My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Skeleton Army Sparky
Giant Snowball
Bats Minion Horde Skeleton Army
Zap
Bats Minion Horde Inferno Tower Skeleton Army Sparky
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Executioner Sparky
The Log
Skeleton Army Sparky
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Minion Horde Skeleton Army
Royal Delivery
Bats Minion Horde Valkyrie Skeleton Army Executioner Sparky
Fireball
Minion Horde Inferno Tower Skeleton Army Executioner Sparky
Poison
Bats Minion Horde Inferno Tower Skeleton Army Executioner Sparky
Lightning
Valkyrie Inferno Tower Executioner Sparky
Rocket
Minion Horde Valkyrie Inferno Tower Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Skeleton Army Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Fireball Valkyrie Minion Horde Inferno Tower Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Fireball Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Sparky
Minion Horde
Sparky
Fireball
Sparky
Valkyrie
Bats Executioner Sparky
Inferno Tower
Skeleton Army
Sparky
Executioner
Valkyrie
Sparky
Bats Minion Horde Fireball Valkyrie Skeleton Army

Defense Synergies 1 12

Bats
Valkyrie Inferno Tower Sparky
Minion Horde
Inferno Tower Sparky
Fireball
Valkyrie Inferno Tower
Valkyrie
Bats Fireball Inferno Tower Executioner Sparky
Inferno Tower
Skeleton Army Bats Minion Horde Fireball Valkyrie
Skeleton Army
Inferno Tower Executioner Sparky
Executioner
Valkyrie Skeleton Army
Sparky
Bats Minion Horde Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Inferno Tower Executioner Sparky
Minion Horde Inferno Tower Skeleton Army Sparky Bats Valkyrie Executioner
Minion Horde Inferno Tower Skeleton Army Sparky Bats Valkyrie Executioner
Minion Horde Inferno Tower Skeleton Army Sparky Bats Valkyrie
Fireball Valkyrie Skeleton Army Sparky
Fireball Skeleton Army Bats Valkyrie Executioner
Bats Minion Horde Inferno Tower Fireball Executioner
Fireball Valkyrie Inferno Tower Sparky
Minion Horde Inferno Tower Sparky Skeleton Army
Skeleton Army Minion Horde Valkyrie Inferno Tower Sparky
Bats Minion Horde Valkyrie Skeleton Army Executioner Fireball
Minion Horde Inferno Tower Executioner Bats Fireball
Minion Horde Inferno Tower Skeleton Army Sparky Bats Fireball Valkyrie
Fireball Valkyrie Skeleton Army Executioner Sparky Bats Minion Horde
Inferno Tower Skeleton Army Sparky Minion Horde
Minion Horde Inferno Tower Skeleton Army Fireball Sparky
Minion Horde Sparky Bats Fireball Valkyrie Inferno Tower Skeleton Army Executioner
Fireball Valkyrie Bats Minion Horde Skeleton Army Executioner
Valkyrie Executioner Bats Fireball
Sparky Inferno Tower
Valkyrie Skeleton Army Bats Minion Horde Fireball Executioner Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Inferno Tower Sparky
Fireball Valkyrie Executioner
Skeleton Army Bats Minion Horde Valkyrie Inferno Tower Sparky
Valkyrie Skeleton Army Bats Minion Horde Fireball Inferno Tower Sparky
Inferno Tower Minion Horde Valkyrie Skeleton Army Executioner Sparky
Fireball Executioner Bats Minion Horde
Skeleton Army Sparky Bats Minion Horde Fireball Valkyrie Inferno Tower
Inferno Tower Minion Horde Valkyrie Skeleton Army Sparky
Minion Horde Bats Fireball Valkyrie Inferno Tower Skeleton Army Sparky
Inferno Tower Minion Horde Skeleton Army Sparky
Bats Minion Horde Valkyrie Inferno Tower Sparky
Skeleton Army Fireball Valkyrie
Skeleton Army Minion Horde Fireball Valkyrie Inferno Tower Executioner Sparky
Minion Horde Fireball Valkyrie Skeleton Army Executioner Sparky
Inferno Tower Skeleton Army Sparky Bats Minion Horde Fireball Valkyrie Executioner
Bats Valkyrie Executioner Minion Horde Fireball Inferno Tower Sparky
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Sparky
Fireball Executioner
Minion Horde Fireball Sparky
Fireball Valkyrie Sparky
Fireball Executioner Minion Horde Valkyrie Sparky
Fireball Executioner Bats Minion Horde
Minion Horde Executioner Sparky
Fireball Executioner
Fireball
Bats Minion Horde Fireball Sparky
Minion Horde Fireball Valkyrie Sparky
Fireball Executioner
Fireball Executioner Sparky
Minion Horde Fireball
Fireball Sparky
Minion Horde Fireball Executioner Sparky
Minion Horde Fireball Executioner Sparky
Fireball Sparky
Bats Minion Horde Sparky
Fireball Executioner Sparky
Fireball Valkyrie
Minion Horde Fireball Sparky
Fireball
Sparky
Minion Horde Fireball
Fireball Valkyrie Executioner Sparky
Minion Horde
Fireball Executioner Sparky
Fireball Sparky
Fireball Sparky
Bats Minion Horde Fireball Executioner Sparky
Bats Minion Horde Fireball
Minion Horde Fireball Sparky
Minion Horde Fireball Sparky
Minion Horde Fireball Sparky
Minion Horde Sparky
Fireball Sparky
Minion Horde Bats Fireball Skeleton Army
Fireball Executioner
Fireball
Fireball Minion Horde Valkyrie Executioner Sparky
Fireball Executioner
Fireball Sparky
Minion Horde Executioner Sparky
Bats Minion Horde Fireball Sparky
Bats Fireball Executioner
Fireball Executioner Sparky
Sparky
Fireball Sparky

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