My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elixir Golem
Giant Snowball
Bats Minion Horde Witch
Zap
Bats Minion Horde Witch
Barbarian Barrel
Elixir Golem Wizard Witch
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Bats Minion Horde Witch
Royal Delivery
Bats Minion Horde Elixir Golem Wizard Witch
Fireball
Minion Horde Elixir Golem Wizard Witch
Poison
Bats Minion Horde Elixir Golem Wizard Witch
Lightning
Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage Elixir Golem Minion Horde Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Rage Elixir Golem

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elixir Golem Rage
Minion Horde
Rage Mega Knight Mirror
Elixir Golem
Rage Bats Wizard Mirror Witch
Wizard
Elixir Golem Rage Mega Knight
Mirror
Minion Horde Elixir Golem
Rage
Minion Horde Elixir Golem Witch Bats Wizard
Witch
Rage Elixir Golem Mega Knight
Mega Knight
Bats Minion Horde Wizard Witch

Defense Synergies 1 4

Bats
Mega Knight
Minion Horde
Mirror
Elixir Golem
Wizard
Mega Knight
Mirror
Minion Horde Mega Knight
Rage
Witch
Mega Knight
Mega Knight
Bats Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Bats Witch Mega Knight
Minion Horde Witch Mega Knight Bats
Minion Horde Witch Bats Mega Knight
Mega Knight
Bats Mega Knight
Bats Minion Horde Wizard Witch
Mega Knight
Minion Horde Witch
Minion Horde Mega Knight
Bats Minion Horde Witch Wizard Mega Knight
Minion Horde Bats Wizard Witch
Minion Horde Mega Knight Bats Wizard Witch
Wizard Mega Knight Bats Minion Horde Witch
Minion Horde Mega Knight
Minion Horde Mega Knight
Minion Horde Wizard Mega Knight Bats Witch
Mega Knight Bats Minion Horde Wizard Witch
Wizard Witch Bats Mega Knight
Wizard Mega Knight Bats Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Wizard Mega Knight
Mega Knight Bats Minion Horde Witch
Mega Knight Bats Minion Horde
Minion Horde Witch Mega Knight
Wizard Bats Minion Horde Witch
Bats Minion Horde Witch
Mega Knight Minion Horde
Minion Horde Mega Knight Bats Witch
Witch Minion Horde
Mega Knight Bats Minion Horde Witch
Mega Knight
Mega Knight Minion Horde Wizard Witch
Wizard Minion Horde Witch Mega Knight
Witch Bats Minion Horde
Bats Mega Knight Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Wizard Minion Horde Mega Knight
Wizard Bats Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Bats Minion Horde
Minion Horde Wizard
Wizard
Minion Horde
Minion Horde Wizard Witch
Minion Horde Wizard Mega Knight
Bats Minion Horde
Wizard Mega Knight
Wizard Witch Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Wizard Witch Mega Knight
Minion Horde Witch
Wizard Witch
Wizard Witch Mega Knight
Bats Minion Horde Wizard Witch
Bats Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Bats Witch
Wizard Witch
Minion Horde Wizard Mega Knight
Wizard
Minion Horde Mega Knight
Bats Minion Horde Witch
Bats Witch
Witch Mega Knight
Wizard Mega Knight

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