
The Log Earthquake Fisherman
The Log Fisherman Mega Knight
The Log Fisherman
Bats Minion Horde
Bats Minion Horde
Minion Horde
Minion Horde Earthquake The Log Mega Knight
Minion Horde
Minion Horde Mega Knight
Earthquake The Log
Minion Horde Earthquake Bats Cannon Cart
The Log
Minion Horde Cannon Cart Lumberjack Mega Knight
The Log Earthquake
Minion Horde Cannon Cart Mega Knight
Bats Minion Horde The Log
Bats
Cannon Cart The Log Mega Knight
Cannon Cart
Mega Knight

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